Related papers: Sketch Me A Video
The scarcity of free-hand sketch presents a challenging problem. Despite the emergence of some large-scale sketch datasets, these datasets primarily consist of sketches at the single-object level. There continues to be a lack of large-scale…
With the advancement of generative artificial intelligence, previous studies have achieved the task of generating aesthetic images from hand-drawn sketches, fulfilling the public's needs for drawing. However, these methods are limited to…
User Interface (UI) prototyping is a necessary step in the early stages of application development. Transforming sketches of a Graphical User Interface (UI) into a coded UI application is an uninspired but time-consuming task performed by a…
Developing a technique for the automatic analysis of surveillance videos in order to identify the presence of violence is of broad interest. In this work, we propose a deep neural network for the purpose of recognizing violent videos. A…
We consider the problem of image-to-video translation, where an input image is translated into an output video containing motions of a single object. Recent methods for such problems typically train transformation networks to generate…
3D CNN shows its strong ability in learning spatiotemporal representation in recent video recognition tasks. However, inflating 2D convolution to 3D inevitably introduces additional computational costs, making it cumbersome in practical…
Reference-based video object segmentation is an emerging topic which aims to segment the corresponding target object in each video frame referred by a given reference, such as a language expression or a photo mask. However, language…
VR sketching lets users explore and iterate on ideas directly in 3D, offering a faster and more intuitive alternative to conventional CAD tools. However, existing sketch-to-shape models ignore the temporal ordering of strokes, discarding…
We address the problem of synthesizing new video frames in an existing video, either in-between existing frames (interpolation), or subsequent to them (extrapolation). This problem is challenging because video appearance and motion can be…
We propose an interactive GAN-based sketch-to-image translation method that helps novice users create images of simple objects. As the user starts to draw a sketch of a desired object type, the network interactively recommends plausible…
We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…
Reconstructing a sequence of sharp images from the blurry input is crucial for enhancing our insights into the captured scene and poses a significant challenge due to the limited temporal features embedded in the image. Spike cameras,…
Sketch animation, which brings static sketches to life by generating dynamic video sequences, has found widespread applications in GIF design, cartoon production, and daily entertainment. While current methods for sketch animation perform…
Creative sketching or doodling is an expressive activity, where imaginative and previously unseen depictions of everyday visual objects are drawn. Creative sketch image generation is a challenging vision problem, where the task is to…
Geometry- and appearance-controlled full-body human image generation is an interesting but challenging task. Existing solutions are either unconditional or dependent on coarse conditions (e.g., pose, text), thus lacking explicit geometry…
Synthesizing face sketches from real photos and its inverse have many applications. However, photo/sketch synthesis remains a challenging problem due to the fact that photo and sketch have different characteristics. In this work, we…
Recently, there have been several promising methods to generate realistic imagery from deep convolutional networks. These methods sidestep the traditional computer graphics rendering pipeline and instead generate imagery at the pixel level…
Sketch-based modeling strives to bring the ease and immediacy of drawing to the 3D world. However, while drawings are easy for humans to create, they are very challenging for computers to interpret due to their sparsity and ambiguity. We…
Sketch-based image editing aims to synthesize and modify photos based on the structural information provided by the human-drawn sketches. Since sketches are difficult to collect, previous methods mainly use edge maps instead of sketches to…
In recent years, interest in synthetic data has grown, particularly in the context of pre-training the image modality to support a range of computer vision tasks, including object classification, medical imaging etc. Previous work has…