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Objects make unique sounds under different perturbations, environment conditions, and poses relative to the listener. While prior works have modeled impact sounds and sound propagation in simulation, we lack a standard dataset of impact…

Sound · Computer Science 2023-06-19 Samuel Clarke , Ruohan Gao , Mason Wang , Mark Rau , Julia Xu , Jui-Hsien Wang , Doug L. James , Jiajun Wu

Virtual acoustic environments enable the creation and simulation of realistic and ecologically valid daily-life situations with applications in hearing research and audiology. Hereby, reverberant indoor environments play an important role.…

Audio and Speech Processing · Electrical Eng. & Systems 2025-01-28 Stefan Fichna , Steven van de Par , Stephan D. Ewert

Multimodal audiovisual perception can enable new avenues for robotic manipulation, from better material classification to the imitation of demonstrations for which only audio signals are available (e.g., playing a tune by ear). However, to…

We present the concept of a feedback-based topological acoustic metamaterial as a tool for realizing autonomous and active guiding of sound beams along arbitrary curved paths in free two-dimensional space. The metamaterial building blocks…

Applied Physics · Physics 2021-01-01 Lea Sirota , Daniel Sabsovich , Yoav Lahini , Roni Ilan , Yair Shokef

The Metaverse is regarded as the next-generation Internet paradigm that allows humans to play, work, and socialize in an alternative virtual world with immersive experience, for instance, via head-mounted display for Virtual Reality (VR)…

Computer Science and Game Theory · Computer Science 2021-11-09 Minrui Xu , Dusit Niyato , Jiawen Kang , Zehui Xiong , Chunyan Miao , Dong In Kim

In augmented reality (AR), where digital content is overlaid onto the real world, realistic thermal feedback has been shown to enhance immersion. Yet current thermal feedback devices, heavily influenced by the needs of virtual reality,…

Human-Computer Interaction · Computer Science 2025-03-28 Alexandra Watkins , Ritam Ghosh , Evan Chow , Nilanjan Sarkar

The popularity of Metaverse as an entertainment, social, and work platform has led to a great need for seamless avatar integration in the virtual world. In Metaverse, avatars must be updated and rendered to reflect users' behaviour.…

Computer Science and Game Theory · Computer Science 2023-08-16 Guangyuan Liu , Hongyang Du , Dusit Niyato , Jiawen Kang , Zehui Xiong , Boon Hee Soong

In this work, we propose a deep beamforming framework for speech enhancement in dynamic acoustic environments. The framework learns time-varying beamformer weights from noisy multichannel signals via a deep neural network, guided by a…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-18 Ilai Zaidel , Sharon Gannot

Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed…

Human-Computer Interaction · Computer Science 2021-03-05 Holger Regenbrecht , Thomas Schubert

Soundscape augmentation is an emerging approach for noise mitigation by introducing additional sounds known as "maskers" to increase acoustic comfort. Traditionally, the choice of maskers is often predicated on expert guidance or post-hoc…

Audio and Speech Processing · Electrical Eng. & Systems 2023-07-04 Trevor Wong , Karn N. Watcharasupat , Bhan Lam , Kenneth Ooi , Zhen-Ting Ong , Furi Andi Karnapi , Woon-Seng Gan

Visual-audio navigation (VAN) is attracting more and more attention from the robotic community due to its broad applications, \emph{e.g.}, household robots and rescue robots. In this task, an embodied agent must search for and navigate to…

Robotics · Computer Science 2023-06-22 Hongcheng Wang , Yuxuan Wang , Fangwei Zhong , Mingdong Wu , Jianwei Zhang , Yizhou Wang , Hao Dong

Contrary to geometric acoustics-based simulations where the spatial information is available in a tangible form, it is not straightforward to auralize wave-based simulations. A variety of methods have been proposed that compute the ear…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-22 Jens Ahrens

The Metaverse comprises technologies to enable virtual twins of the real world, via mixed reality, internet of things, and others. As it matures unique challenges arise such as a lack of strong connections between virtual and physical…

Human-Computer Interaction · Computer Science 2023-06-05 Jie Guan , Alexis Morris , Jay Irizawa

We propose a novel mixture of experts framework for field-of-view enhancement in binaural signal matching. Our approach enables dynamic spatial audio rendering that adapts to continuous talker motion, allowing users to emphasize or suppress…

While Virtual Reality (VR) systems have become increasingly immersive, they still rely predominantly on visual input, which can constrain perceptual performance when visual information is limited. Incorporating additional sensory…

Human-Computer Interaction · Computer Science 2025-09-16 Siyeon Bak , Dongyun Han , Inho Jo , Sun-Jeong Kim , Isaac Cho

The wireless metaverse will create diverse user experiences at the intersection of the physical, digital, and virtual worlds. These experiences will enable novel interactions between the constituents (e.g., extended reality (XR) users and…

Information Theory · Computer Science 2023-04-21 Omar Hashash , Christina Chaccour , Walid Saad , Tao Yu , Kei Sakaguchi , Merouane Debbah

The capture and reproduction of spatial audio is becoming increasingly popular, with the mushrooming of applications in teleconferencing, entertainment and virtual reality. Many binaural reproduction methods have been developed and studied…

Audio and Speech Processing · Electrical Eng. & Systems 2023-11-27 Ami Berger , Vladimir Tourbabin , Jacob Donley , Zamir Ben-Hur , Boaz Rafaely

Binaural audio gives the listener the feeling of being in the recording place and enhances the immersive experience if coupled with AR/VR. But the problem with binaural audio recording is that it requires a specialized setup which is not…

Sound · Computer Science 2021-08-12 Kranti Kumar Parida , Siddharth Srivastava , Neeraj Matiyali , Gaurav Sharma

The Metaverse refers to a virtual-physical blended space in which multiple users can concurrently interact with a unified computer-generated environment and other users, which can be regarded as the next significant milestone of the current…

Multimedia · Computer Science 2022-06-08 Lik-Hang Lee , Pengyuan Zhou , Tristan Braud , Pan Hui

Conventional approaches to sound localization and separation are based on microphone arrays in artificial systems. Inspired by the selective perception of human auditory system, we design a multi-source listening system which can separate…

Sound · Computer Science 2019-11-11 Xuecong Sun , Han Jia , Zhe Zhang , Yuzhen Yang , Zhaoyong Sun , Jun Yang