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Technologies related to artificial intelligence (AI) have a strong impact on the changes of research and creative practices in visual arts. The growing number of research initiatives and creative applications that emerge in the intersection…

Computer Vision and Pattern Recognition · Computer Science 2021-02-19 Eva Cetinic , James She

The use of Multimedia applications in Learning provides useful concepts for Instructional Content Design. This study aimed to investigate the effect of design electronic curriculum and multimedia applications on acquiring e-content design…

Computers and Society · Computer Science 2013-02-25 Natheer K Gharaibeh , Mohareb A Alsmadi

Teaching artificial intelligence (AI) is challenging. It is a fast moving field and therefore difficult to keep people updated with the state-of-the-art. Educational offerings for students are ever increasing, beyond university degree…

Computers and Society · Computer Science 2022-02-04 David Johnson , Mohammad Alsharid , Rasheed El-Bouri , Nigel Mehdi , Farah Shamout , Alexandre Szenicer , David Toman , Saqr Binghalib

Artificial intelligence has deeply permeated numerous fields, especially the design area which relies on technology as a tool for innovation. This change naturally extends to the field of design education, which is closest to design…

Computers and Society · Computer Science 2025-07-24 Lizhu Zhang , Cecilia X. Wang

The increasing use of Artificial Intelligence (AI) by students in learning presents new challenges for assessing their learning outcomes in project-based learning (PBL). This paper introduces a co-design study to explore the potential of…

Human-Computer Interaction · Computer Science 2024-01-30 Chengbo Zheng , Kangyu Yuan , Bingcan Guo , Reza Hadi Mogavi , Zhenhui Peng , Shuai Ma , Xiaojuan Ma

Data-art exhibitions offer a unique and real-world setting to foster creative visualisation skills among students. They serve as real-world platform for students to display their work, bridging the gap between classroom learning and…

Human-Computer Interaction · Computer Science 2024-08-30 Jonathan C. Roberts

E-learning has been an important policy for education planners for many years in developed countries. This policy has been adopted by education in some developing countries; it is therefore expedient to study its emergence in the Nigerian…

Computers and Society · Computer Science 2011-05-24 O. Awodele , S. O. Kuyoro , A. K. Adejumobi , O. Awe , O. Makanju

Recent advancements in artificial intelligence (AI) have broadened the applicability of AI-generated images across various sectors, including the creative industry and design. However, their utilization in educational contexts, particularly…

Computers and Society · Computer Science 2024-11-26 Aung Pyae

Availing services provided via the Internet became a widely accepted means in organising one's life. Beside others, eLearning goes with this trend as well. But, while employing Internet service makes life more convenient, at the same time,…

Computers and Society · Computer Science 2007-05-23 Katrin Borcea-Pfitzmann , Anne-Katrin Stange

With a trend toward becoming more and more information and communication based, learning services and processes were also evolved. E-learning comprises all forms of electronically supported learning and teaching. The information and…

Computers and Society · Computer Science 2021-05-18 Abbas Najafizadeh , Maryam Saadati , S. Mahdi Jamei , S. Shervin Ostadzadeh

Recognizing the underlying relationship between e-learning practice and the institutional environments hosted in, the Chinese educational practice on branching high school students into science, technology, engineering, and mathematics…

Physics Education · Physics 2019-04-29 Nattaporn Thongsri , Liang Shen , Yukun Bao

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

Art and science are different ways of exploring the world, but together they have the potential to be thought-provoking, facilitate a science-society dialogue, raise public awareness of science, and develop an understanding of art. For…

Physics Education · Physics 2021-04-14 Laurence Arcadias , Robin H. D. Corbet , Declan McKenna , Isabella Potenziani

In the rapidly evolving educational landscape, the integration of technology has shifted from an enhancement to a cornerstone of educational strategy worldwide. This transition is propelled by advancements in digital technology, especially…

Computers and Society · Computer Science 2025-10-15 Ananth Hariharan

The modernization of the educational process in the ungraded schools of the Republic of Kazakhstan requires the provision of affordable quality education for students in rural areas on information technology, the creation of e-learning. It…

Computers and Society · Computer Science 2013-12-11 Kerimbayev Nurassyl , Akramova Aliya , Suleimenova Jarkynbike

This is the era of Information and Communication Technology (ICT). Nowadays, there is no limit to learn, people can learn anywhere and anytime with the enhancement of technology. Electronic Learning (E-learning) and Mobile Learning…

Computers and Society · Computer Science 2016-05-10 RD. Balaji , Fatma Al-Mahri , R. Malathi

Imitation learning is an approach in which an agent learns how to execute a task by trying to mimic how one or more teachers perform it. This learning approach offers a compromise between the time it takes to learn a new task and the effort…

Machine Learning · Computer Science 2024-07-31 Nathan Gavenski , Felipe Meneguzzi , Michael Luck , Odinaldo Rodrigues

Style analysis of artwork in computer vision predominantly focuses on achieving results in target image generation through optimizing understanding of low level style characteristics such as brush strokes. However, fundamentally different…

Computer Vision and Pattern Recognition · Computer Science 2020-12-09 Sadat Shaik , Bernadette Bucher , Nephele Agrafiotis , Stephen Phillips , Kostas Daniilidis , William Schmenner

Learning technology was used as standalone software to install in a particular system, which needs to buy learning software of a particular subject. It was costly and difficult to search CD/DVD of the particular program in the market.…

Human-Computer Interaction · Computer Science 2019-09-27 Awais Khan Jumani , Anware Ali Sanjrani , Fida Hussain Khoso , Mashooque Ahmed Memon , Mumtaz Hussain Mahar , Vishal Kumar

Imitation learning often needs a large demonstration set in order to handle the full range of situations that an agent might find itself in during deployment. However, collecting expert demonstrations can be expensive. Recent work in…