Related papers: Continuous Authentication Using Mouse Movements, M…
This paper proposes a portable hardware token for user authentication, it is based on the use of keystroke dynamics to verify users in a bio-metric manner. The proposed approach allows for a multifactor authentication scheme in which users…
Data management systems have traditionally been designed to support either long-running analytics queries or short-lived transactions, but an increasing number of applications need both. For example, online games, socio-mobile apps, and…
In this paper, we consider a new Multi-Armed Bandit (MAB) problem where arms are nodes in an unknown and possibly changing graph, and the agent (i) initiates random walks over the graph by pulling arms, (ii) observes the random walk…
Recent advances in robotics have been largely driven by imitation learning, which depends critically on large-scale, high-quality demonstration data. However, collecting such data remains a significant challenge-particularly for mobile…
We present SMAUG (Secure Mobile Authentication Using Gestures), a novel biometric assisted authentication algorithm for mobile devices that is solely based on data collected from multiple sensors that are usually installed on modern devices…
In recent years, technologies of indoor crowd positioning and movement data analysis have received widespread attention in the fields of reliability management, indoor navigation, and crowd behavior monitoring. However, only a few indoor…
In recent years, multi-player multi-armed bandits (MP-MAB) have been extensively studied due to their wide applications in cognitive radio networks and Internet of Things systems. While most existing research on MP-MAB focuses on…
In the past two decades, the number of mobile products being created by companies has grown exponentially. However, although these devices are constantly being upgraded with the newest features, the security measures used to protect these…
In this paper, we introduce RoleMotion, a large-scale human motion dataset that encompasses a wealth of role-playing and functional motion data tailored to fit various specific scenes. Existing text datasets are mainly constructed…
Micro-action is an imperceptible non-verbal behaviour characterised by low-intensity movement. It offers insights into the feelings and intentions of individuals and is important for human-oriented applications such as emotion recognition…
We introduce Flickering Multi-Armed Bandits (FMAB) to model sequential decision-making in environments with changing action availability, where accessibility of the next action is restricted to a subset dependent on the agent's current…
3D skeleton-based human action recognition has emerged as a powerful alternative to traditional RGB and depth-based approaches, offering robustness to environmental variations, computational efficiency, and enhanced privacy. Despite…
The widespread diffusion of connected smart devices has contributed to the rapid expansion and evolution of the Internet at its edge. Personal mobile devices interact with other smart objects in their surroundings, adapting behavior based…
Multi-player multi-armed bandit is an increasingly relevant decision-making problem, motivated by applications to cognitive radio systems. Most research for this problem focuses exclusively on the settings that players have \textit{full…
We propose a novel computational method to extract information about interactions among individuals with different behavioral states in a biological collective from ordinary video recordings. Assuming that individuals are acting as finite…
Restless multi-armed bandits (RMAB) have been widely used to model sequential decision making problems with constraints. The decision maker (DM) aims to maximize the expected total reward over an infinite horizon under an "instantaneous…
We study the feasibility of touch gesture behavioural biometrics for implicit authentication of users on a smartglass (Google Glass) by proposing a continuous authentication system using two classifiers: SVM with RBF kernel, and a new…
Bandit algorithms are widely used in sequential decision problems to maximize the cumulative reward. One potential application is mobile health, where the goal is to promote the user's health through personalized interventions based on user…
Behavioural experiments often happen in specialised arenas, but this may confound the analysis. To address this issue, we provide tools to study mice in the home-cage environment, equipping biologists with the possibility to capture the…
The impressive growth of smartphone devices in combination with the rising ubiquity of using mobile platforms for sensitive applications such as Internet banking, have triggered a rapid increase in mobile malware. In recent literature, many…