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Related papers: Skeleton-Graph: Long-Term 3D Motion Prediction Fro…

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In multi-view human body capture systems, the recovered 3D geometry or even the acquired imagery data can be heavily corrupted due to occlusions, noise, limited field of- view, etc. Direct estimation of 3D pose, body shape or motion on…

Computer Vision and Pattern Recognition · Computer Science 2018-02-02 Zhong Li , Yu Ji , Wei Yang , Jinwei Ye , Jingyi Yu

Group Activity Recognition aims to understand collective activities from videos. Existing solutions primarily rely on the RGB modality, which encounters challenges such as background variations, occlusions, motion blurs, and significant…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Zhengcen Li , Xinle Chang , Yueran Li , Jingyong Su

Gait recognition, a long-distance biometric technology, has aroused intense interest recently. Currently, the two dominant gait recognition works are appearance-based and model-based, which extract features from silhouettes and skeletons,…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Likai Wang , Ruize Han , Wei Feng

We tackle the problem of tracking the human lower body as an initial step toward an automatic motion assessment system for clinical mobility evaluation, using a multimodal system that combines Inertial Measurement Unit (IMU) data, RGB…

Computer Vision and Pattern Recognition · Computer Science 2022-11-08 Marc Mitjans , David M. Levine , Louis N. Awad , Roberto Tron

3D pose estimation is a challenging problem in computer vision. Most of the existing neural-network-based approaches address color or depth images through convolution networks (CNNs). In this paper, we study the task of 3D human pose…

Computer Vision and Pattern Recognition · Computer Science 2022-12-27 Yufan Zhou , Haiwei Dong , Abdulmotaleb El Saddik

Recent progress in stochastic motion prediction, i.e., predicting multiple possible future human motions given a single past pose sequence, has led to producing truly diverse future motions and even providing control over the motion of some…

Computer Vision and Pattern Recognition · Computer Science 2022-01-14 Wei Mao , Miaomiao Liu , Mathieu Salzmann

A profound understanding of inter-agent relationships and motion behaviors is important to achieve high-quality planning when navigating in complex scenarios, especially at urban traffic intersections. We present a trajectory prediction…

Computer Vision and Pattern Recognition · Computer Science 2022-07-22 Yuzhen Zhang , Wentong Wang , Weizhi Guo , Pei Lv , Mingliang Xu , Wei Chen , Dinesh Manocha

In recent years, 2D-to-3D pose uplifting in monocular 3D Human Pose Estimation (HPE) has attracted widespread research interest. GNN-based methods and Transformer-based methods have become mainstream architectures due to their advanced…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Mengmeng Cui , Kunbo Zhang , Zhenan Sun

Data-driven modeling of human motions is ubiquitous in computer graphics and computer vision applications, such as synthesizing realistic motions or recognizing actions. Recent research has shown that such problems can be approached by…

Graphics · Computer Science 2019-08-21 He Wang , Edmond S. L. Ho , Hubert P. H. Shum , Zhanxing Zhu

Accurate, long-term forecasting of pedestrian trajectories in highly dynamic and interactive scenes is a long-standing challenge. Recent advances in using data-driven approaches have achieved significant improvements in terms of prediction…

Computer Vision and Pattern Recognition · Computer Science 2022-03-08 Rui Zhou , Hongyu Zhou , Huidong Gao , Masayoshi Tomizuka , Jiachen Li , Zhuo Xu

Graph convolutional networks (GCNs) based methods have achieved advanced performance on skeleton-based action recognition task. However, the skeleton graph cannot fully represent the motion information contained in skeleton data. In…

Computer Vision and Pattern Recognition · Computer Science 2021-12-21 Jinfeng Wei , Yunxin Wang , Mengli Guo , Pei Lv , Xiaoshan Yang , Mingliang Xu

The way organs are positioned and moved in the workplace can cause pain and physical harm. Therefore, ergonomists use ergonomic risk assessments based on visual observation of the workplace, or review pictures and videos taken in the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Amin Ahmadi Kasani , Hedieh Sajedi

We present a unified representation for actionable spatial perception: 3D Dynamic Scene Graphs. Scene graphs are directed graphs where nodes represent entities in the scene (e.g. objects, walls, rooms), and edges represent relations (e.g.…

Robotics · Computer Science 2020-06-18 Antoni Rosinol , Arjun Gupta , Marcus Abate , Jingnan Shi , Luca Carlone

In this paper, we study the problem of learning Graph Convolutional Networks (GCNs) for regression. Current architectures of GCNs are limited to the small receptive field of convolution filters and shared transformation matrix for each…

Computer Vision and Pattern Recognition · Computer Science 2020-03-10 Long Zhao , Xi Peng , Yu Tian , Mubbasir Kapadia , Dimitris N. Metaxas

Predicting future human motion plays a significant role in human-machine interactions for various real-life applications. A unified formulation and multi-order modeling are two critical perspectives for analyzing and representing human…

Computer Vision and Pattern Recognition · Computer Science 2021-12-30 Xiaoli Liu , Jianqin Yin , Huaping Liu , Jun Liu

Modeling the dynamics of people walking is a problem of long-standing interest in computer vision. Many previous works involving pedestrian trajectory prediction define a particular set of individual actions to implicitly model group…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Inhwan Bae , Jin-Hwi Park , Hae-Gon Jeon

Graph convolutional networks (GCNs) have been the predominant methods in skeleton-based human action recognition, including human-human interaction recognition. However, when dealing with interaction sequences, current GCN-based methods…

Computer Vision and Pattern Recognition · Computer Science 2023-08-01 Zhengcen Li , Yueran Li , Linlin Tang , Tong Zhang , Jingyong Su

Among the existing modalities for 3D action recognition, 3D flow has been poorly examined, although conveying rich motion information cues for human actions. Presumably, its susceptibility to noise renders it intractable, thus challenging…

Computer Vision and Pattern Recognition · Computer Science 2023-06-26 Vasileios Magoulianitis , Athanasios Psaltis

We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates successfully in generic scenes which may contain occlusions by objects and by other people. Our method operates in…

Graph convolution networks (GCN) have been widely used in skeleton-based action recognition. We note that existing GCN-based approaches primarily rely on prescribed graphical structures (ie., a manually defined topology of skeleton joints),…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Haodong Duan , Jiaqi Wang , Kai Chen , Dahua Lin
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