Related papers: Real-time Skeletonization for Sketch-based Modelin…
Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…
Deep learning techniques are being used in skeleton based action recognition tasks and outstanding performance has been reported. Compared with RNN based methods which tend to overemphasize temporal information, CNN-based approaches can…
A new approach to model turbidite channels using training images is presented, it is called skeleton based simulation. This is an object based model that uses some elements of multipoint geostatistics. The main idea is to simplify the…
Human gesture recognition has assumed a capital role in industrial applications, such as Human-Machine Interaction. We propose an approach for segmentation and classification of dynamic gestures based on a set of handcrafted features, which…
Action recognition from well-segmented 3D skeleton video has been intensively studied. However, due to the difficulty in representing the 3D skeleton video and the lack of training data, action detection from streaming 3D skeleton video…
In this paper, we present Skeleton Transformer Networks (SkeletonNet), an end-to-end framework that can predict not only 3D joint positions but also 3D angular pose (bone rotations) of a human skeleton from a single color image. This in…
Point completion refers to complete the missing geometries of objects from partial point clouds. Existing works usually estimate the missing shape by decoding a latent feature encoded from the input points. However, real-world objects are…
Skeleton-based human action recognition aims to classify human skeletal sequences, which are spatiotemporal representations of actions, into predefined categories. To reduce the reliance on costly annotations of skeletal sequences while…
Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. Stabilization is…
Objective: To present the first real-time a posteriori error-driven adaptive finite element approach for real-time simulation and to demonstrate the method on a needle insertion problem. Methods: We use corotational elasticity and a…
While novel view synthesis for dynamic scenes has made significant progress, capturing skeleton models of objects and re-posing them remains a challenging task. To tackle this problem, in this paper, we propose a novel approach to…
Generating realistic and structurally plausible human images into existing scenes remains a significant challenge for current generative models, which often produce artifacts like distorted limbs and unnatural poses. We attribute this…
Skeleton-based action recognition has made great progress recently, but many problems still remain unsolved. For example, most of the previous methods model the representations of skeleton sequences without abundant spatial structure…
In skeleton-based action recognition, Graph Convolutional Networks model human skeletal joints as vertices and connect them through an adjacency matrix, which can be seen as a local attention mask. However, in most existing Graph…
Great progress has been made in estimating 3D human pose and shape from images and video by training neural networks to directly regress the parameters of parametric human models like SMPL. However, existing body models have simplified…
Free-form bones, that conform closely to the surface, can effectively capture non-rigid deformations, but lack a kinematic structure necessary for intuitive control. Thus, we propose a Scaffold-Skin Rigging System, termed "Skelebones", with…
Skeleton-based human action recognition has attracted increasing attention in recent years. However, most of the existing works focus on supervised learning which requiring a large number of annotated action sequences that are often…
This work presents a novel interactive system for simple garment composition and surface patterning. Our approach makes it easier for casual users to customize machine-knitted garments, while enabling more advanced users to design their own…
3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do…
Existing skeleton-based human action classification models rely on well-trimmed action-specific skeleton videos for both training and testing, precluding their scalability to real-world applications where untrimmed videos exhibiting…