Related papers: SpecSinGAN: Sound Effect Variation Synthesis Using…
We introduce SinGAN, an unconditional generative model that can be learned from a single natural image. Our model is trained to capture the internal distribution of patches within the image, and is then able to generate high quality,…
Given a large dataset for training, generative adversarial networks (GANs) can achieve remarkable performance for the image synthesis task. However, training GANs in extremely low data regimes remains a challenge, as overfitting often…
Generating images from a single sample, as a newly developing branch of image synthesis, has attracted extensive attention. In this paper, we formulate this problem as sampling from the conditional distribution of a single image, and…
Models for audio generation are typically trained on hours of recordings. Here, we illustrate that capturing the essence of an audio source is typically possible from as little as a few tens of seconds from a single training signal.…
Generative adversarial network (GAN) models can synthesize highquality audio signals while ensuring fast sample generation. However, they are difficult to train and are prone to several issues including mode collapse and divergence. In this…
This paper adapts a StyleGAN model for speech generation with minimal or no conditioning on text. StyleGAN is a multi-scale convolutional GAN capable of hierarchically capturing data structure and latent variation on multiple spatial (or…
Training GANs in low-data regimes remains a challenge, as overfitting often leads to memorization or training divergence. In this work, we introduce One-Shot GAN that can learn to generate samples from a training set as little as one image…
We propose a new architecture and training methodology for generative adversarial networks. Current approaches attempt to learn the transformation from a noise sample to a generated data sample in one shot. Our proposed generator…
Deep generative models have achieved significant progress in speech synthesis to date, while high-fidelity singing voice synthesis is still an open problem for its long continuous pronunciation, rich high-frequency parts, and strong…
Generative adversarial networks (GAN) have recently been shown to be efficient for speech enhancement. However, most, if not all, existing speech enhancement GANs (SEGAN) make use of a single generator to perform one-stage enhancement…
In a recent paper, we have presented a generative adversarial network (GAN)-based model for unconditional generation of the mel-spectrograms of singing voices. As the generator of the model is designed to take a variable-length sequence of…
Audio signals are sampled at high temporal resolutions, and learning to synthesize audio requires capturing structure across a range of timescales. Generative adversarial networks (GANs) have seen wide success at generating images that are…
We propose AudioStyleGAN (ASGAN), a new generative adversarial network (GAN) for unconditional speech synthesis. As in the StyleGAN family of image synthesis models, ASGAN maps sampled noise to a disentangled latent vector which is then…
Humans can imagine a scene from a sound. We want machines to do so by using conditional generative adversarial networks (GANs). By applying the techniques including spectral norm, projection discriminator and auxiliary classifier, compared…
Recent advances in visually-induced audio generation are based on sampling short, low-fidelity, and one-class sounds. Moreover, sampling 1 second of audio from the state-of-the-art model takes minutes on a high-end GPU. In this work, we…
We introduce 3inGAN, an unconditional 3D generative model trained from 2D images of a single self-similar 3D scene. Such a model can be used to produce 3D "remixes" of a given scene, by mapping spatial latent codes into a 3D volumetric…
Deep learning has become a standard approach for the modeling of audio effects, yet strictly black-box modeling remains problematic for time-varying systems. Unlike time-invariant effects, training models on devices with internal modulation…
Despite the recent advances in the so-called "cold start" generation from text prompts, their needs in data and computing resources, as well as the ambiguities around intellectual property and privacy concerns pose certain counterarguments…
Procedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation. Many different types of noise exist, each produced by a separate algorithm. In…
Training a generative model on a single image has drawn significant attention in recent years. Single image generative methods are designed to learn the internal patch distribution of a single natural image at multiple scales. These models…