Related papers: Egocentric Network Exploration for Immersive Analy…
Motifs are thought to be some fundamental components of social face-to-face interaction temporal networks. However, the motifs previously considered are either limited to a handful of nodes and edges, or do not include triangles, which are…
Temporal graphs are structures which model relational data between entities that change over time. Due to the complex structure of data, mining statistically significant temporal subgraphs, also known as temporal motifs, is a challenging…
Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual reality applications. Previous research has shown that manipulating the eye height in egocentric virtual environments can significantly affect…
The availability and use of egocentric data are rapidly increasing due to the growing use of wearable cameras. Our aim is to study the effect (positive, neutral or negative) of egocentric images or events on an observer. Given egocentric…
Speed-control forecasting, a challenging problem in driver behavior analysis, aims to predict the future actions of a driver in controlling vehicle speed such as braking or acceleration. In this paper, we try to address this challenge…
3D occupancy perception holds a pivotal role in recent vision-centric autonomous driving systems by converting surround-view images into integrated geometric and semantic representations within dense 3D grids. Nevertheless, current models…
For efficient human-agent interaction, an agent should proactively recognize their target user and prepare for upcoming interactions. We formulate this challenging problem as the novel task of jointly forecasting a person's intent to…
With recent advances in embodied agents and AR devices, egocentric observations are readily available as input for real-world interactive online applications. However, egocentric viewpoints can only sporadically observe hands, in addition…
This paper presents an intelligent user interface model dedicated to the exploration of complex databases. This model is implemented on a 3D metaphor : a virtual museum. In this metaphor, the database elements are embodied as museum…
What will the future be? We wonder! In this survey, we explore the gap between current research in egocentric vision and the ever-anticipated future, where wearable computing, with outward facing cameras and digital overlays, is expected to…
In this abstract we describe recent [4,7] and latest work on the determination of affordances in visually perceived 3D scenes. Our method builds on the hypothesis that geometry on its own provides enough information to enable the detection…
Ego-centric data streams provide a unique opportunity to reason about joint behavior by pooling data across individuals. This is especially evident in urban environments teeming with human activities, but which suffer from incomplete and…
Modeling visual search not only offers an opportunity to predict the usability of an interface before actually testing it on real users, but also advances scientific understanding about human behavior. In this work, we first conduct a set…
We present EgoHumans, a new multi-view multi-human video benchmark to advance the state-of-the-art of egocentric human 3D pose estimation and tracking. Existing egocentric benchmarks either capture single subject or indoor-only scenarios,…
We study the task of semantic mapping - specifically, an embodied agent (a robot or an egocentric AI assistant) is given a tour of a new environment and asked to build an allocentric top-down semantic map ("what is where?") from egocentric…
Visualization plays a vital role in making sense of complex network data. Recent studies have shown the potential of using extended reality (XR) for the immersive exploration of networks. The additional depth cues offered by XR help users…
While head-mounted devices are becoming more compact, they provide egocentric views with significant self-occlusions of the device user. Hence, existing methods often fail to accurately estimate complex 3D poses from egocentric views. In…
Equipping visitors of a cultural site with a wearable device allows to easily collect information about their preferences which can be exploited to improve the fruition of cultural goods with augmented reality. Moreover, egocentric video…
This paper presents a method for future localization: to predict a set of plausible trajectories of ego-motion given a depth image. We predict paths avoiding obstacles, between objects, even paths turning around a corner into space behind…
We envision a future time when wearable cameras are worn by the masses and recording first-person point-of-view videos of everyday life. While these cameras can enable new assistive technologies and novel research challenges, they also…