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As technology increasingly aligns with users' personal values, traditional models of usability, focused on functionality and specifically effectiveness, efficiency, and satisfaction, may not fully capture how people perceive and evaluate…

Human-Computer Interaction · Computer Science 2025-12-19 Antonios Saravanos

Design and technology practitioners are increasingly aware of the ethical impact of their work practices, desiring tools to support their ethical awareness across a range of contexts. In this paper, we report on findings from a series of…

Virtual humans (i.e., embodied conversational agents) have the potential to support college students' mental health, particularly in Science, Technology, Engineering, and Mathematics (STEM) fields where students are at a heightened risk of…

Human-Computer Interaction · Computer Science 2024-08-30 Pedro Guillermo Feijóo-García , Chase Wrenn , Alexandre Gomes de Siqueira , Rashi Ghosh , Jacob Stuart , Heng Yao , Benjamin Lok

Use of artificial intelligence (AI) in human contexts calls for ethical considerations for the design and development of AI-based systems. However, little knowledge currently exists on how to provide useful and tangible tools that could…

Computers and Society · Computer Science 2020-01-23 Ville Vakkuri , Kai-Kristian Kemell , Pekka Abrahamsson

Stigma, a recognized global barrier to effective disease management, impacts social interactions, resource access, and psychological well-being. In this study, we developed a patient-centered framework for deriving design requirements and…

Human-Computer Interaction · Computer Science 2024-03-27 Danielly de Paula , Daniel Juehling , Falk Uebernickel

Support agents that help users in their daily lives need to take into account not only the user's characteristics, but also the social situation of the user. Existing work on including social context uses some type of situation cue as an…

Human-Computer Interaction · Computer Science 2022-07-14 Ilir Kola , Catholijn M. Jonker , M. Birna van Riemsdijk

This paper focuses on the use of knowledge possessed by designers. Data collection was based on observations (by the cognitive ergonomics researcher) and simultaneous verbalisations (by the designers) in empirical studies conducted in the…

Human-Computer Interaction · Computer Science 2007-11-09 Willemien Visser

Digital mental health (DMH) tools have extensively explored personalization of interventions to users' needs and contexts. However, this personalization often targets what support is provided, not how it is experienced. Even well-matched…

Human-Computer Interaction · Computer Science 2026-05-12 Ananya Bhattacharjee , Michael Liut , Matthew Jörke , Diyi Yang , Emma Brunskill

This paper provides a broad, multi-disciplinary overview of key insights, persistent gaps, and future paths in youth digital well-being research from the perspectives of researchers who are conducting this work.

Human-Computer Interaction · Computer Science 2024-09-17 Katie Davis , Morgan Anderson , Chia-chen Yang , Sophia Choukas-Bradley , Beth T. Bell , Petr Slovak

This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context. We explore what is known about…

Human-Computer Interaction · Computer Science 2018-10-29 Adam Trowbridge , Filipo Sharevski , Jessica Westbrook

Perceived discrimination is common and consequential. Yet, little support is available to ease handling of these experiences. Addressing this gap, we report on a need-finding study to guide us in identifying relevant technologies and their…

Human-Computer Interaction · Computer Science 2021-11-29 Yasaman S. Sefidgar , Paula S. Nurius , Amanda Baughan , Lisa A. Elkin , Anind K. Dey , Eve Riskin , Jennifer Mankoff , Margaret E. Morris

As the workforce settles into flexible work arrangements, researchers have focused on the collaborative and psychological consequences of the shift. While nearly a fifth of the world's population is estimated to be neurodivergent, the…

Computers and Society · Computer Science 2023-10-03 Maylis Saigot

Motivation and autonomy are fundamental concepts in Human-Computer Interaction (HCI), yet in User Experience (UX) research they have remained surprisingly peripheral. We draw on Self-Determination Theory (SDT) to analyse autonomous and…

Human-Computer Interaction · Computer Science 2024-10-18 Daniel Bennett , Elisa Mekler

The integration of Artificial Intelligence in the development of computer systems presents a new challenge: make intelligent systems explainable to humans. This is especially vital in the field of health and well-being, where transparency…

Affective computing has made significant strides in emotion recognition and generation, yet current approaches mainly focus on short-term pattern recognition and lack a comprehensive framework to guide affective agents toward long-term…

Human-Computer Interaction · Computer Science 2025-02-26 Bin Yin , Chong-Yi Liu , Liya Fu , Jinkun Zhang

Unaccompanied migrant youth, fleeing to a new country without their parents, are exposed to mental health risks. Resilience interventions mitigate such risks, but access can be hindered by systemic and personal barriers. While much work has…

Human-Computer Interaction · Computer Science 2020-03-11 Franziska Tachtler , Toni Michel , Petr Slovák , Geraldine Fitzpatrick

This paper explores the growing presence of emotionally responsive artificial intelligence through a critical and interdisciplinary lens. Bringing together the voices of early-career researchers from multiple fields, it explores how AI…

Active aging technologies are increasingly designed to support an active lifestyle. However, the way in which they are designed can raise different barriers to acceptance of and use by older adults. Their designers can adopt a negative…

Human-Computer Interaction · Computer Science 2021-05-13 Mladjan Jovanovic , Antonella De Angeli , Andrew McNeill , Lynne Coventry

This paper explores how artificial intelligence (AI) technology can contribute to achieve progress on good health and well-being, one of the United Nations' 17 Sustainable Development Goals. It is estimated that one in ten of the global…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Ruitao Xie , Connor Qiu , Guoping Qiu

The advent of technology-enhanced interventions has significantly transformed mental health services, offering new opportunities for delivering psychotherapy, particularly in remote settings. This paper reports on a pilot study exploring…

Human-Computer Interaction · Computer Science 2024-09-13 Jiashuo Cao , Wujie Gao , Yun Suen Pai , Simon Hoermann , Chen Li , Nilufar Baghaei , Mark Billinghurst