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Teaching modern physics in high school is of increasingly importance as it can offer students a more realistic and updated vision of the world, and can provide an opportunity to understand the most recent scientific discoveries. In this…

Physics Education · Physics 2021-01-29 Adriana Postiglione , Ilaria De Angelis

In recent years, the integration of gamification into educational settings has garnered significant attention as a means to enhance student engagement and learning outcomes. By leveraging gamified elements such as points and leaderboards,…

Other Statistics · Statistics 2024-10-23 Eilidh Jack , Craig Alexander , Elinor M Jones

In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…

Computers and Society · Computer Science 2018-06-11 Barbara Solenthaler , Severin Klingler , Tanja Käser , Markus Gross

Science teaching in secondary schools is often abstract for students. Even if some experiments can be conducted in classrooms, mainly for chemistry or some physics fields, mathematics is not an experimental science. Teachers have to…

Robotics · Computer Science 2013-09-19 Julien Alexandre Dit Sandretto , Cyprien Nicolas

Recent years have seen a growing interest in modernizing physics and science curricula around the world. While many science educators and curriculum developers design instructional resources to successfully introduce topics of Einsteinian…

Management education scholarship has long outlined the need to enhance student engagement and participation in business schools, using more innovative teaching practices. This is increasingly motivating scholars to strive for more…

Computers and Society · Computer Science 2021-04-20 Vasilis Gkogkidis , Nicholas Dacre

Drawing supports learning by externalizing mental models, but providing timely feedback at scale remains challenging. We present Draw2Learn, a system that explores how AI can act as a supportive teammate during drawing-based learning. The…

Human-Computer Interaction · Computer Science 2026-02-03 Yuqi Hang

This chapter examines the potential of generative AI in enhancing science literacy across the K-16+ grade span, including its benefits as well as the conceptual and practical challenges that doing so presents. It begins with a discussion of…

Computers and Society · Computer Science 2026-03-10 Xiaoming Zhai , James W. Pellegrino , Matias Rojas , Jongchan Park , Matthew Nyaaba , Clayton Cohn , Gautam Biswas

During recent collaboration with colleagues to revise our institution's general-education curriculum, I encountered many perceptions of what we mean by the Natural Sciences. I was surprised to find that perceptions of scientific pedagogy…

Physics Education · Physics 2015-08-04 M. E. McCracken

As the frontiers of biology become increasingly interdisciplinary, the physics education community has engaged in ongoing efforts to make physics classes more relevant to life sciences majors. These efforts are complicated by the many…

In this article, we reflect upon our positive experiences incorporating or working on extra credit projects in algebra-based introductory physics that asked students to connect physics with humanities, social sciences, and everyday life. We…

Physics Education · Physics 2025-09-19 Brooke Rouret , Jaya Shivangani Kashyap , Jeremy Levy , Chandralekha Singh

Technology has helped to innovate in the teaching-learning process. Today's students are more demanding actors when it comes to the environment, they have at their disposal to learn, experiment and develop critical thinking. The area of…

Human-Computer Interaction · Computer Science 2025-05-19 Carlos R. Cunha , André Moreira , Sílvia Coelho , Vítor Mendonça , João Pedro Gomes

High school physics competitions serve as a platform for talented students to showcase their skills, engage in challenging problems, and foster a passion for science. This paper explores innovative approaches to enhance these competitions…

Physics Education · Physics 2024-03-21 Dominik Borovský , Jozef Hanč , Martina Hančová

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

The aim of visualization is to support people in dealing with large and complex information structures, to make these structures more comprehensible, facilitate exploration, and enable knowledge discovery. However, users often have problems…

Human-Computer Interaction · Computer Science 2022-03-22 Christina Stoiber , Markus Wagner , Florian Grassinger , Margit Pohl , Holger Stitz , Marc Streit , Benjamin Potzmann , Wolfgang Aigner

This study investigates how an urban, high school physics class responded to the inclusion of a classroom set of iPads and associated applications, such as screencasting. The participatory roles of students and the expressions of their…

Physics Education · Physics 2018-12-14 Ben Van Dusen , Valerie Otero

Serious scientific games are games whose purpose is not only fun. In the field of science, the serious goals include crucial activities for scientists: outreach, teaching and research. The number of serious games is increasing rapidly, in…

Computers and Society · Computer Science 2018-03-12 Marc Baaden , Olivier Delalande , Nicolas Ferey , Samuela Pasquali , Jérôme Waldispühl , Antoine Taly

In order to describe natural phenomena, science develops sophisticated models that use mathematical and formal languages which seem, and often are, very far from common experience. When a phenomenon is not accessible to our senses, its…

Physics Education · Physics 2016-01-08 Vera Montalbano

STEM has attracted great consideration. The purpose of research is: (1) study STEM education, (2) explore STEM education with the creative and experiential activity, (3) suggest applying STEM education by designing technical toys for the…

Computers and Society · Computer Science 2015-09-15 Le Xuan Quang , Le Huy Hoang , Vu Dinh Chuan , Nguyen Hoai Nam , Nguyen Thi Tu Anh , Vu Thi Hong Nhung

We present an investigation of game-like simulations for physics teaching. We report on the effectiveness of the interactive simulation "Real Time Relativity" for learning special relativity. We argue that the simulation not only enhances…

Physics Education · Physics 2010-08-19 C. M. Savage , D. McGrath , T. J. McIntyre , M. Wegener , M. Williamson