Related papers: Real-time Skeletonization for Sketch-based Modelin…
We present a multi-stage pipeline for simple gesture recognition. The novelty of our approach is the association of different technologies, resulting in the first real-time system as of now to conjointly extract skeletons and recognise…
One-shot skeleton action recognition, which aims to learn a skeleton action recognition model with a single training sample, has attracted increasing interest due to the challenge of collecting and annotating large-scale skeleton action…
Dynamics of human body skeletons convey significant information for human action recognition. Conventional approaches for modeling skeletons usually rely on hand-crafted parts or traversal rules, thus resulting in limited expressive power…
Current state-of-the-art methods for skeleton-based temporal action segmentation are predominantly supervised and require annotated data, which is expensive to collect. In contrast, existing unsupervised temporal action segmentation methods…
Reconstructing 3D human shapes from 2D images has received increasing attention recently due to its fundamental support for many high-level 3D applications. Compared with natural images, freehand sketches are much more flexible to depict…
Fast and light-weight methods for animating 3D characters are desirable in various applications such as computer games. We present a learning-based approach to enhance skinning-based animations of 3D characters with vivid secondary motion…
Head shapes play an important role in 3D character design. In this work, we propose SimpModeling, a novel sketch-based system for helping users, especially amateur users, easily model 3D animalmorphic heads - a prevalent kind of heads in…
With the inherent advantages of skeleton representation, 3D skeleton-based action recognition has become a prominent topic in the field of computer vision. However, previous reviews have predominantly adopted a model-oriented perspective,…
With the advances in capturing 2D or 3D skeleton data, skeleton-based action recognition has received an increasing interest over the last years. As skeleton data is commonly represented by graphs, graph convolutional networks have been…
Online action recognition is an important task for human centered intelligent services, which is still difficult to achieve due to the varieties and uncertainties of spatial and temporal scales of human actions. In this paper, we propose…
For a full-stack web or app development, it requires a software firm or more specifically a team of experienced developers to contribute a large portion of their time and resources to design the website and then convert it to code. As a…
Despite the growing accessibility of skeletal motion data, integrating it for animating character meshes remains challenging due to diverse configurations of both skeletons and meshes. Specifically, the body scale and bone lengths of the…
Researchers have explored various ways to generate realistic images from freehand sketches, e.g., for objects and human faces. However, how to generate realistic human body images from sketches is still a challenging problem. It is, first…
Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…
We propose a novel cognitively-inspired method to improve and interpret physical simulation in vision-language models. Our ``Chain of Time" method involves generating a series of intermediate images during a simulation, and it is motivated…
This paper presents a general method for applying hierarchical matrix skeletonization factorizations to the numerical solution of boundary integral equations with possibly rank-deficient integral operators. Rank-deficient operators arise in…
We present a module that extends the temporal graph of a graph convolutional network (GCN) for action recognition with a sequence of skeletons. Existing methods attempt to represent a more appropriate spatial graph on an intra-frame, but…
This paper presents a new framework for human body part segmentation based on Deep Convolutional Neural Networks trained using only synthetic data. The proposed approach achieves cutting-edge results without the need of training the models…
In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the numerical model. However, in order to be able to avoid…
In this paper, we propose a new hand gesture recognition method based on skeletal data by learning SPD matrices with neural networks. We model the hand skeleton as a graph and introduce a neural network for SPD matrix learning, taking as…