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Affordance, defined as the potential actions that an object offers, is crucial for embodied AI agents. For example, such knowledge directs an agent to grasp a knife by the handle for cutting or by the blade for safe handover. While existing…

Unlike traditional third-person cameras mounted on robots, a first-person camera, captures a person's visual sensorimotor object interactions from up close. In this paper, we study the tight interplay between our momentary visual attention…

Computer Vision and Pattern Recognition · Computer Science 2017-06-13 Gedas Bertasius , Hyun Soo Park , Stella X. Yu , Jianbo Shi

Egocentric assistants often rely on first-person view data to capture user behavior and context for personalized services. Since different users exhibit distinct habits, preferences, and routines, such personalization is essential for truly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Yanshuo Wang , Yuan Xu , Xuesong Li , Jie Hong , Yizhou Wang , Chang Wen Chen , Wentao Zhu

When humans perform a task with an articulated object, they interact with the object only in a handful of ways, while the space of all possible interactions is nearly endless. This is because humans have prior knowledge about what…

Computer Vision and Pattern Recognition · Computer Science 2023-05-30 Liquan Wang , Nikita Dvornik , Rafael Dubeau , Mayank Mittal , Animesh Garg

Egocentric video understanding is inherently complex due to the dynamic 4D nature of the environment, where camera motion and object displacements necessitate a continuous re-evaluation of spatial relations. In this work, we target a suite…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Fangrui Zhu , Yunfeng Xi , Jianmo Ni , Mu Cai , Boqing Gong , Long Zhao , Chen Qu , Ian Miao , Yi Li , Cheng Zhong , Huaizu Jiang , Shwetak Patel

To learn directed behaviors in complex environments, intelligent agents need to optimize objective functions. Various objectives are known for designing artificial agents, including task rewards and intrinsic motivation. However, it is…

Artificial Intelligence · Computer Science 2022-02-15 Danijar Hafner , Pedro A. Ortega , Jimmy Ba , Thomas Parr , Karl Friston , Nicolas Heess

We propose a self-supervised method for learning representations based on spatial audio-visual correspondences in egocentric videos. Our method uses a masked auto-encoding framework to synthesize masked binaural (multi-channel) audio…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Sagnik Majumder , Ziad Al-Halah , Kristen Grauman

For efficient human-agent interaction, an agent should proactively recognize their target user and prepare for upcoming interactions. We formulate this challenging problem as the novel task of jointly forecasting a person's intent to…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Tongfei Bian , Yiming Ma , Mathieu Chollet , Victor Sanchez , Tanaya Guha

Language is an interface to the outside world. In order for embodied agents to use it, language must be grounded in other, sensorimotor modalities. While there is an extended literature studying how machines can learn grounded language, the…

Artificial Intelligence · Computer Science 2021-10-12 Tristan Karch , Laetitia Teodorescu , Katja Hofmann , Clément Moulin-Frier , Pierre-Yves Oudeyer

Language-driven action localization in videos is a challenging task that involves not only visual-linguistic matching but also action boundary prediction. Recent progress has been achieved through aligning language query to video segments,…

Computer Vision and Pattern Recognition · Computer Science 2022-05-13 Shuo Yang , Xinxiao Wu

Learning predictive models from interaction with the world allows an agent, such as a robot, to learn about how the world works, and then use this learned model to plan coordinated sequences of actions to bring about desired outcomes.…

Machine Learning · Computer Science 2020-01-01 Karl Schmeckpeper , Annie Xie , Oleh Rybkin , Stephen Tian , Kostas Daniilidis , Sergey Levine , Chelsea Finn

Egocentric video generation with fine-grained control through body motion is a key requirement towards embodied AI agents that can simulate, predict, and plan actions. In this work, we propose EgoControl, a pose-controllable video diffusion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Enrico Pallotta , Sina Mokhtarzadeh Azar , Lars Doorenbos , Serdar Ozsoy , Umar Iqbal , Juergen Gall

We train embodied agents to play Visual Hide and Seek where a prey must navigate in a simulated environment in order to avoid capture from a predator. We place a variety of obstacles in the environment for the prey to hide behind, and we…

Artificial Intelligence · Computer Science 2019-10-18 Boyuan Chen , Shuran Song , Hod Lipson , Carl Vondrick

The analysis and use of egocentric videos for robotic tasks is made challenging by occlusion due to the hand and the visual mismatch between the human hand and a robot end-effector. In this sense, the human hand presents a nuisance.…

Computer Vision and Pattern Recognition · Computer Science 2023-05-26 Matthew Chang , Aditya Prakash , Saurabh Gupta

Analysis and interpretation of egocentric video data is becoming more and more important with the increasing availability and use of wearable cameras. Exploring and fully understanding affinities and differences between ego and allo (or…

Computer Vision and Pattern Recognition · Computer Science 2019-06-11 Gaurvi Goyal , Nicoletta Noceti , Francesca Odone , Alessandra Sciutti

It is challenging for humans -- particularly those living with physical disabilities -- to control high-dimensional, dexterous robots. Prior work explores learning embedding functions that map a human's low-dimensional inputs (e.g., via a…

Robotics · Computer Science 2021-05-04 Siddharth Karamcheti , Albert J. Zhai , Dylan P. Losey , Dorsa Sadigh

Robotic imitation learning has advanced from solving static tasks to addressing dynamic interaction scenarios, but testing and evaluation remain costly and challenging due to the need for real-time interaction with dynamic environments. We…

Accomplishing household tasks requires to plan step-by-step actions considering the consequences of previous actions. However, the state-of-the-art embodied agents often make mistakes in navigating the environment and interacting with…

Robotics · Computer Science 2024-03-14 Byeonghwi Kim , Jinyeon Kim , Yuyeong Kim , Cheolhong Min , Jonghyun Choi

The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Siyuan Zhou , Yilun Du , Yuncong Yang , Lei Han , Peihao Chen , Dit-Yan Yeung , Chuang Gan

Animals perceive the world to plan their actions and interact with other agents to accomplish complex tasks, demonstrating capabilities that are still unmatched by AI systems. To advance our understanding and reduce the gap between the…

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