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Generative AI, which is capable of transforming static content into dynamic learning experiences, holds the potential to revolutionize student engagement in educational contexts. However, questions still remain around whether or not these…

Monitoring students' engagement and understanding their learning pace in a virtual classroom becomes challenging in the absence of direct eye contact between the students and the instructor. Continuous monitoring of eye gaze and gaze…

Human-Computer Interaction · Computer Science 2022-04-19 Snigdha Das , Sandip Chakraborty , Bivas Mitra

This paper presents an expanded account of the Holistic Cognitive Development (HCD) framework for reflective and creative learning in computing education. The HCD framework integrates design thinking, experiential learning, and reflective…

Multimedia · Computer Science 2026-01-06 Anand Bhojan

Technology presents a significant educational opportunity, particularly in enhancing emotional engagement and expanding learning and educational prospects for individuals with Neurodevelopmental Disorders (NDD). Virtual reality emerges as a…

Human-Computer Interaction · Computer Science 2024-04-25 Francesco Vona , Eleonora Beccaluva , Marco Mores , Franca Garzotto

The landscape of education is changing rapidly, shaped by emerging pedagogical approaches, technological innovations such as artificial intelligence (AI), and evolving societal expectations, all of which demand thorough evaluation of new…

Computers and Society · Computer Science 2026-03-19 Fiammetta Caccavale , Carina L. Gargalo , Julian Kager , Magdalena Skowyra , Steen Larsen , Krist V. Gernaey , Ulrich Krühne

We investigate how to use AI-based analytics to support design education. The analytics at hand measure multiscale design, that is, students' use of space and scale to visually and conceptually organize their design work. With the goal of…

Creating and improvising scenarios for content approaching is an enriching technique in education. However, it comes with a significant increase in the time spent on its planning, which intensifies when using complex technologies, such as…

Computers and Society · Computer Science 2025-08-26 Daniel Tozadore , Nur Ertug , Yasmine Chaker , Mortadha Abderrahim

Virtual Reality has become a significant element of education throughout the years. To understand the quality and advantages of these techniques, it is important to understand how they were developed and evaluated. Since COVID-19, the…

Human-Computer Interaction · Computer Science 2022-03-30 Fozlur Rahman , Marium Sana Mim , Feekra Baset Baishakhi , Mahmudul Hasan , Md. Kishor Morol

Emerging holographic display technology offers unique capabilities for next-generation virtual reality systems. Current holographic near-eye displays, however, only support a small \'etendue, which results in a direct tradeoff between…

Graphics · Computer Science 2024-11-26 Brian Chao , Manu Gopakumar , Suyeon Choi , Jonghyun Kim , Liang Shi , Gordon Wetzstein

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

We present an approach to evaluate the efficacy of annotations in augmenting learning environments in the context of Virtual Reality. Our study extends previous work highlighting the benefits of learning based in virtual reality and…

Human-Computer Interaction · Computer Science 2025-02-24 Maximilian Enderling , Jan Hombeck , Kai Lawonn

A major bottleneck in training robust Human-Activity Recognition models (HAR) is the need for large-scale labeled sensor datasets. Because labeling large amounts of sensor data is an expensive task, unsupervised and semi-supervised learning…

Machine Learning · Computer Science 2022-02-03 Yash Jain , Chi Ian Tang , Chulhong Min , Fahim Kawsar , Akhil Mathur

Since the COVID-19 pandemic, online lectures have spread rapidly and many students are satisfied with them. However, one challenge remains the loss of concentration due to the lack of students' copresence. Our previous work suggests that…

Human-Computer Interaction · Computer Science 2026-02-05 Saizo Aoyagi , Ryoma Okazaki , Seishiro Hara , Fumiya Ikeda , Michiya Yamamoto

Digitizing the physical world into accurate simulation-ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gaming, and robotics. However, current 3D reconstruction and…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Hongchi Xia , Chih-Hao Lin , Hao-Yu Hsu , Quentin Leboutet , Katelyn Gao , Michael Paulitsch , Benjamin Ummenhofer , Shenlong Wang

Analyzing instructional interactions between an instructor and a learner who are co-present in the same physical space is a critical problem for educational support and skill transfer. Yet such face-to-face instructional scenes have not…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Yuki Sakai , Ryosuke Furuta , Juichun Yen , Yoichi Sato

This paper introduces an intelligent lecturing assistant (ILA) system that utilizes a knowledge graph to represent course content and optimal pedagogical strategies. The system is designed to support instructors in enhancing student…

Artificial Intelligence · Computer Science 2024-10-30 Yuan An , Samarth Kolanupaka , Jacob An , Matthew Ma , Unnat Chhatwal , Alex Kalinowski , Michelle Rogers , Brian Smith

The rapid growth of programming education has outpaced traditional assessment tools, leaving faculty with limited means to provide meaningful, scalable feedback. Conventional autograders, while efficient, act as black-box systems that…

Artificial Intelligence · Computer Science 2025-10-31 Vikrant Sahu , Gagan Raj Gupta , Raghav Borikar , Nitin Mane

The rising interest in Virtual Reality (VR) technology has sparked a desire to create immersive learning platforms capable of handling various tasks across environments. Through immersive interfaces, users can engage deeply with virtual…

Human-Computer Interaction · Computer Science 2025-04-22 Zheng Wei , Junxiang Liao , Lik-Hang Lee , Huamin Qu , Xian Xu

Despite the value of VR (Virtual Reality) for educational purposes, the instructional power of VR in Biology Laboratory education remains under-explored. Laboratory lectures can be challenging due to students' low motivation to learn…

Human-Computer Interaction · Computer Science 2023-04-20 Fei Xue , Rongchen Guo , Siyuan Yao , Luxin Wang , Kwan-Liu Ma

We explore the idea of integrating machine learning (ML) with high performance computing (HPC)-driven simulations to address challenges in using simulations to teach computational science and engineering courses. We demonstrate that a ML…

Physics Education · Physics 2020-09-01 Vikram Jadhao , JCS Kadupitiya
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