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Traditional wall-sized displays mostly only support side-by-side co-located collaboration, while transparent displays naturally support face-to-face interaction. Many previous works assume transparent displays support collaboration. Yet it…

Human-Computer Interaction · Computer Science 2023-01-19 Jiangtao Gong , Jingjing Sun , Mengdi Chu , Xiaoye Wang , Minghai Luo , Yi Lu , Liuxin Zhang , Yaqiang Wu , Qianying Wang , Can Liu

Complex natural or engineered systems comprise multiple characteristic scales, multiple spatiotemporal domains, and even multiple physical closure laws. To address such challenges, we introduce an interface learning paradigm and put forth a…

Computational Physics · Physics 2020-11-18 Shady E. Ahmed , Omer San , Kursat Kara , Rami Younis , Adil Rasheed

We present a novel intelligent tutoring system which builds upon well-established hypotheses in educational psychology and incorporates them inside of a scalable software architecture. Specifically, we build upon the known benefits of…

Computers and Society · Computer Science 2020-12-01 Bhairav Mehta , Adithya Ramanathan

Exploratory learning environments (ELEs), such as simulation-based platforms and open-ended science curricula, promote hands-on exploration and problem-solving but make it difficult for teachers to gain timely insights into students'…

Computers and Society · Computer Science 2025-09-16 Namrata Srivastava , Shruti Jain , Clayton Cohn , Naveeduddin Mohammed , Umesh Timalsina , Gautam Biswas

In 2012, a pedagogic tool for monochromatic holography was realized for pedagogic and popular science purposes [Th. Voslion and A. Escarguel, Eur. J. Phys 33, 1803 (2012)]. Following its success, we decided to upgrade it to make larger…

Physics Education · Physics 2016-09-26 A Escarguel

This article proposes and discusses qualitatively the use of a didactic board game in Science Education for high school students. The game contemplates in an interdisciplinary way the areas of Physics, Biology, Chemistry and Astronomy and…

Physics Education · Physics 2021-09-23 M. A. M. Souza , V. Dutra , T. B. Menezes , J. W. Silva

Acoustic holographic rendering in complete analogy with optical holography are useful for various applications, ranging from multi-focal lensing, multiplexed sensing and synthesizing three-dimensional complex sound fields. Conventional…

Materials Science · Physics 2016-07-21 Yangbo Xie , Chen Shen , Wenqi Wang , Junfei Li , Dingjie Suo , Bogdan-Ioan Popa , Yun Jing , Steven A. Cummer

Research on classroom interaction has long been divided between large-scale observation and in-depth ethnographic work. We propose a framework mapping this methodological space along three dimensions--scale, duration, and modality--where a…

Artificial Intelligence · Computer Science 2026-05-01 Dorottya Demszky , Edith Bouton , Alison Twiner , Sara Hennessy , Richard Correnti

Holography is capable of rendering three-dimensional scenes with full-depth control, and delivering transformative experiences across numerous domains, including virtual and augmented reality, education, and communication. However,…

Optics · Physics 2024-09-12 Zhenxing Dong , Yuye Ling , Yan Li , Yikai Su

Fueled by advances in multi-party communications, increasingly mature immersive technologies being adopted, and the COVID-19 pandemic, a new wave of social virtual reality (VR) platforms have emerged to support socialization, interaction,…

Multimedia · Computer Science 2022-06-14 Sergi Fernández , Mario Montagud , Gianluca Cernigliaro , David Rincón

Teachers face several challenges when presenting the fundamental concepts of programming in the classroom. Several tools are introduced to give a visual dimension to support the learning process. These tools rely on code blocks, easily…

Computers and Society · Computer Science 2019-11-22 Hussein Alrubaye , Stephanie Ludi , Mohamed Wiem Mkaouer

Technological advances can bring many benefits to our daily lives, and this includes the education and training sectors. In the last years, online education, teaching and training models are becoming increasingly adopted, in part influenced…

In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. Virtual Machinery Workshop allow an illusionary…

Computers and Society · Computer Science 2019-05-01 Prayitno , Anwar Sukito Ardjo , Liliek Triyono , Bambang Kuswanto

Self-reflection on learning experiences constitutes a fundamental cognitive process, essential for the consolidation of knowledge and the enhancement of learning efficacy. However, traditional methods to facilitate reflection often face…

Hypergraph can capture complex and higher-order dependencies among learners and learning resources in personalized educational recommender systems. Many existing hypergraph-based recommendation approaches underexplored the dynamic…

Information Retrieval · Computer Science 2026-03-17 Tao Xie , Yan Li , Yongpan Sheng , Jian Liao

Higher-dimensional spaces are ubiquitous in applications of mathematics. Yet, as we live in a three-dimensional space, visualizing, say, a four-dimensional space is challenging. We introduce a novel method of interactive visualization of…

Graphics · Computer Science 2021-10-04 Eryk Kopczyński , Dorota Celińska-Kopczyńska

We investigate the relationship between immersion and learning across three domains (cultural heritage, environmental awareness, and high school physics) through the lens of the Cognitive Affective Model of Immersive Learning (CAMIL)…

Human-Computer Interaction · Computer Science 2026-03-03 Paolo Boffi , Alberto Gallace , Pier Luca Lanzi

Blended learning is generally defined as the combination of traditional face-to-face learning and online learning. This learning mode has been widely used in advanced education across the globe due to the COVID-19 pandemic's social distance…

Computers and Society · Computer Science 2023-09-20 Yu Ye , Gongjin Zhang , Hongbiao Si , Liang Xu , Shenghua Hu , Yong Li , Xulong Zhang , Kaiyu Hu , Fangzhou Ye

In the past few years, large high-resolution displays (LHRDs) have attracted considerable attention from researchers, industries, and application areas that increasingly rely on data-driven decision-making. An up-to-date survey on the use…

Human-Computer Interaction · Computer Science 2024-05-07 Ilyasse Belkacem , Christian Tominski , Nicolas Médoc , Søren Knudsen , Raimund Dachselt , Mohammad Ghoniem

Intelligent power grid research, i.e. smart grid, involves many simultaneous users spread over a relatively large geographical area. A tool for advancing research and community education is presented utilizing large-scale visualization…

Human-Computer Interaction · Computer Science 2015-09-22 Chris Foreman , Rammohan K. Ragade , James H. Graham