Related papers: On the power of choice for Boolean functions
The random geometric graph is obtained by sampling $n$ points from the unit square (uniformly at random and independently), and connecting two points whenever their distance is at most $r$, for some given $r=r(n)$. We consider the following…
For a fixed integer r, consider the following random process. At each round, one is presented with r random edges from the edge set of the complete graph on n vertices, and is asked to choose one of them. The selected edges are collected…
In Achlioptas processes, starting from an empty graph, in each step two potential edges are chosen uniformly at random, and using some rule one of them is selected and added to the evolving graph. Although the evolution of such `local'…
One of the easiest randomized greedy optimization algorithms is the following evolutionary algorithm which aims at maximizing a boolean function $f:\{0,1\}^n \to {\mathbb R}$. The algorithm starts with a random search point $\xi \in…
We introduce a new type of preferential attachment tree that includes choices in its evolution, like with Achlioptas processes. At each step in the growth of the graph, a new vertex is introduced. Two possible neighbor vertices are selected…
We investigate the computational power of the deterministic single-agent model where the agent and each node are equipped with a limited amount of persistent memory. Tasks are formalized as decision problems on properties of input graphs,…
The evolution of the usual Erd\H{o}s-R\'{e}nyi random graph model on n vertices can be described as follows: At time 0 start with the empty graph, with n vertices and no edges. Now at each time k, choose 2 vertices uniformly at random and…
A key fact in the theory of Boolean functions $f : \{0,1\}^n \to \{0,1\}$ is that they often undergo sharp thresholds. For example: if the function $f : \{0,1\}^n \to \{0,1\}$ is monotone and symmetric under a transitive action with…
In an Achlioptas process, starting with a graph that has n vertices and no edge, in each round $d \geq 1$ edges are drawn uniformly at random, and using some rule exactly one of them is chosen and added to the evolving graph. For the class…
We give the first agnostic, efficient, proper learning algorithm for monotone Boolean functions. Given $2^{\tilde{O}(\sqrt{n}/\varepsilon)}$ uniformly random examples of an unknown function $f:\{\pm 1\}^n \rightarrow \{\pm 1\}$, our…
A Boolean function of n bits is balanced if it takes the value 1 with probability 1/2. We exhibit a balanced Boolean function with a randomized evaluation procedure (with probability 0 of making a mistake) so that on uniformly random…
A fundamental issue in real-world systems, such as sensor networks, is the selection of observations which most effectively reduce uncertainty. More specifically, we address the long standing problem of nonmyopically selecting the most…
Random walks on graphs can be slow. To speed them up, imagine that at each step instead of choosing the neighbor at random, there is a small probability $\varepsilon>0$ that we can choose it. We show that in this case, at least for graphs…
We provide a deterministic algorithm that finds, in $\epsilon^{-O(1)} n^2$ time, an $\epsilon$-regular Frieze-Kannan partition of a graph on $n$ vertices. The algorithm outputs an approximation of a given graph as a weighted sum of…
Let $\epsilon>0$. We consider the problem of constructing a Hamiltonian graph with $(1+\epsilon)n$ edges in the following controlled random graph process. Starting with the empty graph on $[n]$, at each round a set of $K=K(n)$ edges is…
Consider a system of $K$ particles moving on the vertex set of a finite connected graph with at most one particle per vertex. If there is one, the particle at $x$ chooses one of the $\hbox{deg} (x)$ neighbors of its location uniformly at…
Extending previous analyses on function classes like linear functions, we analyze how the simple (1+1) evolutionary algorithm optimizes pseudo-Boolean functions that are strictly monotone. Contrary to what one would expect, not all of these…
Classification of Non-linear Boolean functions is a long-standing problem in the area of theoretical computer science. In this paper, effort has been made to achieve a systematic classification of all n-variable Boolean functions, where…
In Achlioptas processes, starting from an empty graph, in each step two potential edges are chosen uniformly at random, and using some rule one of them is selected and added to the evolving graph. The evolution of the rescaled size of the…
We prove that the fully asynchronous dynamics of a Boolean network $f:\{0,1\}^n\to\{0,1\}^n$ without negative loop can be simulated, in a very specific way, by a monotone Boolean network with $2n$ components. We then use this result to…