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Direct modeling is a very recent CAD paradigm that can provide unprecedented modeling flexibility. It, however, lacks the parametric capability, which is indispensable to modern CAD systems. For direct modeling to have this capability, an…

Computational Geometry · Computer Science 2020-04-02 Qiang Zou , Hsi-Yung Feng

The ability to edit 3D assets from natural language presents a compelling paradigm to aid in the democratization of 3D content creation. However, while natural language is often effective at communicating general intent, it is poorly suited…

Computer Vision and Pattern Recognition · Computer Science 2024-06-03 Aditya Ganeshan , Ryan Y. Huang , Xianghao Xu , R. Kenny Jones , Daniel Ritchie

Cross-modal systems trained on 2D visual inputs are presented with a dimensional shift when processing 3D scenes. An in-scene camera bridges the dimensionality gap but requires learning a control module. We introduce a new method that…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Jason Armitage , Rico Sennnrich

Editing and animating text appearance for graphic designs, commercials, etc. remain highly skilled tasks requiring detailed, hands on efforts from artists. Automating these manual workflows requires balancing the competing goals of…

Graphics · Computer Science 2026-03-10 Kinjal Parikh , Danny M. Kaufman , David I. W. Levin , Alec Jacobson

Geometric programming problem is a powerful tool for solving some special type non-linear programming problems. It has a wide range of applications in optimization and engineering for solving some complex optimization problems. Many…

Data Structures and Algorithms · Computer Science 2010-03-25 A. K. Ojha , K. K. Biswal

This paper focuses on intuitive and direct off-line robot programming from a CAD drawing running on a common 3-D CAD package. It explores the most suitable way to represent robot motion in a CAD drawing, how to automatically extract such…

Robotics · Computer Science 2013-09-10 Pedro Neto , Nuno Mendes

The adaptive BDDC method is extended to the selection of face constraints in three dimensions. A new implementation of the BDDC method is presented based on a global formulation without an explicit coarse problem, with massive parallelism…

Numerical Analysis · Mathematics 2013-11-12 Jan Mandel , Bedřich Sousedík , Jakub Šístek

Recent advances in 3D representations, such as Neural Radiance Fields and 3D Gaussian Splatting, have greatly improved realistic scene modeling and novel-view synthesis. However, achieving controllable and consistent editing in dynamic 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Kai He , Chin-Hsuan Wu , Igor Gilitschenski

Reverse Engineering a CAD shape from other representations is an important geometric processing step for many downstream applications. In this work, we introduce a novel neural network architecture to solve this challenging task and…

Computer Vision and Pattern Recognition · Computer Science 2022-09-05 Joseph G. Lambourne , Karl D. D. Willis , Pradeep Kumar Jayaraman , Longfei Zhang , Aditya Sanghi , Kamal Rahimi Malekshan

We propose a novel image editing technique that enables 3D manipulations on single images, such as object rotation and translation. Existing 3D-aware image editing approaches typically rely on synthetic multi-view datasets for training…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Ruicheng Wang , Jianfeng Xiang , Jiaolong Yang , Xin Tong

Recent advancements in world models have revolutionized dynamic environment simulation, allowing systems to foresee future states and assess potential actions. In autonomous driving, these capabilities help vehicles anticipate the behavior…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Anthony Chen , Wenzhao Zheng , Yida Wang , Xueyang Zhang , Kun Zhan , Peng Jia , Kurt Keutzer , Shanghang Zhang

We propose an approach to 3D reconstruction via inverse procedural modeling and investigate two variants of this approach. The first option consists in the fitting set of input parameters using a genetic algorithm. We demonstrate the…

Graphics · Computer Science 2023-10-23 Albert Garifullin , Nikolay Maiorov , Vladimir Frolov

Instruction-guided 3D editing is a rapidly emerging field with the potential to broaden access to 3D content creation. However, existing methods face critical limitations: optimization-based approaches are prohibitively slow, while…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Weiwei Cai , Shuangkang Fang , Weicai Ye , Xin Dong , Yunhan Yang , Xuanyang Zhang , Wei Cheng , Yanpei Cao , Gang Yu , Tao Chen

3D editing plays a crucial role in editing and reusing existing 3D assets, thereby enhancing productivity. Recently, 3DGS-based methods have gained increasing attention due to their efficient rendering and flexibility. However, achieving…

Graphics · Computer Science 2024-12-12 Yian Zhao , Wanshi Xu , Yang Wu , Weiheng Huang , Zhongqian Sun , Wei Yang

In programming, better tools often yield better results. For that, modern programming environments offer mechanisms to allow for their extensibility. The closer those tools are to the code, the easier it is for programmers to map the…

Programming Languages · Computer Science 2026-03-09 Tom Beckmann , Christoph Thiede , Jens Lincke , Robert Hirschfeld

Computer-aided design (CAD) is the digital construction of 2D and 3D objects, and is central to a wide range of engineering and manufacturing applications like automobile and aviation. Despite its importance, CAD modeling remains largely a…

Graphics · Computer Science 2026-01-09 Prashant Govindarajan , Davide Baldelli , Jay Pathak , Quentin Fournier , Sarath Chandar

Many applications in 3D shape design and augmentation require the ability to make specific edits to an object's semantic parameters (e.g., the pose of a person's arm or the length of an airplane's wing) while preserving as much existing…

Computer Vision and Pattern Recognition · Computer Science 2020-11-11 Fangyin Wei , Elena Sizikova , Avneesh Sud , Szymon Rusinkiewicz , Thomas Funkhouser

Branching is a feature of distributed version control systems that facilitates the ``divide and conquer'' strategy present in complex and collaborative work domains. Branching has revolutionized modern software development and has the…

Human-Computer Interaction · Computer Science 2023-07-07 Kathy Cheng , Phil Cuvin , Alison Olechowski , Shurui Zhou

Most instruction-driven 3D editing methods rely on 2D models to guide the explicit and iterative optimization of 3D representations. This paradigm, however, suffers from two primary drawbacks. First, it lacks a universal design of different…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Chen Liyi , Wang Pengfei , Zhang Guowen , Ma Zhiyuan , Zhang Lei

Text-driven 3D scene editing has recently attracted increasing attention. Most existing methods follow a render-edit-optimize pipeline, where multi-view images are rendered from a 3D scene, edited with 2D image editors, and then used to…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Pufan Li , Bi'an Du , Shenghe Zheng , Junyi Yao , Wei Hu