Related papers: Turing Tumble is Turing-Complete
The Turing machine, as it was presented by Turing himself, models the calculations done by a person. This means that we can compute whatever any Turing machine can compute, and therefore we are Turing complete. The question addressed here…
This short survey of recent work in tile self-assembly discusses the use of simulation to classify and separate the computational and expressive power of self-assembly models. The journey begins with the result that there is a single…
Recursed is a 2D puzzle platform video game featuring treasure chests that, when jumped into, instantiate a room that can later be exited (similar to function calls), optionally generating a jar that returns back to that room (similar to…
Infinite time Turing machines extend the operation of ordinary Turing machines into transfinite ordinal time. By doing so, they provide a natural model of infinitary computability, a theoretical setting for the analysis of the power and…
Infinite time Turing machines are extended in several ways to allow for iterated oracle calls. The expressive power of these machines is discussed and in some cases determined.
Using nonstandard analysis, we will extend the classical Turing machines into the internal Turing machines. The internal Turing machines have the capability to work with infinite ($*$-finite) number of bits while keeping the finite…
We show that two-dimensional billiard systems are Turing complete, in the sense that the halting of any Turing machine with a given input is equivalent to a certain bounded trajectory in this system entering a specified open set. Billiards…
We introduce infinite time computable model theory, the computable model theory arising with infinite time Turing machines, which provide infinitary notions of computability for structures built on the reals R. Much of the finite time…
We explore the relationship between Turing completeness and topological entropy of dynamical systems. We first prove that a natural class of Turing machines that we call "branching Turing machines" (which includes most of the known examples…
We construct a two-dimensional Turing machine that is physically universal in both the moving tape and moving head model. In particular, it is mixing of all finite orders in both models. We also provide a variant that is physically…
We extend in a natural way the operation of Turing machines to infinite ordinal time, and investigate the resulting supertask theory of computability and decidability on the reals. The resulting computability theory leads to a notion of…
In this paper we explore the power of tile self-assembly models that extend the well-studied abstract Tile Assembly Model (aTAM) by permitting tiles of shapes beyond unit squares. Our main result shows the surprising fact that any aTAM…
We introduce and investigate the computational complexity of a novel physical problem known as the Pinball Wizard problem. It involves an idealized pinball moving through a maze composed of one-way gates (outswing doors), plane walls,…
Turing-completeness of smart contract languages in blockchain systems is often associated with a variety of language features (such as loops). In opposite, we show that Turing-completeness of a blockchain system can be achieved through…
In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal…
A universal Turing machine is a powerful concept - a single device can compute any function that is computable. A universal spin model, similarly, is a class of physical systems whose low energy behavior simulates that of any spin system.…
$\textit{Magic: The Gathering}$ is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world $\textit{Magic}$ is at least as hard as the Halting Problem, solving a…
There are enormous amount of examples of Computation in nature, exemplified across multiple species in biology. One crucial aim for these computations across all life forms their ability to learn and thereby increase the chance of their…
A Turmit is a Turing machine that works over a two-dimensional grid, that is, an agent that moves, reads and writes symbols over the cells of the grid. Its state is an arrow and, depending on the symbol that it reads, it turns to the left…
We introduce a natural Turing-complete extension of first-order logic FO. The extension adds two novel features to FO. The first one of these is the capacity to add new points to models and new tuples to relations. The second one is the…