Related papers: Developing an Augmented Reality-Based Game as a Su…
Math anxiety poses significant challenges for university psychology students, affecting their career choices and overall well-being. This study employs a framework based on behavioural forma mentis networks (i.e. cognitive models that map…
Fictitious play is an algorithm for computing Nash equilibria of matrix games. Recently, machine learning variants of fictitious play have been successfully applied to complicated real-world games. This paper presents a simple modification…
In recent times a number of platforms are using badge-based achievements or leaderboards to increase user involvement and participation. Due to recent advancements, there is a question of up to what extent virtual achievement systems have…
Facilitating productive mathematical argumentation, especially asking rational questions, is essential yet remains challenging for pre-service mathematics teachers (PMTs), who often have limited opportunities to apply abstract theoretical…
Large Language Models (LLMs) are increasingly used as proxy students in the development of Intelligent Tutoring Systems (ITSs) and in piloting test questions. However, to what extent these proxy students accurately emulate the behavior and…
Robotics sets have been successfully used in elementary and secondary schools in conformance with the 'learning through play' philosophy fostered by LEGO Education, while utilizing the Constructionism didactic approach. Learners discover…
Secondary school students in the United States continue to underachieve in mathematics and science. Improving teacher quality is a core component of improving student achievement. Here we report on a professional development program, the…
We provide an historical overview of how advances in technology influenced high school and university mathematical competitions in the United States and at the International Mathematical Olympiad. While students are not allowed the usage of…
Creating a study program for optimal academic completion is a complex assignment. Especially programs in the science, technology, engineering, and mathematics field are known for extended completion time as well as high drop-out rates…
The transition from secondary to higher education represents a critical point in academic trajectories, particularly in programmes with a strong emphasis on basic sciences. Across different higher education systems, introductory Mathematics…
The present paper aims to explore higher education students' spreadsheet competencies and reliability through self-assessment and real-world problem-solving practices. Digital natives alleged skills and competences allowed us to hypothesize…
Segregation is widespread in all realms of human society. Several influential studies have argued that intolerance is not a prerequisite for a segregated society, and that segregation can arise even when people generally prefer diversity.…
Mathematicians have traditionally been a select group of academics that produce high-impact ideas allowing substantial results in several fields of science. Throughout the past 35 years, undergraduates enrolling in mathematics or statistics…
Experiential learning (ExL) is the process of learning through experience or more specifically "learning through reflection on doing". In this paper, we propose a simulation of these experiences, in Augmented Reality (AR), addressing the…
Researchers have widely acknowledged the potential of control mechanisms with which end-users of recommender systems can better tailor recommendations. However, few e-learning environments so far incorporate such mechanisms, for example for…
Learning Nash equilibrium (NE) in complex zero-sum games with multi-agent reinforcement learning (MARL) can be extremely computationally expensive. Curriculum learning is an effective way to accelerate learning, but an under-explored…
Extended Reality (XR) combines dense sensing, real-time rendering, and close-range interaction, making its use in early childhood education both promising and high risk. To investigate this, we conduct a Systematization of Knowledge (SoK)…
Significant research work has been undertaken related to the game-based learning approach over the last years. However, a closer look at this work reveals that further research is needed to examine some types of game-based learning…
Equity of educational outcome and fairness of AI with respect to race have been topics of increasing importance in education. In this work, we address both with empirical evaluations of grade prediction in higher education, an important…
Existing benchmarks for evaluating mathematical reasoning in large language models (LLMs) rely primarily on competition problems, formal proofs, or artificially challenging questions -- failing to capture the nature of mathematics…