Related papers: The $\texttt{Abacus}$ Cosmological $N$-body Code
Cosmological N-body simulations are done on massively parallel computers. This necessitates the use of simple time integrators, and, additionally, of mesh-grid approximations of the potentials. Recently, Adamek et al. (2015);…
The global topology of the Universe can affect long-range gravitational forces via boundary conditions. Detailed studies of non-trivial topologies require simulations that natively adopt such geometries. Cosmological $N$-body simulations…
The code we describe (FLY) is a newly written code (using the tree N-body method), for three-dimensional self-gravitating collisionless systems evolution. FLY is a fully parallel code based on the tree Barnes-Hut algorithm and periodical…
Cosmological simulations of galaxy formation are limited by finite computational resources. We draw from the ongoing rapid advances in Artificial Intelligence (specifically Deep Learning) to address this problem. Neural networks have been…
We present recent updates and improvements of the graphical processing unit (GPU) N-body code GENGA. Modern state-of-the-art simulations of planet formation require the use of a very high number of particles to accurately resolve planetary…
We introduce a novel technique for constraining cosmological parameters and galaxy assembly bias using non-linear redshift-space clustering of galaxies. We scale cosmological N-body simulations and insert galaxies with the SubHalo Abundance…
Nonequilibrium dynamics of quantum many-body systems is challenging for classical computing, providing opportunities for demonstrating practical quantum computational advantage with analogue quantum simulators. Owing to the intimate…
We present $\Lambda$CDM $N$-body cosmological simulations in the framework of a static general scalar-tensor theory of gravity. Due to the influence of the non-minimally coupled scalar field, the gravitational potential is modified by a…
We perform N-body simulations for $f(T)$ gravity using the ME-Gadget code, in order to investigate for the first time the structure formation process in detail. Focusing on the power-law model, and considering the model-parameter to be…
Future large-scale structure surveys of the Universe will aim to constrain the cosmological model and the true nature of dark energy with unprecedented accuracy. In order for these surveys to achieve their designed goals, they will require…
A second-order accurate divergence-conserving hybrid particle-in-cell code Maximus has been developed for microscopic modeling of collisionless plasmas. The main specifics of the code include a constrained transport algorithm for exact…
We developed a new direct-tree hybrid N-body algorithm for fully self-consistent N-body simulations of star clusters in their parent galaxies. In such simulations, star clusters need high accuracy, while galaxies need a fast scheme because…
Astrophysical direct $N$-body methods have been one of the first production algorithms to be implemented using NVIDIA's CUDA architecture. Now, almost seven years later, the GPU is the most used accelerator device in astronomy for…
Simulation based inference has seen increasing interest in the past few years as a promising approach to model the non linear scales of galaxy clustering. The common approach using Gaussian process is to train an emulator over the…
We present MG-GLAM, a code developed for the very fast production of full $N$-body cosmological simulations in modified gravity (MG) models. We describe the implementation, numerical tests and first results of a large suite of cosmological…
We introduce \textsc{Odisseo} (Optimized Differentiable Integrator for Stellar Systems Evolution of Orbits), a differentiable N-body code designed to constrain the gravitational potential of the Milky Way (MW) through dynamical modeling of…
The study of massive neutrinos and their interactions is a critical aspect of contemporary cosmology. Recent advances in parallel computation and high-performance computing provide new opportunities for accurately constraining Large-Scale…
We revisit a method to incorporate the Vainshtein screening mechanism in N-body simulations proposed by R. Scoccimarro in~\cite{Scoccimarro:2009eu}. We further extend this method to cover a subset of Horndeski theories that evade the bound…
Graphics processing units have been extensively used to accelerate classical molecular dynamics simulations. However, there is much less progress on the acceleration of force evaluations for many-body potentials compared to pairwise ones.…
We introduce our new binary tree code for neighbour search and gravitational force calculations in an N-particle system. The tree is built in a "top-down" fashion by "recursive coordinate bisection" where on each tree level we split the…