Related papers: An Audio Synthesis Framework Derived from Industri…
Customizing voice and speaking style in a speech synthesis system with intuitive and fine-grained controls is challenging, given that little data with appropriate labels is available. Furthermore, editing an existing human's voice also…
Recent advances in diffusion models have showcased promising results in the text-to-video (T2V) synthesis task. However, as these T2V models solely employ text as the guidance, they tend to struggle in modeling detailed temporal dynamics.…
This article presents resource-guided synthesis, a technique for synthesizing recursive programs that satisfy both a functional specification and a symbolic resource bound. The technique is type-directed and rests upon a novel type system…
Modeling and synthesizing low-light raw noise is a fundamental problem for computational photography and image processing applications. Although most recent works have adopted physics-based models to synthesize noise, the signal-independent…
This paper proposes a novel way of doing audio synthesis at the waveform level using Transformer architectures. We propose a deep neural network for generating waveforms, similar to wavenet. This is fully probabilistic, auto-regressive, and…
Recent advancements in deep generative models present new opportunities for music production but also pose challenges, such as high computational demands and limited audio quality. Moreover, current systems frequently rely solely on text…
In this paper we propose dynamic output-feedback controller synthesis methods for discrete-time linear time-invariant systems. The synthesis goal is either to achieve dissipativity with respect to a given quadratic supply rate, or to…
Despite significant advances in deep models for music generation, the use of these techniques remains restricted to expert users. Before being democratized among musicians, generative models must first provide expressive control over the…
Artificial intelligence and machine learning techniques have the promise to revolutionize the field of digital pathology. However, these models demand considerable amounts of data, while the availability of unbiased training data is…
Current methods for creating drum loop audio in digital music production, such as using one-shot samples or resampling, often demand non-trivial efforts of creators. While recent generative models achieve high fidelity and adhere to text,…
With rapid advances in generative artificial intelligence, the text-to-music synthesis task has emerged as a promising direction for music generation. Nevertheless, achieving precise control over multi-track generation remains an open…
Creativity, or the ability to produce new useful ideas, is commonly associated to the human being; but there are many other examples in nature where this phenomenon can be observed. Inspired by this fact, in engineering and particularly in…
Evaluating generative models remains a fundamental challenge, particularly when the goal is to reflect human preferences. In this paper, we use music generation as a case study to investigate the gap between automatic evaluation metrics and…
We introduce Audio-SDS, a generalization of Score Distillation Sampling (SDS) to text-conditioned audio diffusion models. While SDS was initially designed for text-to-3D generation using image diffusion, its core idea of distilling a…
Synthesis is the automatic construction of a system from its specification. In classical synthesis algorithms, it is always assumed that the system is "constructed from scratch" rather than composed from reusable components. This, of…
A recent comparative study evaluated all known thunder synthesis techniques in terms of their perceptual realness. The findings concluded that none of the synthesised audio extracts seemed as realistic as the genuine phenomenon. The work…
Most soundfield synthesis approaches deal with extensive and regular loudspeaker arrays, which are often not suitable for home audio systems, due to physical space constraints. In this article we propose a technique for soundfield synthesis…
The rapid advancement of generative models has enabled highly realistic audio deepfakes, yet current detectors suffer from a critical bias problem, leading to poor generalization across unseen datasets. This paper proposes Artifact-Focused…
Segmenting audio into homogeneous sections such as music and speech helps us understand the content of audio. It is useful as a pre-processing step to index, store, and modify audio recordings, radio broadcasts and TV programmes. Deep…
This paper presents DiffMoog - a differentiable modular synthesizer with a comprehensive set of modules typically found in commercial instruments. Being differentiable, it allows integration into neural networks, enabling automated sound…