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Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and…

Artificial Intelligence · Computer Science 2026-05-22 Priyamvada Tripathi , Bill Kapralos

Internet of Things (IoT) is an emerging technology that has the promising power to change our future. Due to the market pressure, IoT systems may be released without sufficient testing. However, it is no longer acceptable to release IoT…

Computers and Society · Computer Science 2019-01-31 Bestoun S. Ahmed , Miroslav Bures , Karel Frajtak , Tomas Cerny

We describe a framework and tool specification that represents a step towards cybersecurity testing and monitoring of IoT ecosystems. We begin with challenges from a previous paper and discuss an integrated approach and tools to enable…

The Internet of Things is a paradigm that refers to the ubiquitous presence around us of physical objects equipped with sensing, networking, and processing capabilities that allow them to cooperate with their environment to reach common…

Software Engineering · Computer Science 2023-06-21 Cristovao Freitas Iglesias , Claudio Miceli , Miodrag Bolic

The future smart grid is envisioned as a large-scale cyber-physical system encompassing advanced power, communications, control, and computing technologies. In order to accommodate these technologies, it will have to build on solid…

Information Theory · Computer Science 2012-02-03 Walid Saad , Zhu Han , H. Vincent Poor , Tamer Başar

Naturally, university courses should be designed to attract students, engaging them to achieve learning goals. Toward this end, the use of Serious Games has been proposed in the literature. To address positive effects, such as content…

Human-Computer Interaction · Computer Science 2023-11-29 Lea C. Brandl , Börge Kordts , Andreas Schrader

We propose a framework based on Network Formation Game for self-organization in the Internet of Things (IoT), in which heterogeneous and multi-interface nodes are modeled as self-interested agents who individually decide on establishment…

Computer Science and Game Theory · Computer Science 2017-01-18 Vahid Behzadan , Banafsheh Rekabdar

The engineering of IoT (Internet of Things) systems brings about various challenges due to the inherent complexities associated with such adaptive systems. Addressing the adaptive nature of IoT systems in the early stages of the development…

Software Engineering · Computer Science 2022-12-05 Paul Boutot , Mirza Rehenuma Tabassum , Abdul Abedin , Sadaf Mustafiz

Low-power Internet of Things (IoT) technologies are becoming increasingly important in engineering education as a tool to help students connect theory to real applications. However, many institutions face barriers that slow down their…

Computers and Society · Computer Science 2026-04-21 V. Sanchez Padilla , Albert Espinal , Jose Cordova-Garcia , Lisa Schibelius

The design and development process for the Internet of Things (IoT) applications is more complicated than that for desktop, mobile, or web applications. First, IoT applications require both software and hardware to work together across…

Software Engineering · Computer Science 2019-10-23 Nada Alhirabi , Omer Rana , Charith Perera

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Internet of Things (IoT) is emerging as a significant technology in shaping the future by connecting physical devices or things with internet. It also presents various opportunities for intersection of other technological trends which can…

Artificial Intelligence · Computer Science 2016-12-09 Rohan Kar , Rishin Haldar

Robotics education fosters computational thinking, creativity, and problem-solving, but remains challenging due to technical complexity. Game-based learning (GBL) and gamification offer engagement benefits, yet their comparative impact…

[Context and motivation] Internet of Things (IoT) is becoming common throughout everyday lives. However, the interaction is often different from when using e.g. computers and other smart devices. Furthermore, an IoT device is often…

Software Engineering · Computer Science 2018-03-09 Johanna Bergman , Thomas Olsson , Isabelle johansson , Kirsten Rassmus-Gröhn

A considerable part of recent research in smart cities and IoT has focused on achieving energy savings in buildings and supporting aspects related to sustainability. In this context, the educational community is one of the most important…

Computers and Society · Computer Science 2019-07-19 Georgios Mylonas , Dimitrios Amaxilatis , Stelios Tsampas , Lidia Pocero , Joakim Gunneriusson

In this paper, we propose a gamification approach as a novel framework for smart building infrastructure with the goal of motivating human occupants to reconsider personal energy usage and to have positive effects on their environment.…

The Internet of Things, or the IoT is a vision for a ubiquitous society wherein people and "Things" are connected in an immersively networked computing environment, with the connected "Things" providing utility to people/enterprises and…

Computers and Society · Computer Science 2016-04-11 Prasant Misra , Yogesh Simmhan , Jay Warrior

This paper presents a game based on storytelling, in which the players are faced with ethical dilemmas related to software engineering specific issues. The players' choices have consequences on how the story unfolds and could lead to…

Human-Computer Interaction · Computer Science 2019-03-06 Michalis Xenos , Vasiliki Velli

The advent of IoT is a great opportunity to reinvigorate Computing by focusing on autonomous system design. This certainly raises technology questions but, more importantly, it requires building new foundation that will systematically…

Systems and Control · Computer Science 2018-06-27 Joseph Sifakis

This paper presents an innovative pedagogical framework employing tangible interactive games to enhance artificial intelligence (AI) knowledge and literacy among elementary education students. Recognizing the growing importance of AI…

Computers and Society · Computer Science 2025-07-22 Nikolaos Sampanis