Related papers: 0-Gaps on 3D Digital Curves
For applications in computing, Bezier curves are pervasive and are defined by a piecewise linear curve L which is embedded in R^3 and yields a smooth polynomial curve C embedded in R^3. It is of interest to understand when L and C have the…
Computing on graphics processing units (GPUs) has become standard in scientific computing, allowing for incredible performance gains over classical CPUs for many computational methods. As GPUs were originally designed for 3D rendering, they…
In the branch of mathematics known as graph theory, graphs are considered as a set of points, called vertices, with connections between these points, called edges. The purpose of this paper is to study mappings between two graphs that have…
Reconstructing 3D scenes from multiple views has made impressive strides in recent years, chiefly by correlating isolated feature points, intensity patterns, or curvilinear structures. In the general setting - without controlled…
In an orientable surface with boundary, free homotopy classes of curves on surfaces are in one to one correspondence with cyclic reduced words in a set of standard generators of the fundamental group. The combinatorial length of a class is…
The competition graph of a digraph D is a (simple undirected) graph which has the same vertex set as D and has an edge between x and y if and only if there exists a vertex v in D such that (x,v) and (y,v) are arcs of D. For any graph G, G…
Given a plane curve $\gamma: S^1\to \mathbb R^2$, we consider the problem of determining the minimal number $I(\gamma)$ of inflections which curves $\mbox{diff}(\gamma)$ may have, where $\mbox{diff}$ runs over the group of diffeomorphisms…
A mixed graph can be seen as a type of digraph containing some edges (two opposite arcs). Here we introduce the concept of sequence mixed graphs, which is a generalization of both sequence graphs and iterated line digraphs. These structures…
The zero divisor graph of a commutative ring $R$ with unity is a graph whose vertices are the nonzero zero-divisors of the ring, with two distinct vertices being adjacent if their product is zero. This graph is denoted by $\Gamma(R)$. In…
A planar orthogonal drawing of a planar 4-graph G (i.e., a planar graph with vertex-degree at most four) is a crossing-free drawing that maps each vertex of G to a distinct point of the plane and each edge of $G$ to a sequence of horizontal…
Computing the diameter of the intersection graphs of objects is a basic problem in computational geometry. Previous works showed that the complexity of computing the diameter mainly depends on the object types: for unit disks and squares in…
A basic problem in computer vision is to understand the structure of a real-world scene given several images of it. Here we study several theoretical aspects of the intra multi-view geometry of calibrated cameras when all that they can…
A classification of discrete integrable systems on quad-graphs, i.e. on surface cell decompositions with quadrilateral faces, is given. The notion of integrability laid in the basis of the classification is the three-dimensional…
A plane curve on a the projective space over a field of characteristic zero is free if its associated sheaf T of tangent vector fields tangent is a free module. Relatively few free curves are known. Here we prove that a divisor consisting…
In this paper we study the geometry of graph spaces endowed with a special class of graph edit distances. The focus is on geometrical results useful for statistical pattern recognition. The main result is the Graph Representation Theorem.…
A classical inequality which is due to Lickorish and Hempel says that the distance between two curves in the curve complex can be measured by their intersection number. In this paper, we show a converse version; the intersection number of…
Given a surface with boundary and some points on its boundary, a polygon diagram is a way to connect those points as vertices of non-overlapping polygons on the surface. Such polygon diagrams represent non-crossing permutations on a surface…
We study contact representations for graphs, which we call pixel representations in 2D and voxel representations in 3D. Our representations are based on the unit square grid whose cells we call pixels in 2D and voxels in 3D. Two pixels are…
We study a free quantum motion on periodically structured manifolds composed of elementary two-dimensional "cells" connected either by linear segments or through points where the two cells touch. The general theory is illustrated with…
An innovative method based on the traversal of rays, originating from detected particles, through a three-dimensional grid of voxels is presented. The methodology has as main advantage that the outcome of the method is independent of the…