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Gestures are a natural form of communication between humans and can also be leveraged for human-robot interaction. This work presents a gesture-based user interface for object selection using pointing and click gestures. An experiment with…

Robotics · Computer Science 2026-04-08 Bijan Kavousian , Oliver Petrovic , Werner Herfs

Art is a variety of human activities that include the production of visual, auditory, or performing objects that express the creativity, creative concepts, or technological abilities of the artist, intended primarily for their beauty or…

Computers and Society · Computer Science 2021-05-17 Amogh G. Warkhandkar , Omkar B. Bhambure

Interaction methods based on computer-vision hold the potential to become the next powerful technology to support breakthroughs in the field of human-computer interaction. Non-invasive vision-based techniques permit unconventional…

Human-Computer Interaction · Computer Science 2017-07-27 Chamin Morikawa , Michael J. Lyons

Artists and especially new media artists contribute to public perceptions and adoption of new technologies through their own use of emerging media technologies such as augmented and virtual reality, generative image systems, and…

Computers and Society · Computer Science 2025-07-09 Chelsea Thompto

Many functional elements of human homes and workplaces consist of rigid components which are connected through one or more sliding or rotating linkages. Examples include doors and drawers of cabinets and appliances; laptops; and swivel…

Robotics · Computer Science 2015-02-06 Sudeep Pillai , Matthew R. Walter , Seth Teller

Tactile sensing has seen a rapid adoption with the advent of vision-based tactile sensors. Vision-based tactile sensors provide high resolution, compact and inexpensive data to perform precise in-hand manipulation and human-robot…

Robotics · Computer Science 2021-07-26 Arpit Agarwal , Tim Man , Wenzhen Yuan

Sketches have been used to conceptualise and depict visual objects from pre-historic times. Sketch research has flourished in the past decade, particularly with the proliferation of touchscreen devices. Much of the utilisation of sketch has…

Computer Vision and Pattern Recognition · Computer Science 2022-10-28 Ayan Kumar Bhunia

We present a technique for estimating the similarity between objects such as movies or foods whose proper representation depends on human perception. Our technique combines a modest number of human similarity assessments to infer a pairwise…

Artificial Intelligence · Computer Science 2018-02-19 Jesse Anderton , Pavel Metrikov , Virgil Pavlu , Javed Aslam

One of the fundamental requirements for an artificial hand to successfully grasp and manipulate an object is to be able to distinguish different objects' shapes and, more specifically, the objects' surface curvatures. In this study, we…

Medical Physics · Physics 2011-09-19 Saba Salehi , John-John Cabibihan , Shuzhi Sam Ge

Understanding the stroke-based evolution of visual artworks is useful for advancing artwork learning, appreciation, and interactive display. While the stroke sequence of renowned artworks remains largely unknown, formulating this sequence…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Jeripothula Prudviraj , Vikram Jamwal

Public artwork, from vibrant wall murals to captivating sculptures, can enhance the aesthetic of urban spaces, foster a sense of community and cultural identity, and help attract visitors. Despite its benefits, most public art is visual,…

Human-Computer Interaction · Computer Science 2024-10-29 Lucy Jiang , Jon E. Froehlich , Leah Findlater

We address the problem of human motion tracking by registering a surface to 3-D data. We propose a method that iteratively computes two things: Maximum likelihood estimates for both the kinematic and free-motion parameters of a kinematic…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 Radu Horaud , Matti Niskanen , Guillaume Dewaele , Edmond Boyer

Humans can infer the three-dimensional structure of objects from two-dimensional visual inputs. Modeling this ability has been a longstanding goal for the science and engineering of visual intelligence, yet decades of computational methods…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Tyler Bonnen , Jitendra Malik , Angjoo Kanazawa

We propose a new dataset and a novel approach to learning hand-object interaction priors for hand and articulated object pose estimation. We first collect a dataset using visual teleoperation, where the human operator can directly play…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Zehao Zhu , Jiashun Wang , Yuzhe Qin , Deqing Sun , Varun Jampani , Xiaolong Wang

Understanding human interaction with objects is an important research topic for embodied Artificial Intelligence and identifying the objects that humans are interacting with is a primary problem for interaction understanding. Existing…

Computer Vision and Pattern Recognition · Computer Science 2023-08-15 Yanyan Shao , Qi Ye , Wenhan Luo , Kaihao Zhang , Jiming Chen

Proximity perception is a technology that has the potential to play an essential role in the future of robotics. It can fulfill the promise of safe, robust, and autonomous systems in industry and everyday life, alongside humans, as well as…

Collocated tactile sensing is a fundamental enabling technology for dexterous manipulation. However, deformable sensors introduce complex dynamics between the robot, grasped object, and environment that must be considered for fine…

Robotics · Computer Science 2022-09-28 Miquel Oller , Mireia Planas , Dmitry Berenson , Nima Fazeli

Interactive segmentation entails a human marking an image to guide how a model either creates or edits a segmentation. Our work addresses limitations of existing methods: they either only support one gesture type for marking an image (e.g.,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-07 Josh Myers-Dean , Yifei Fan , Brian Price , Wilson Chan , Danna Gurari

This paper presents a systematic literature review of 292 publications from 97 unique venues on touch-based graphics for people who are blind or have low vision, from 2010 to mid-2020. It is the first review of its kind on touch-based…

Human-Computer Interaction · Computer Science 2021-02-03 Matthew Butler , Leona Holloway , Samuel Reinders , Cagatay Goncu , Kim Marriott

In general, robotic dexterous hands are equipped with various sensors for acquiring multimodal contact information such as position, force, and pose of the grasped object. This multi-sensor-based design adds complexity to the robotic…

Robotics · Computer Science 2024-08-12 Weiliang Xu , Guoyuan Zhou , Yuanzhi Zhou , Zhibin Zou , Jiali Wang , Wenfeng Wu , Xinming Li
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