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Gamification design has benefited from data-driven approaches to creating strategies based on students characteristics. However, these strategies need further validation to verify their effectiveness in e-learning environments. The…

Human-Computer Interaction · Computer Science 2020-08-14 Armando Toda , Paula Palomino , Luiz Rodrigues , Wilk Oliveira , Lei Shi , Seiji Isotani , Alexandra Cristea

We adapt multilevel, force-directed graph layout techniques to visualizing dynamic graphs in which vertices and edges are added and removed in an online fashion (i.e., unpredictably). We maintain multiple levels of coarseness using a…

Graphics · Computer Science 2007-12-11 Todd L. Veldhuizen

We present and discuss the results of a two-year qualitative analysis of images published in IEEE Visualization (VIS) papers. Specifically, we derive a typology of 13 visualization image types, coded to distinguish visualizations and…

Course selection is a crucial activity for students as it directly impacts their workload and performance. It is also time-consuming, prone to subjectivity, and often carried out based on incomplete information. This task can, nevertheless,…

Human-Computer Interaction · Computer Science 2021-04-02 Gonzalo Gabriel Méndez , Luis Galárraga , Katherine Chiluiza

Gesture is an important mean of non-verbal communication, with visual modality allows human to convey information during interaction, facilitating peoples and human-machine interactions. However, it is considered difficult to automatically…

Computer Vision and Pattern Recognition · Computer Science 2024-06-19 Fabien Allemand , Alessio Mazzela , Jun Villette , Decky Aspandi , Titus Zaharia

While text-to-video diffusion models have advanced significantly, creating coherent long-form content remains unreliable due to stochastic sampling artifacts. This necessitates generating multiple candidates, yet verifying them creates a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Daewon Yoon , Hyeongseok Lee , Wonsik Shin , Sangyu Han , Nojun Kwak

Templates have emerged as an effective approach to simplifying the visualization design and programming process. For example, they enable users to quickly generate multiple visualization designs even when using complex toolkits like D3.…

Human-Computer Interaction · Computer Science 2023-02-22 Hannah K. Bako , Alisha Varma , Anuoluwapo Faboro , Mahreen Haider , Favour Nerrise , Bissaka Kenah , John P. Dickerson , Leilani Battle

Self-supervised learning holds the promise of eliminating the need for manual data annotation, enabling models to scale effortlessly to massive datasets and larger architectures. By not being tailored to specific tasks or domains, this…

Constructive visualization uses physical data units - tokens - to enable non-experts to create personalized visualizations engagingly. However, its physical nature limits efficiency and scalability. One potential solution to address this…

Human-Computer Interaction · Computer Science 2023-08-09 Wei Wei , Samuel Huron , Yvonne Jansen

Automatic pseudo-labeling is a powerful tool to tap into large amounts of sequential unlabeled data. It is specially appealing in safety-critical applications of autonomous driving, where performance requirements are extreme, datasets are…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Awet Haileslassie Gebrehiwot , Patrik Vacek , David Hurych , Karel Zimmermann , Patrick Perez , Tomáš Svoboda

Automated UI evaluation can be beneficial for the design process; for example, to compare different UI designs, or conduct automated heuristic evaluation. LLM-based UI evaluation, in particular, holds the promise of generalizability to a…

Human-Computer Interaction · Computer Science 2024-08-15 Peitong Duan , Chin-yi Chen , Gang Li , Bjoern Hartmann , Yang Li

Making a summary is a common learning strategy in lecture learning. It is an effective way for learners to engage in both traditional and video lectures. Video summarization is an effective technology applied to enhance learners'…

Computers and Society · Computer Science 2020-02-27 Lili Yan , Kai Li

Students of visualization come to formal education with an abundance of personal experience. However, one's exposure to graphics through media and education may not be sufficiently diverse to appreciate the nuance and complexity required to…

Human-Computer Interaction · Computer Science 2020-10-09 Amy Rae Fox , Taylor Jackson Scott

Large databases are often organized by hand-labeled metadata, or criteria, which are expensive to collect. We can use unsupervised learning to model database variation, but these models are often high dimensional, complex to parameterize,…

Computer Vision and Pattern Recognition · Computer Science 2017-06-14 James Tompkin , Kwang In Kim , Hanspeter Pfister , Christian Theobalt

Frequent monitoring of participant compliance is necessary when conducting large-scale, longitudinal studies to ensure that the collected data is of sufficiently high quality. While the need for achieving high compliance has been…

Evaluation of students' performance for the completion of courses has been a major problem for both students and faculties during the work-from-home period in this COVID pandemic situation. To this end, this paper presents an in-depth…

Machine Learning · Computer Science 2020-09-08 Vipul Bansal , Himanshu Buckchash , Balasubramanian Raman

Block-based programming environments such as Scratch are widely used in introductory computing education, yet scalable and reliable automated assessment remains elusive. Scratch programs are highly heterogeneous, event-driven, and visually…

Software Engineering · Computer Science 2026-04-21 Donglin Li , Daming Li , Hanyuan Shi , Jialu Zhang

Classification methods for binary (yes/no) tasks often produce a continuously valued score. Machine learning practitioners must perform model selection, calibration, discretization, performance assessment, tuning, and fairness assessment.…

Machine Learning · Computer Science 2022-04-19 Michael Gleicher , Xinyi Yu , Yuheng Chen

Self-supervised learning and data augmentation have significantly reduced the performance gap between state and image-based reinforcement learning agents in continuous control tasks. However, it is still unclear whether current techniques…

Machine Learning · Computer Science 2020-12-01 Jake Grigsby , Yanjun Qi

Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Daniele Rege Cambrin , Gabriele Scaffidi Militone , Luca Colomba , Giovanni Malnati , Daniele Apiletti , Paolo Garza