Related papers: Fusion-GCN: Multimodal Action Recognition using Gr…
Graph Convolutional Networks (GCN) which typically follows a neural message passing framework to model dependencies among skeletal joints has achieved high success in skeleton-based human motion prediction task. Nevertheless, how to…
Multimodal emotion recognition in conversations (MERC) aims to identify and understand the emotions expressed by speakers during utterance interaction from multiple modalities (e.g., text, audio, images, etc.). Existing studies have shown…
Graph Convolutional Networks (GCNs) have gained great popularity in tackling various analytics tasks on graph and network data. However, some recent studies raise concerns about whether GCNs can optimally integrate node features and…
One essential problem in skeleton-based action recognition is how to extract discriminative features over all skeleton joints. However, the complexity of the recent State-Of-The-Art (SOTA) models for this task tends to be exceedingly…
Skeleton-based action recognition has attracted research attentions in recent years. One common drawback in currently popular skeleton-based human action recognition methods is that the sparse skeleton information alone is not sufficient to…
Nowadays, with the explosive growth of multimodal reviews on social media platforms, multimodal sentiment analysis has recently gained popularity because of its high relevance to these social media posts. Although most previous studies…
Graph convolutional networks (GCNs) are an effective skeleton-based human action recognition (HAR) technique. GCNs enable the specification of CNNs to a non-Euclidean frame that is more flexible. The previous GCN-based models still have a…
Gait emotion recognition plays a crucial role in the intelligent system. Most of the existing methods recognize emotions by focusing on local actions over time. However, they ignore that the effective distances of different emotions in the…
Graph convolutional networks (GCNs) have been widely used and achieved remarkable results in skeleton-based action recognition. We think the key to skeleton-based action recognition is a skeleton hanging in frames, so we focus on how the…
Graph convolutional networks (GCNs) achieved promising performance in skeleton-based human action recognition by modeling a sequence of skeletons as a spatio-temporal graph. Most of the recently proposed GCN-based methods improve the…
Recent graph convolutional neural networks (GCNs) have shown high performance in the field of human action recognition by using human skeleton poses. However, it fails to detect human-object interaction cases successfully due to the lack of…
Change detection (CD) in remote sensing images has been an ever-expanding area of research. To date, although many methods have been proposed using various techniques, accurately identifying changes is still a great challenge, especially in…
Image-based characterization and disease understanding involve integrative analysis of morphological, spatial, and topological information across biological scales. The development of graph convolutional networks (GCNs) has created the…
Human motion prediction is an important and challenging task in many computer vision application domains. Recent work concentrates on utilizing the timing processing ability of recurrent neural networks (RNNs) to achieve smooth and reliable…
Deep learning techniques are being used in skeleton based action recognition tasks and outstanding performance has been reported. Compared with RNN based methods which tend to overemphasize temporal information, CNN-based approaches can…
Convolutional Neural Networks (ConvNets) have recently shown promising performance in many computer vision tasks, especially image-based recognition. How to effectively apply ConvNets to sequence-based data is still an open problem. This…
Graph Convolutional Networks (GCNs) have recently been shown to be quite successful in modeling graph-structured data. However, the primary focus has been on handling simple undirected graphs. Multi-relational graphs are a more general and…
Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat…
Suffering from the multi-view data diversity and complexity for semi-supervised classification, most of existing graph convolutional networks focus on the networks architecture construction or the salient graph structure preservation, and…
A skeleton representation of the human body has been proven to be effective for this task. The skeletons are presented in graphs form-like. However, the topology of a graph is not structured like Euclidean-based data. Therefore, a new set…