Related papers: Sneaky Angel and Devil Game
In the simplest game-theoretic formulation of Schelling's model of segregation on graphs, agents of two different types each select their own vertex in a given graph so as to maximize the fraction of agents of their type in their occupied…
Zeckendorf proved that every natural number $n$ can be expressed uniquely as a sum of non-consecutive Fibonacci numbers, called its Zeckendorf decomposition. Baird-Smith, Epstein, Flint, and Miller created the Zeckendorf game, a two-player…
In Problem #1542 of Mathematics Magazine, Grossman and Turett define the Cantor game. In his 2007 Mathematics Magazine article about the Cantor game, Matt Baker proves several results and poses three challenging questions about it: Do there…
This recreational mathematics article shows that the game of Snakes and Ladders is intransitive: square 69 has a winning edge over 79, which in turn beats 73, which beats 69. Analysis of the game is a nice illustration of Markov chains,…
The Renyi-Ulam game is played between two players, the Seeker and the Obscurer. The Obscurer thinks of a number between 1 and $n$. The Seeker wishes to identify that number. On each turn, the Seeker asks the Obscurer whether her number…
This work investigates the online machine learning problem of prediction with expert advice in an adversarial setting through numerical analysis of, and experiments with, a related partial differential equation. The problem is a repeated…
In a seminal paper, Meyer [David Meyer, Phys. Rev. Lett. 82, 1052 (1999)] described the advantages of quantum game theory by looking at the classical penny flip game. A player using a quantum strategy can win against a classical player…
We study a variant of the source identification game with training data in which part of the training data is corrupted by an attacker. In the addressed scenario, the defender aims at deciding whether a test sequence has been drawn…
A large class of Positional Games are defined on the complete graph on $n$ vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given -- usually monotone -- property. Here we…
Two-player zero-sum "graph games" are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite "play", which determines the winner or payoff of the game.…
This paper studies two-player zero-sum repeated Bayesian games in which every player has a private type that is unknown to the other player, and the initial probability of the type of every player is publicly known. The types of players are…
We study the problem of online learning in Stackelberg games with side information between a leader and a sequence of followers. In every round the leader observes contextual information and commits to a mixed strategy, after which the…
This paper investigates how an autonomous agent can transmit information through its motion in an adversarial setting. We consider scenarios where an agent must reach its goal while deceiving an intelligent observer about its destination.…
Motivated by the burning and cooling processes, the burning game is introduced. The game is played on a graph $G$ by the two players (Burner and Staller) that take turns selecting vertices of $G$ to burn; as in the burning process, burning…
In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (players) move together along the edges of a graph from a given starting vertex to a given destination. The two players take turns…
In this work the single server model with counteraction is considered. We extend the classic fluid model using results from the theory of conflict controlled processes. Our new model describes conflict processes in neworks. For this model…
The Werewolf game is a social deduction game based on free natural language communication, in which players try to deceive others in order to survive. An important feature of this game is that a large portion of the conversations are false…
Motivated by the success of domination games and by a variation of the coloring game called the indicated coloring game, we introduce a version of domination games called the indicated domination game. It is played on an arbitrary graph $G$…
We study discrete preference games in heterogeneous social networks. These games model the interplay between a player's private belief and his/her publicly stated opinion (which could be different from the player's belief) as a strategic…
Consider the following game between a random player R and a deterministic player D. There is a pile of n elements at the beginning. The rules for playing are as follows: In each turn of R, if the pile contains exactly m elements, R removes…