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Next-generation wireless communication technologies will allow users to obtain unprecedented performance, paving the way to new and immersive applications. A prominent application requiring high data rates and low communication delay is…

Networking and Internet Architecture · Computer Science 2021-05-04 Mattia Lecci , Andrea Zanella , Michele Zorzi

In virtual desktop infrastructure (VDI) environments, the remote display protocol has a big responsibility to transmit video data from a data center-hosted desktop to the endpoint. The protocol must ensure a high level of client perceived…

Machine Learning · Computer Science 2022-03-14 Huu-Quoc Nguyen , Tien-Dung Nguyen , Van-Nam Pham , Xuan-Qui Pham , Quang-Thai Ngo , Eui-Nam Huh

In this paper, the problem of resource management is studied for a network of wireless virtual reality (VR) users communicating over small cell networks (SCNs). In order to capture the VR users' quality-of-service (QoS) in SCNs, a novel VR…

Information Theory · Computer Science 2018-06-21 Mingzhe Chen , Walid Saad , Changchuan Yin

The uplink of a cloud radio access network architecture is studied in which decoding at the cloud takes place via network function virtualization on commercial off-the-shelf servers. In order to mitigate the impact of straggling decoders in…

Information Theory · Computer Science 2018-08-29 Malihe Aliasgari , Jörg Kliewer , Osvaldo Simeone

In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to…

Information Theory · Computer Science 2018-12-11 Mohammed S. Elbamby , Cristina Perfecto , Mehdi Bennis , Klaus Doppler

This paper investigates the energy implications of remote rendering for Virtual Reality (VR) applications within a real 5G testbed. Remote rendering enables lightweight devices to access high-performance graphical content by offloading…

eXtended reality (XR) technologies such as virtual reality and 360{\deg} stereoscopic streaming enable the concept of the Metaverse, an immersive virtual space for collaboration and interaction. To ensure high fidelity display of immersive…

Multimedia · Computer Science 2023-01-20 Haiwei Dong , Jeannie S. A. Lee

Hundreds of millions of network cameras have been installed throughout the world. Each is capable of providing a vast amount of real-time data. Analyzing the massive data generated by these cameras requires significant computational…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-01-21 Zohar Kapach , Andrew Ulmer , Daniel Merrick , Arshad Alikhan , Yung-Hsiang Lu , Anup Mohan , Ahmed S. Kaseb , George K. Thiruvathukal

Cloud services have grown rapidly in recent years, which provide high flexibility for cloud users to fulfill their computing requirements on demand. To wisely allocate computing resources in the cloud, it is inevitably important for cloud…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-11-13 Shengwei Chen , Yanyan Shen , Yanmin Zhu

How can applications be deployed on the cloud to achieve maximum performance? This question has become significant and challenging with the availability of a wide variety of Virtual Machines (VMs) with different performance capabilities in…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-11-17 Blesson Varghese , Ozgur Akgun , Ian Miguel , Long Thai , Adam Barker

Large curved displays inside Virtual Reality environments are becoming popular for visualizing high-resolution content during analytical tasks, gaming or entertainment. Prior research showed that such displays provide a wide field of view…

Human-Computer Interaction · Computer Science 2023-10-11 A K M Amanat Ullah , William Delamare , Khalad Hasan

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

Networking and Internet Architecture · Computer Science 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

How can applications be deployed on the cloud to achieve maximum performance? This question is challenging to address with the availability of a wide variety of cloud Virtual Machines (VMs) with different performance capabilities. The…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-11-15 Blesson Varghese , Ozgur Akgun , Ian Miguel , Long Thai , Adam Barker

Virtual Reality (VR) can cause an unprecedented immersion and feeling of presence yet a lot of users experience motion sickness when moving through a virtual environment. Rollercoaster rides are popular in Virtual Reality but have to be…

Human-Computer Interaction · Computer Science 2018-11-06 Stefan Hell , Vasileios Argyriou

Cloud services have been used very widely, but configuration of the parameters, including the efficient allocation of resources, is an important objective for the system architect. The article is devoted to solving the problem of choosing…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-12-06 Evgeny Nikulchev , Evgeniy Pluzhnik , Oleg Lukyanchikov , Dmitry Biryukov , Elena Andrianova

Immersive formats such as 360{\deg} and 6DoF point cloud videos require high bandwidth and low latency, posing challenges for real-time AR/VR streaming. This work focuses on reducing bandwidth consumption and encryption/decryption delay,…

Cryptography and Security · Computer Science 2026-02-13 Mohammad Waquas Usmani , Sankalpa Timilsina , Michael Zink , Susmit Shannigrahi

In this paper, we propose a design for novel and experimental cloud computing systems. The proposed system aims at enhancing computational, communicational and annalistic capabilities of road navigation services by merging several…

Networking and Internet Architecture · Computer Science 2014-12-22 Karim Hammoudi , Nabil Ajam , Mohamed Kasraoui , Fadi Dornaika , Karan Radhakrishnan , Karthik Bandi , Qing Cai , Sai Liu

We present a benchmark suite for visual perception. The benchmark is based on more than 250K high-resolution video frames, all annotated with ground-truth data for both low-level and high-level vision tasks, including optical flow, semantic…

Computer Vision and Pattern Recognition · Computer Science 2017-09-22 Stephan R. Richter , Zeeshan Hayder , Vladlen Koltun

Recent research has focused on the effectiveness of Virtual Reality (VR) in games as a more immersive method of interaction. However, there is a lack of robust analysis of the physiological effects between VR and flatscreen (FS) gaming.…

Human-Computer Interaction · Computer Science 2024-10-28 Ritik Vatsal , Shrivatsa Mishra , Rushil Thareja , Mrinmoy Chakrabarty , Ojaswa Sharma , Jainendra Shukla