Related papers: Chickens and Dukes
We think of a tournament $T=([n], E)$ as a communication network where in each round of communication processor $P_i$ sends its information to $P_j$, for every directed edge $ij \in E(T)$. By Landau's theorem (1953) there is a King in $T$,…
The niche graph of a digraph $D$ has $V(D)$ as the vertex set and an edge $uv$ if and only if $(u,w) \in A(D)$ and $(v,w) \in A(D)$, or $(w,u) \in A(D)$ and $(w,v) \in A(D)$ for some $w \in V(D)$. The notion of niche graph was introduced by…
In this paper, we extend the concept of kings and serfs in tournaments to that of weak kings and weak serfs in oriented graphs. We obtain various results on the existence of weak kings(weak serfs) in oriented graphs, and show the existence…
A $(p, q)$-leaper is a fairy chess piece that, from a square $a$, can move to any of the squares $a + (\pm p, \pm q)$ or $a + (\pm q, \pm p)$. Let $L$ be a $(p, q)$-leaper with $p + q$ odd and $C$ a cycle of $L$ within a $(p + q) \times (p…
For two integers $n\geq 3$ and $2\leq p\leq n$, we denote $D(n,p)$ the digraph obtained from a directed $n$-cycle by changing the orientations of $p-1$ consecutive arcs. In this paper, we show that a family of $k$-regular $(k\geq 3)$…
In this paper, we completely characterize the $m$-step competition graph of a bipartite tournament for any integer $m \ge 2$. In addition, we compute the competition index and the competition period of a bipartite tournament.
This is the first in a series of articles devoted to providing a foundation for a theory of flocks of arbitrary cones in PG(3,q). The desire to have such a theory stems from a need to better understand the very significant and applicable…
The paper presents a hierarchical Bayesian model for simultaneous inference of tournament graphs and informant error. From multiple informant reports or measurement instrument outputs, the model estimates the structure of a criterion (i.e.,…
Two new techniques are introduced into the theory of the domination game. The cutting lemma bounds the game domination number of a partially dominated graph with the game domination number of suitably modified partially dominated graph. The…
A well-known chessboard problem is that of placing eight queens on the chessboard so that no two queens are able to attack each other. (Recall that a queen can attack anything on the same row, column, or diagonal as itself.) This problem is…
Using a graph approach to quantum systems, we prove that descriptions of 3-dim Kochen-Specker (KS) setups as well as descriptions of 3-dim spin systems by means of Greechie lattices that we find in the literature are wrong. Correct lattices…
A tournament is a complete directed graph. It is well known that every tournament contains at least one vertex v such that every other vertex is reachable from v by a path of length at most 2. All such vertices v are called *kings* of the…
The strength of chess engines together with the availability of numerous chess games have attracted the attention of chess players, data scientists, and researchers during the last decades. State-of-the-art engines now provide an…
The task of ranking individuals or teams, based on a set of comparisons between pairs, arises in various contexts, including sporting competitions and the analysis of dominance hierarchies among animals and humans. Given data on which…
Domineering is a two player game played on a checkerboard in which one player places dominoes vertically and the other places them horizontally. We give bivariate generating polynomials enumerating Domineering positions by the number of…
By means of the Ehrhart theory of inside-out polytopes we establish a general counting theory for nonattacking placements of chess pieces with unbounded straight-line moves, such as the queen, on a polygonal convex board. The number of ways…
A mathematical theory on flocking serves the foundation for several ubiquitous multi-agent phenomena in biology, ecology, sensor networks, economy, as well as social behavior like language emergence and evolution. Directly inspired by the…
We study the Maker-Maker version of the domination game introduced in 2018 by Duch\^ene et al. Given a graph, two players alternately claim vertices. The first player to claim a dominating set of the graph wins. As the Maker-Breaker…
This paper models games where the strategies are nodes of a graph G (we denote them as G-games) and in presence of coalition structures. The cases of one-shot and repeated games are presented. In the latter situation, coalitions are assumed…
Poker is in the family of imperfect information games unlike other games such as chess, connect four, etc which are perfect information game instead. While many perfect information games have been solved, no non-trivial imperfect…