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Related papers: MIGS: Meta Image Generation from Scene Graphs

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Memes are a popular form of communicating trends and ideas in social media and on the internet in general, combining the modalities of images and text. They can express humor and sarcasm but can also have offensive content. Analyzing and…

The significant progress on Generative Adversarial Networks (GANs) have made it possible to generate surprisingly realistic images for single object based on natural language descriptions. However, controlled generation of images for…

Computer Vision and Pattern Recognition · Computer Science 2019-11-14 Hongdong Zheng , Yalong Bai , Wei Zhang , Tao Mei

Generative models have recently gained increasing attention in image generation and editing tasks. However, they often lack a direct connection to object geometry, which is crucial in sensitive domains such as computational anatomy,…

Graphics · Computer Science 2025-04-14 Nian Wu , Nivetha Jayakumar , Jiarui Xing , Miaomiao Zhang

This paper investigates a general framework to discover categories of unlabeled scene images according to their appearances (i.e., textures and structures). We jointly solve the two coupled tasks in an unsupervised manner: (i) classifying…

Computer Vision and Pattern Recognition · Computer Science 2015-02-03 Liang Lin , Ruimao Zhang , Xiaohua Duan

Three-dimensional scene generation is crucial in computer vision, with applications spanning autonomous driving, gaming and the metaverse. Current methods either lack user control or rely on imprecise, non-intuitive conditions. In this…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Yuheng Liu , Xinke Li , Yuning Zhang , Lu Qi , Xin Li , Wenping Wang , Chongshou Li , Xueting Li , Ming-Hsuan Yang

Scene graphs provide valuable information to many downstream tasks. Many scene graph generation (SGG) models solely use the limited annotated relation triples for training, leading to their underperformance on low-shot (few and zero)…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Tao He , Lianli Gao , Jingkuan Song , Jianfei Cai , Yuan-Fang Li

Image synthesis driven by computer graphics achieved recently a remarkable realism, yet synthetic image data generated this way reveals a significant domain gap with respect to real-world data. This is especially true in autonomous driving…

Computer Vision and Pattern Recognition · Computer Science 2023-03-16 Artem Savkin , Rachid Ellouze , Nassir Navab , Federico Tombari

Image assessment aims to evaluate the quality and aesthetics of images and has been applied across various scenarios, such as natural and AIGC scenes. Existing methods mostly address these sub-tasks or scenes individually. While some works…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Hantao Zhou , Rui Yang , Longxiang Tang , Guanyi Qin , Runze Hu , Xiu Li

Synthetic datasets are widely used for training urban scene recognition models, but even highly realistic renderings show a noticeable gap to real imagery. This gap is particularly pronounced when adapting to a specific target domain, such…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Denis Zavadski , Damjan Kalšan , Tim Küchler , Haebom Lee , Stefan Roth , Carsten Rother

Generative models have shown great promise in synthesizing photorealistic 3D objects, but they require large amounts of training data. We introduce SinGRAF, a 3D-aware generative model that is trained with a few input images of a single…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Minjung Son , Jeong Joon Park , Leonidas Guibas , Gordon Wetzstein

We propose to Transform Scene Graphs (TSG) into more descriptive captions. In TSG, we apply multi-head attention (MHA) to design the Graph Neural Network (GNN) for embedding scene graphs. After embedding, different graph embeddings contain…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Xu Yang , Jiawei Peng , Zihua Wang , Haiyang Xu , Qinghao Ye , Chenliang Li , Songfang Huang , Fei Huang , Zhangzikang Li , Yu Zhang

Scene graph prediction --- classifying the set of objects and predicates in a visual scene --- requires substantial training data. However, most predicates only occur a handful of times making them difficult to learn. We introduce the first…

Computer Vision and Pattern Recognition · Computer Science 2019-12-09 Apoorva Dornadula , Austin Narcomey , Ranjay Krishna , Michael Bernstein , Li Fei-Fei

Scene graph generation (SGG) is a fundamental task aimed at detecting visual relations between objects in an image. The prevailing SGG methods require all object classes to be given in the training set. Such a closed setting limits the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Tao He , Lianli Gao , Jingkuan Song , Yuan-Fang Li

Creating annotated datasets demands a substantial amount of manual effort. In this proof-of-concept work, we address this issue by proposing a novel image generation pipeline. The pipeline consists of three distinct generative adversarial…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Viktor Seib , Malte Roosen , Ida Germann , Stefan Wirtz , Dietrich Paulus

Scene-Graph Generation (SGG) seeks to recognize objects in an image and distill their salient pairwise relationships. Most methods depend on dataset-specific supervision to learn the variety of interactions, restricting their usefulness in…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Amartya Dutta , Kazi Sajeed Mehrab , Medha Sawhney , Abhilash Neog , Mridul Khurana , Sepideh Fatemi , Aanish Pradhan , M. Maruf , Ismini Lourentzou , Arka Daw , Anuj Karpatne

Scene graph generation has emerged as a prominent research field in computer vision, witnessing significant advancements in the recent years. However, despite these strides, precise and thorough definitions for the metrics used to evaluate…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Julian Lorenz , Robin Schön , Katja Ludwig , Rainer Lienhart

Training robots in simulation requires diverse 3D scenes that reflect the specific challenges of downstream tasks. However, scenes that satisfy strict task requirements, such as high-clutter environments with plausible spatial arrangement,…

Robotics · Computer Science 2025-08-27 Nicholas Pfaff , Hongkai Dai , Sergey Zakharov , Shun Iwase , Russ Tedrake

Humans can imagine a scene from a sound. We want machines to do so by using conditional generative adversarial networks (GANs). By applying the techniques including spectral norm, projection discriminator and auxiliary classifier, compared…

Computation and Language · Computer Science 2018-08-14 Chia-Hung Wan , Shun-Po Chuang , Hung-Yi Lee

The success of scene graphs for visual scene understanding has brought attention to the benefits of abstracting a visual input (e.g., image) into a structured representation, where entities (people and objects) are nodes connected by edges…

Computer Vision and Pattern Recognition · Computer Science 2022-10-28 Mohamed Ashraf Abdelsalam , Zhan Shi , Federico Fancellu , Kalliopi Basioti , Dhaivat J. Bhatt , Vladimir Pavlovic , Afsaneh Fazly

Surgical videos captured from microscopic or endoscopic imaging devices are rich but complex sources of information, depicting different tools and anatomical structures utilized during an extended amount of time. Despite containing crucial…

Computer Vision and Pattern Recognition · Computer Science 2023-10-25 Felix Holm , Ghazal Ghazaei , Tobias Czempiel , Ege Özsoy , Stefan Saur , Nassir Navab