Related papers: Challenges and Opportunities on Using Games to Sup…
Internet of things (IoT) is the epitome of sustainable development. It has facilitated the development of smart systems, industrialization, and the state-of-the-art quality of life. IoT architecture is one of the essential baselines of…
As technology and communication advances, more devices (and things) are able to connect to the Internet and talk to each other to achieve a common goal which results in the emergence of the Internet of Things (IoT) era. It is believed that…
Raising awareness among young people and changing their behavior and habits concerning energy usage and the environment is key to achieving a sustainable planet. The goal to address the global climate problem requires informing the…
The next generation of machine learning systems must be adept at perceiving and interacting with the physical world through a diverse array of sensory channels. Commonly referred to as the `Internet of Things (IoT)' ecosystem, sensory data…
Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…
The proliferation of the Internet of Things (IoT) has led to an explosion of data generated by interconnected devices, presenting both opportunities and challenges for intelligent decision-making in complex environments. Traditional…
The use of maker community tools and IoT technologies inside classrooms is spreading in an increasing number of education and science fields. GAIA is a European research project focused on achieving behavior change for sustainability and…
Context: Gamification is an emerging subject that has been applied in different areas, bringing contributions to different types of activities. Objective: This paper aims to characterize how gamification has been adopted in non-educational…
University teachers often feel the need to try innovative learning technologies such as Learning Games to motivate the new generation of students. However, the typically limited resources of universities coupled with the high cost of…
Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…
This paper deals with the problem of properly simulating the Internet of Things (IoT). Simulating an IoT allows evaluating strategies that can be employed to deploy smart services over different kinds of territories. However, the…
The idea of IoT world has grown to multiple dimensions enclosing different technologies and standards which can provide solutions and goal oriented intelligence to the widespread things via network or internet. In spite of different…
In recent years, smart healthcare IoT devices have become ubiquitous, but they work in isolated networks due to their policy. Having these devices connected in a network enables us to perform medical distributed data analysis. However, the…
Internet of Things (IoT) systems are bundles of networked sensors and actuators that are deployed in an environment and act upon the sensory data that they receive. These systems, especially consumer electronics, have two main cooperating…
The emerging Internet of Things (IoT) applications that leverage ubiquitous connectivity and big data are facilitating the realization of smart everything initiatives. IoT-enabled infrastructures have naturally a multi-layer system…
Internet of Things (IoT) systems allow software to directly interact with the physical world. Recent IoT failures can be attributed to recurring software design flaws, suggesting IoT software engineers may not be learning from past…
The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…
The exponential growth of Internet of Things (IoT) has become a transcending force in creating innovative smart devices and connected domains including smart homes, healthcare, transportation and manufacturing. With billions of IoT devices,…
The recent growth of the Internet of Things (IoT) devices has lead to the rise of various complex applications where these applications involve interactions among large numbers of heterogeneous devices. An important challenge that needs to…
The article presents the possibilities of using game simulator Sotware Inc in the training of future software engineer in higher education. Attention is drawn to some specific settings that need to be taken into account when training in the…