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Related papers: ATISS: Autoregressive Transformers for Indoor Scen…

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Scene synthesis and editing has emerged as a promising direction in computer graphics. Current trained approaches for 3D indoor scene generation either oversimplify object semantics through one-hot class encodings (e.g., 'chair' or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Martin JJ. Bucher , Iro Armeni

In this paper, we propose an adversarial model for producing furniture layout for interior scene synthesis when the interior room is rotated. The proposed model combines a conditional adversarial network, a rotation module, a mode module,…

Computer Vision and Pattern Recognition · Computer Science 2020-07-08 Xinhan Di , Pengqian Yu , Hong Zhu , Lei Cai , Qiuyan Sheng , Changyu Sun

We address the task of indoor scene generation by generating a sequence of objects, along with their locations and orientations conditioned on a room layout. Large-scale indoor scene datasets allow us to extract patterns from user-designed…

Computer Vision and Pattern Recognition · Computer Science 2021-04-05 Xinpeng Wang , Chandan Yeshwanth , Matthias Nießner

Simulation has become a key tool for training and evaluating home robots at scale, yet existing environments fail to capture the diversity and physical complexity of real indoor spaces. Current scene synthesis methods produce sparsely…

Robotics · Computer Science 2026-02-12 Nicholas Pfaff , Thomas Cohn , Sergey Zakharov , Rick Cory , Russ Tedrake

Indoor scene synthesis involves automatically picking and placing furniture appropriately on a floor plan, so that the scene looks realistic and is functionally plausible. Such scenes can serve as homes for immersive 3D experiences, or be…

Computer Vision and Pattern Recognition · Computer Science 2023-06-05 Jingyu Liu , Wenhan Xiong , Ian Jones , Yixin Nie , Anchit Gupta , Barlas Oğuz

Efficient authoring of vast virtual environments hinges on algorithms that are able to automatically generate content while also being controllable. We propose a method to automatically generate furniture layouts for indoor environments.…

Computer Vision and Pattern Recognition · Computer Science 2019-01-28 Paul Henderson , Kartic Subr , Vittorio Ferrari

We present a new, fast and flexible pipeline for indoor scene synthesis that is based on deep convolutional generative models. Our method operates on a top-down image-based representation, and inserts objects iteratively into the scene by…

Computer Vision and Pattern Recognition · Computer Science 2018-12-03 Daniel Ritchie , Kai Wang , Yu-an Lin

This paper presents a novel generative approach that outputs 3D indoor environments solely from a textual description of the scene. Current methods often treat scene synthesis as a mere layout prediction task, leading to rooms with…

Machine Learning · Computer Science 2025-02-12 Yao Wei , Matteo Toso , Pietro Morerio , Michael Ying Yang , Alessio Del Bue

Class-agnostic 3D instance segmentation tackles the challenging task of segmenting all object instances, including previously unseen ones, without semantic class reliance. Current methods struggle with generalization due to the scarce…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Shengchao Zhou , Jiehong Lin , Jiahui Liu , Shizhen Zhao , Chirui Chang , Xiaojuan Qi

Learning-based methods have become increasingly popular in 3D indoor scene synthesis (ISS), showing superior performance over traditional optimization-based approaches. These learning-based methods typically model distributions on simple…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Zixi Liang , Guowei Xu , Haifeng Wu , Ye Huang , Wen Li , Lixin Duan

We present a novel approach for indoor scene synthesis, which learns to arrange decomposed cuboid primitives to represent 3D objects within a scene. Unlike conventional methods that use bounding boxes to determine the placement and scale of…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Weitao Feng , Hang Zhou , Jing Liao , Li Cheng , Wenbo Zhou

The field of image synthesis is currently flourishing due to the advancements in diffusion models. While diffusion models have been successful, their computational intensity has prompted the pursuit of more efficient alternatives. As a…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Zanlin Ni , Yulin Wang , Renping Zhou , Jiayi Guo , Jinyi Hu , Zhiyuan Liu , Shiji Song , Yuan Yao , Gao Huang

We present SceneNAT, a single-stage masked non-autoregressive Transformer that synthesizes complete 3D indoor scenes from natural language instructions through only a few parallel decoding passes, offering improved performance and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Jeongjun Choi , Yeonsoo Park , H. Jin Kim

Modern machine learning models for scene understanding, such as depth estimation and object tracking, rely on large, high-quality datasets that mimic real-world deployment scenarios. To address data scarcity, we propose an end-to-end system…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Sonia Laguna , Alberto Garcia-Garcia , Marie-Julie Rakotosaona , Stylianos Moschoglou , Leonhard Helminger , Sergio Orts-Escolano

Current one-pass 3D scene synthesis methods often suffer from spatial hallucinations, such as collisions, due to a lack of deliberative reasoning. To bridge this gap, we introduce SceneReVis, a vision-grounded self-reflection framework that…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Yang Zhao , Shizhao Sun , Meisheng Zhang , Yingdong Shi , Xubo Yang , Jiang Bian

Generating realistic 3D scenes is an area of growing interest in computer vision and robotics. However, creating high-quality, diverse synthetic 3D content often requires expert intervention, making it costly and complex. Recently, efforts…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Siyi Hu , Diego Martin Arroyo , Stephanie Debats , Fabian Manhardt , Luca Carlone , Federico Tombari

Scalable generation of furniture layouts is essential for many applications in virtual reality, augmented reality, game development and synthetic data generation. Many existing methods tackle this problem as a sequence generation problem…

Computer Vision and Pattern Recognition · Computer Science 2022-05-31 Wamiq Reyaz Para , Paul Guerrero , Niloy Mitra , Peter Wonka

In this paper, we propose an end-end model for producing furniture layout for interior scene synthesis from the random vector. This proposed model is aimed to support professional interior designers to produce the interior decoration…

Computer Vision and Pattern Recognition · Computer Science 2020-12-17 Xinhan Di , Pengqian Yu , Danfeng Yang , Hong Zhu , Changyu Sun , YinDong Liu

Versatile and adaptive semantic understanding would enable autonomous systems to comprehend and interact with their surroundings. Existing fixed-class models limit the adaptability of indoor mobile and assistive autonomous systems. In this…

Robotics · Computer Science 2024-03-06 Christina Kassab , Matias Mattamala , Lintong Zhang , Maurice Fallon

The increased demand for tools that automate the 3D content creation process led to tremendous progress in deep generative models that can generate diverse 3D objects of high fidelity. In this paper, we present PASTA, an autoregressive…

Computer Vision and Pattern Recognition · Computer Science 2024-07-19 Songlin Li , Despoina Paschalidou , Leonidas Guibas
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