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This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational…

Computer Science and Game Theory · Computer Science 2007-05-23 Yishay Mor , Jeffrey S. Rosenschein

We consider a scenario in which two reinforcement learning agents repeatedly play a matrix game against each other and update their parameters after each round. The agents' decision-making is transparent to each other, which allows each…

Artificial Intelligence · Computer Science 2021-08-23 Adrian Hutter

We study a social choice setting of manipulation in elections and extend the usual model in two major ways: first, instead of considering a single manipulating agent, in our setting there are several, possibly competing ones; second,…

Multiagent Systems · Computer Science 2020-05-12 Martin Koutecký , Nimrod Talmon

In this work, we consider the problem of minimising the social cost in atomic congestion games. For this problem, we provide tight computational lower bounds along with taxation mechanisms yielding polynomial time algorithms with optimal…

Computer Science and Game Theory · Computer Science 2022-05-23 Dario Paccagnan , Martin Gairing

In an iterated game between two players, there is much interest in characterizing the set of feasible payoffs for both players when one player uses a fixed strategy and the other player is free to switch. Such characterizations have led to…

Populations and Evolution · Quantitative Biology 2022-02-18 Alex McAvoy , Martin A. Nowak

Starting with a group of reinforcement-learning agents we derive coupled replicator equations that describe the dynamics of collective learning in multiagent systems. We show that, although agents model their environment in a…

Adaptation and Self-Organizing Systems · Physics 2009-11-07 Yuzuru Sato , James P. Crutchfield

Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the…

Software Engineering · Computer Science 2024-05-21 Samira Shirzadeh-hajimahmood , I. S. W. B. Prasteya , Mehdi Dastani , Frank Dignum

In the game-theoretic model war of attrition, players are subject to an explicit cost proportional to the duration of contests. We construct a model where the time cost is not explicitly given, but instead depends implicitly on the…

Populations and Evolution · Quantitative Biology 2007-05-23 Anders Eriksson , Kristian Lindgren , Torbjörn Lundh

A key question in cooperative game theory is that of coalitional stability, usually captured by the notion of the \emph{core}--the set of outcomes such that no subgroup of players has an incentive to deviate. However, some coalitional games…

Computer Science and Game Theory · Computer Science 2010-10-21 Yoram Bachrach , Edith Elkind , Reshef Meir , Dmitrii Pasechnik , Michael Zuckerman , Joerg Rothe , Jeffrey S. Rosenschein

Cooperative bargaining games are widely used to model resource allocation and conflict resolution. Traditional solutions assume the mediator can access agents utility function values and gradients. However, there is an increasing number of…

Computer Science and Game Theory · Computer Science 2025-10-20 Kushagra Gupta , Surya Murthy , Mustafa O. Karabag , Ufuk Topcu , David Fridovich-Keil

Multi-agent reinforcement learning in mixed-motive settings presents a fundamental challenge: agents must balance individual interests with collective goals, which are neither fully aligned nor strictly opposed. To address this, reward…

Multiagent Systems · Computer Science 2025-08-26 Woojun Kim , Katia Sycara

It is shown in recent studies that in a Stackelberg game the follower can manipulate the leader by deviating from their true best-response behavior. Such manipulations are computationally tractable and can be highly beneficial for the…

Computer Science and Game Theory · Computer Science 2023-02-28 Yurong Chen , Xiaotie Deng , Jiarui Gan , Yuhao Li

Network congestion games are a well-understood model of multi-agent strategic interactions. Despite their ubiquitous applications, it is not clear whether it is possible to design information structures to ameliorate the overall experience…

Computer Science and Game Theory · Computer Science 2020-02-14 Matteo Castiglioni , Andrea Celli , Alberto Marchesi , Nicola Gatti

This paper considers a time-varying game with $N$ players. Every time slot, players observe their own random events and then take a control action. The events and control actions affect the individual utilities earned by each player. The…

Computer Science and Game Theory · Computer Science 2014-02-04 Michael J. Neely

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

Computer Science and Game Theory · Computer Science 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

We propose a simple model of network co-evolution in a game-dynamical system of interacting agents that play repeated games with their neighbors, and adapt their behaviors and network links based on the outcome of those games. The…

Computer Science and Game Theory · Computer Science 2011-07-28 Aram Galstyan , Ardeshir Kianercy , Armen Allahverdyan

We present a deterministic algorithm, solving discounted games with $n$ nodes in $n^{O(1)}\cdot (2 + \sqrt{2})^n$-time. For bipartite discounted games our algorithm runs in $n^{O(1)}\cdot 2^n$-time. Prior to our work no deterministic…

Data Structures and Algorithms · Computer Science 2020-10-27 Alexander Kozachinskiy

When multiple agents are engaged in a network of conflict, some can advance their competitive positions by forming alliances with each other. However, the costs associated with establishing an alliance may outweigh the potential benefits.…

Computer Science and Game Theory · Computer Science 2024-09-18 Vade Shah , Keith Paarporn , Jason R. Marden

We study the interpersonal trust of a population of agents, asking whether chance may decide if a population ends up in a high trust or low trust state. We model this by a discrete time, random matching stochastic coordination game. Agents…

Physics and Society · Physics 2024-05-20 Benedikt V. Meylahn , Arnoud V. den Boer , Michel Mandjes

Conventions are crucial for strong performance in cooperative multi-agent games, because they allow players to coordinate on a shared strategy without explicit communication. Unfortunately, standard multi-agent reinforcement learning…

Artificial Intelligence · Computer Science 2023-10-25 Bidipta Sarkar , Andy Shih , Dorsa Sadigh
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