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Related papers: Evolving winning strategies for Nim-like games

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For many linear and nonlinear systems that arise from the discretization of partial differential equations the construction of an efficient multigrid solver is a challenging task. Here we present a novel approach for the optimization of…

Numerical Analysis · Mathematics 2019-10-09 Jonas Schmitt , Sebastian Kuckuk , Harald Köstler

Genetic algorithms are modeled after the biological evolutionary processes that use natural selection to select the best species to survive. They are heuristics based and low cost to compute. Genetic algorithms use selection, crossover, and…

Neural and Evolutionary Computing · Computer Science 2020-05-28 Mee Seong Im , Venkat R. Dasari

Circular nim $CN(m, k)$ is a variant of nim, in which there are $m$ piles of tokens arranged in a circle and each player, in their turn, chooses at most $k$ consecutive piles in the circle and removes an arbitrary number of tokens from each…

Combinatorics · Mathematics 2026-02-03 Koki Suetsugu

Most research on adaptive decision-making takes a strategy-first approach, proposing a method of solving a problem and then examining whether it can be implemented in the brain and in what environments it succeeds. We present a method for…

Neural and Evolutionary Computing · Computer Science 2015-09-21 Peter Kvam , Joseph Cesario , Jory Schossau , Heather Eisthen , Arend Hintze

The primary aim of automated performance improvement is to reduce the running time of programs while maintaining (or improving on) functionality. In this paper, Genetic Programming is used to find performance improvements in regular…

Neural and Evolutionary Computing · Computer Science 2017-04-14 Brendan Cody-Kenny , Michael Fenton , Adrian Ronayne , Eoghan Considine , Thomas McGuire , Michael O'Neill

One of the common artificial intelligence applications in electronic games consists of making an artificial agent learn how to execute some determined task successfully in a game environment. One way to perform this task is through machine…

Neural and Evolutionary Computing · Computer Science 2025-06-18 Karine da Silva Miras de Araújo , Fabrício Olivetti de França

While evolutionary computation is well suited for automatic discovery in engineering, it can also be used to gain insight into how humans and organizations could perform more effectively. Using a real-world problem of innovation search in…

Neural and Evolutionary Computing · Computer Science 2023-07-04 Erkin Bahceci , Riitta Katila , Risto Miikkulainen

A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.…

Machine Learning · Computer Science 2007-05-23 Philippe Jehiel , Dov Samet

This paper presents algorithmic and empirical contributions demonstrating that the convergence characteristics of a co-evolutionary approach to tackle Multi-Objective Games (MOGs) with postponed preference articulation can often be hampered…

Neural and Evolutionary Computing · Computer Science 2022-08-17 Adam Żychowski , Abhishek Gupta , Jacek Mańdziuk , Yew Soon Ong

Genetic Programming (GP) is a computationally intensive technique which is naturally parallel in nature. Consequently, many attempts have been made to improve its run-time from exploiting highly parallel hardware such as GPUs. However, a…

Neural and Evolutionary Computing · Computer Science 2018-09-21 Darren M. Chitty

Recently, it has been proven that evolutionary algorithms produce good results for a wide range of combinatorial optimization problems. Some of the considered problems are tackled by evolutionary algorithms that use a representation which…

Neural and Evolutionary Computing · Computer Science 2013-01-18 Benjamin Doerr , Anton Eremeev , Frank Neumann , Madeleine Theile , Christian Thyssen

Multiagent systems provide an ideal environment for the evaluation and analysis of real-world problems using reinforcement learning algorithms. Most traditional approaches to multiagent learning are affected by long training periods as well…

Artificial Intelligence · Computer Science 2021-05-25 Unnikrishnan Rajendran Menon , Anirudh Rajiv Menon

Many optimization problems in engineering and industrial design applications can be formulated as optimization problems with highly nonlinear objectives, subject to multiple complex constraints. Solving such optimization problems requires…

Neural and Evolutionary Computing · Computer Science 2024-07-03 Xin-She Yang

This paper presents Natural Evolution Strategies (NES), a recent family of algorithms that constitute a more principled approach to black-box optimization than established evolutionary algorithms. NES maintains a parameterized distribution…

Machine Learning · Statistics 2011-06-23 Daan Wierstra , Tom Schaul , Tobias Glasmachers , Yi Sun , Jürgen Schmidhuber

Among the evolutionary methods, one that is quite prominent is Genetic Programming, and, in recent years, a variant called Geometric Semantic Genetic Programming (GSGP) has shown to be successfully applicable to many real-world problems.…

Neural and Evolutionary Computing · Computer Science 2022-05-06 Mauro Castelli , Luca Manzoni , Luca Mariot , Giuliamaria Menara , Gloria Pietropolli

We construct a non-locality game that can be won with certainty by a quantum strategy using log n shared EPR-pairs, while any classical strategy has winning probability at most 1/2+O(log n/sqrt{n}). This improves upon a recent result of…

Quantum Physics · Physics 2010-07-15 Harry Buhrman , Giannicola Scarpa , Ronald de Wolf

Genetic programming (GP) is an evolutionary computation technique to solve problems in an automated, domain-independent way. Rather than identifying the optimum of a function as in more traditional evolutionary optimization, the aim of GP…

Neural and Evolutionary Computing · Computer Science 2019-05-15 Andrei Lissovoi , Pietro S. Oliveto

With the development of fast and massively parallel evaluations in many domains, Quality-Diversity (QD) algorithms, that already proved promising in a large range of applications, have seen their potential multiplied. However, we have yet…

Neural and Evolutionary Computing · Computer Science 2024-04-15 Manon Flageat , Bryan Lim , Antoine Cully

Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…

Computer Science and Game Theory · Computer Science 2026-04-20 Jonatha ANSELMI , Bruno Gaujal

This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general video game AI. The…

Artificial Intelligence · Computer Science 2016-07-07 Jialin Liu , Diego Pérez-Liébana , Simon M. Lucas
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