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Robotic skill learning has been increasingly studied but the demonstration collections are more challenging compared to collecting images/videos in computer vision and texts in natural language processing. This paper presents a skill…

Robotics · Computer Science 2023-11-14 Xiangyu Chu , Yunxi Tang , Lam Him Kwok , Yuanpei Cai , Kwok Wai Samuel Au

Event-based visual odometry is a specific branch of visual Simultaneous Localization and Mapping (SLAM) techniques, which aims at solving tracking and mapping subproblems (typically in parallel), by exploiting the special working principles…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Junkai Niu , Sheng Zhong , Xiuyuan Lu , Shaojie Shen , Guillermo Gallego , Yi Zhou

We propose a method to build in real-time animated 3D head models using a consumer-grade RGB-D camera. Our proposed method is the first one to provide simultaneously comprehensive facial motion tracking and a detailed 3D model of the user's…

Computer Vision and Pattern Recognition · Computer Science 2020-04-23 Diego Thomas

We present a system for 3D semantic scene perception consisting of a network of distributed smart edge sensors. The sensor nodes are based on an embedded CNN inference accelerator and RGB-D and thermal cameras. Efficient vision CNN models…

Computer Vision and Pattern Recognition · Computer Science 2022-05-04 Simon Bultmann , Sven Behnke

This paper introduces an emerging motion planning problem by considering a human that is immersed into the viewing perspective of a remote robot. The challenge is to make the experience both effective (such as delivering a sense of…

A video autoencoder is proposed for learning disentan- gled representations of 3D structure and camera pose from videos in a self-supervised manner. Relying on temporal continuity in videos, our work assumes that the 3D scene structure in…

Computer Vision and Pattern Recognition · Computer Science 2021-10-07 Zihang Lai , Sifei Liu , Alexei A. Efros , Xiaolong Wang

We present Stable View Synthesis (SVS). Given a set of source images depicting a scene from freely distributed viewpoints, SVS synthesizes new views of the scene. The method operates on a geometric scaffold computed via…

Computer Vision and Pattern Recognition · Computer Science 2021-05-04 Gernot Riegler , Vladlen Koltun

We present a method, Neural Radiance Flow (NeRFlow),to learn a 4D spatial-temporal representation of a dynamic scene from a set of RGB images. Key to our approach is the use of a neural implicit representation that learns to capture the 3D…

Computer Vision and Pattern Recognition · Computer Science 2021-09-07 Yilun Du , Yinan Zhang , Hong-Xing Yu , Joshua B. Tenenbaum , Jiajun Wu

Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of synthetic imagery with reduced compute overheads. Recent advances in…

Graphics · Computer Science 2022-07-25 Nianchen Deng , Zhenyi He , Jiannan Ye , Budmonde Duinkharjav , Praneeth Chakravarthula , Xubo Yang , Qi Sun

Many modern robotics systems employ LiDAR as their main sensing modality due to its geometrical richness. Rolling shutter LiDARs are particularly common, in which an array of lasers scans the scene from a rotating base. Points are emitted…

Computer Vision and Pattern Recognition · Computer Science 2020-11-16 Davi Frossard , Simon Suo , Sergio Casas , James Tu , Rui Hu , Raquel Urtasun

2D cameras are often used in interactive systems. Other systems like gaming consoles provide more powerful 3D cameras for short range depth sensing. Overall, these cameras are not reliable in large, complex environments. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Mohamed Benkedadra , Matei Mancas , Sidi Ahmed Mahmoudi

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

Human-Computer Interaction · Computer Science 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun

Visual (re)localization addresses the problem of estimating the 6-DoF (Degree of Freedom) camera pose of a query image captured in a known scene, which is a key building block of many computer vision and robotics applications. Recent…

Computer Vision and Pattern Recognition · Computer Science 2022-08-16 Siyan Dong , Shuzhe Wang , Yixin Zhuang , Juho Kannala , Marc Pollefeys , Baoquan Chen

We propose an image warping-based remote rendering technique for volumes that decouples the rendering and display phases. Our work builds on prior work that samples the volume on the client using ray casting and reconstructs a z-value based…

Graphics · Computer Science 2020-06-29 Stefan Zellmann

Object pose tracking is a fundamental and essential task for robotics to perform tasks in the home and industrial settings. The most commonly used sensors to do so are RGB-D cameras, which can hit limitations in highly dynamic environments…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Zhichao Li , Chiara Bartolozzi , Lorenzo Natale , Arren Glover

Egocentric motion capture with a head-mounted body-facing stereo camera is crucial for VR and AR applications but presents significant challenges such as heavy occlusions and limited annotated real-world data. Existing methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Andrea Boscolo Camiletto , Jian Wang , Eduardo Alvarado , Rishabh Dabral , Thabo Beeler , Marc Habermann , Christian Theobalt

In this work, we aim to address the 3D scene stylization problem - generating stylized images of the scene at arbitrary novel view angles. A straightforward solution is to combine existing novel view synthesis and image/video style transfer…

Computer Vision and Pattern Recognition · Computer Science 2022-01-19 Pei-Ze Chiang , Meng-Shiun Tsai , Hung-Yu Tseng , Wei-sheng Lai , Wei-Chen Chiu

In this paper we present a visual servoing approach to the problem of object grasping and more generally, to the problem of aligning an end-effector with an object. First we extend the method proposed by Espiau et al. [1] to the case of a…

Robotics · Computer Science 2023-11-22 Radu Horaud , Fadi Dornaika , Bernard Espiau

The acceptance of immersive telepresence systems is impeded by the latency that is present when mediating the realistic feeling of presence in a remote environment to a local human user. A disagreement between the user's ego-motion and the…

Image and Video Processing · Electrical Eng. & Systems 2020-09-10 Tamay Aykut , Basak Gülezyüz , Bernd Girod , Eckehard Steinbach

Event based cameras are a new passive sensing modality with a number of benefits over traditional cameras, including extremely low latency, asynchronous data acquisition, high dynamic range and very low power consumption. There has been a…

Robotics · Computer Science 2018-02-21 Alex Zihao Zhu , Dinesh Thakur , Tolga Ozaslan , Bernd Pfrommer , Vijay Kumar , Kostas Daniilidis