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Currently, most spiking neural networks (SNNs) still mimic the chain-like hierarchical architecture in traditional artificial neural networks (ANNs). This method significantly differs from random connections between neurons found in…

Neural and Evolutionary Computing · Computer Science 2025-12-19 Yongsheng Huang , Peibo Duan , Zhipeng Liu , Kai Sun , Changsheng Zhang , Bin Zhang , Mingkun Xu

A skeleton representation of the human body has been proven to be effective for this task. The skeletons are presented in graphs form-like. However, the topology of a graph is not structured like Euclidean-based data. Therefore, a new set…

Computer Vision and Pattern Recognition · Computer Science 2021-08-04 Motasem S. Alsawadi , Miguel Rio

In the context of skeleton-based action recognition, graph convolutional networks (GCNs) have been rapidly developed, whereas convolutional neural networks (CNNs) have received less attention. One reason is that CNNs are considered poor in…

Computer Vision and Pattern Recognition · Computer Science 2021-12-10 Kailin Xu , Fanfan Ye , Qiaoyong Zhong , Di Xie

Deep learning models have been widely used for anomaly detection in surveillance videos. Typical models are equipped with the capability to reconstruct normal videos and evaluate the reconstruction errors on anomalous videos to indicate the…

Computer Vision and Pattern Recognition · Computer Science 2022-11-08 Xianlin Zeng , Yalong Jiang , Wenrui Ding , Hongguang Li , Yafeng Hao , Zifeng Qiu

Accurate temporal segmentation of human actions is critical for intelligent robots in collaborative settings, where a precise understanding of sub-activity labels and their temporal structure is essential. However, the inherent noise in…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Hao Xing , Kai Zhe Boey , Yuankai Wu , Darius Burschka , Gordon Cheng

Graph-based reasoning over skeleton data has emerged as a promising approach for human action recognition. However, the application of prior graph-based methods, which predominantly employ whole temporal sequences as their input, to the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Lukas Hedegaard , Negar Heidari , Alexandros Iosifidis

The focus of this paper is dynamic gesture recognition in the context of the interaction between humans and machines. We propose a model consisting of two sub-networks, a transformer and an ordered-neuron long-short-term-memory (ON-LSTM)…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Kenneth Lai , Svetlana Yanushkevich

This paper presents a study of automatic design of neural network architectures for skeleton-based action recognition. Specifically, we encode a skeleton-based action instance into a tensor and carefully define a set of operations to build…

Computer Vision and Pattern Recognition · Computer Science 2020-10-30 Haoyuan Zhang , Yonghong Hou , Pichao Wang , Zihui Guo , Wanqing Li

The skeleton based gesture recognition is gaining more popularity due to its wide possible applications. The key issues are how to extract discriminative features and how to design the classification model. In this paper, we first leverage…

Computer Vision and Pattern Recognition · Computer Science 2018-12-10 Chenyang Li , Xin Zhang , Lufan Liao , Lianwen Jin , Weixin Yang

The shared topology of human skeletons motivated the recent investigation of graph convolutional network (GCN) solutions for action recognition. However, most of the existing GCNs rely on the binary connection of two neighboring vertices…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Youwei Zhou , Tianyang Xu , Cong Wu , Xiaojun Wu , Josef Kittler

Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat…

Graphics · Computer Science 2020-08-18 Ping Yu , Yang Zhao , Chunyuan Li , Junsong Yuan , Changyou Chen

We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates successfully in generic scenes which may contain occlusions by objects and by other people. Our method operates in…

We present a module that extends the temporal graph of a graph convolutional network (GCN) for action recognition with a sequence of skeletons. Existing methods attempt to represent a more appropriate spatial graph on an intra-frame, but…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Yuya Obinata , Takuma Yamamoto

Change detection is one of the central problems in earth observation and was extensively investigated over recent decades. In this paper, we propose a novel recurrent convolutional neural network (ReCNN) architecture, which is trained to…

Computer Vision and Pattern Recognition · Computer Science 2019-03-27 Lichao Mou , Lorenzo Bruzzone , Xiao Xiang Zhu

In recent years, multimodal Graph Convolutional Networks (GCNs) have achieved remarkable performance in skeleton-based action recognition. The reliance on high-energy-consuming continuous floating-point operations inherent in GCN-based…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Naichuan Zheng , Hailun Xia , Zeyu Liang , Yuchen Du

Human action recognition aims at classifying the category of human action from a segment of a video. Recently, people have dived into designing GCN-based models to extract features from skeletons for performing this task, because skeleton…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Huanyu Zhou , Qingjie Liu , Yunhong Wang

Skeleton-based action recognition aims to project skeleton sequences to action categories, where skeleton sequences are derived from multiple forms of pre-detected points. Compared with earlier methods that focus on exploring single-form…

Computer Vision and Pattern Recognition · Computer Science 2022-07-01 Xuanhan Wang , Yan Dai , Lianli Gao , Jingkuan Song

Recurrent Neural Networks (RNNs), which are a powerful scheme for modeling temporal and sequential data need to capture long-term dependencies on datasets and represent them in hidden layers with a powerful model to capture more information…

Machine Learning · Computer Science 2017-06-08 Andros Tjandra , Sakriani Sakti , Ruli Manurung , Mirna Adriani , Satoshi Nakamura

Skeleton sequence representation learning has shown great advantages for action recognition due to its promising ability to model human joints and topology. However, the current methods usually require sufficient labeled data for training…

Computer Vision and Pattern Recognition · Computer Science 2023-07-18 Hong Yan , Yang Liu , Yushen Wei , Zhen Li , Guanbin Li , Liang Lin

One-shot skeleton action recognition, which aims to learn a skeleton action recognition model with a single training sample, has attracted increasing interest due to the challenge of collecting and annotating large-scale skeleton action…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Siyuan Yang , Jun Liu , Shijian Lu , Er Meng Hwa , Alex C. Kot