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Generating and editing dynamic 3D head avatars are crucial tasks in virtual reality and film production. However, existing methods often suffer from facial distortions, inaccurate head movements, and limited fine-grained editing…

Graphics · Computer Science 2024-11-26 Yangyang Qian , Yuan Sun , Yu Guo

Recently audio-driven talking face video generation has attracted considerable attention. However, very few researches address the issue of emotional editing of these talking face videos with continuously controllable expressions, which is…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zhiyao Sun , Yu-Hui Wen , Tian Lv , Yanan Sun , Ziyang Zhang , Yaoyuan Wang , Yong-Jin Liu

With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Chuanyu Pan , Guowei Yang , Taijiang Mu , Yu-Kun Lai

Leveraging Stable Diffusion for the generation of personalized portraits has emerged as a powerful and noteworthy tool, enabling users to create high-fidelity, custom character avatars based on their specific prompts. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Siying Cui , Jia Guo , Xiang An , Jiankang Deng , Yongle Zhao , Xinyu Wei , Ziyong Feng

Talking face generation is a novel and challenging generation task, aiming at synthesizing a vivid speaking-face video given a specific audio. To fulfill emotion-controllable talking face generation, current methods need to overcome two…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Ziqi Zhang , Cheng Deng

Audio-driven facial reenactment is a crucial technique that has a range of applications in film-making, virtual avatars and video conferences. Existing works either employ explicit intermediate face representations (e.g., 2D facial…

Computer Vision and Pattern Recognition · Computer Science 2023-06-14 Ricong Huang , Peiwen Lai , Yipeng Qin , Guanbin Li

In this work, we introduce the first autoregressive framework for real-time, audio-driven portrait animation, a.k.a, talking head. Beyond the challenge of lengthy animation times, a critical challenge in realistic talking head generation…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Dingcheng Zhen , Shunshun Yin , Shiyang Qin , Hou Yi , Ziwei Zhang , Siyuan Liu , Gan Qi , Ming Tao

Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Yue Gao , Yuan Zhou , Jinglu Wang , Xiao Li , Xiang Ming , Yan Lu

We present a novel end-to-end identity-agnostic face reenactment system, MaskRenderer, that can generate realistic, high fidelity frames in real-time. Although recent face reenactment works have shown promising results, there are still…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Tina Behrouzi , Atefeh Shahroudnejad , Payam Mousavi

In recent years, there has been significant progress in 2D generative face models fueled by applications such as animation, synthetic data generation, and digital avatars. However, due to the absence of 3D information, these 2D models often…

Computer Vision and Pattern Recognition · Computer Science 2023-10-30 Aashish Rai , Hiresh Gupta , Ayush Pandey , Francisco Vicente Carrasco , Shingo Jason Takagi , Amaury Aubel , Daeil Kim , Aayush Prakash , Fernando de la Torre

Previous animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Yue Wu , Sicheng Xu , Jianfeng Xiang , Fangyun Wei , Qifeng Chen , Jiaolong Yang , Xin Tong

Creating controllable 3D human portraits from casual smartphone videos is highly desirable due to their immense value in AR/VR applications. The recent development of 3D Gaussian Splatting (3DGS) has shown improvements in rendering quality…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Alfredo Rivero , ShahRukh Athar , Zhixin Shu , Dimitris Samaras

Recently, text-guided digital portrait editing has attracted more and more attentions. However, existing methods still struggle to maintain consistency across time, expression, and view or require specific data prerequisites. To solve these…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Haiyao Xiao , Chenglai Zhong , Xuan Gao , Yudong Guo , Juyong Zhang

We propose an approach to generate images of people given a desired appearance and pose. Disentangled representations of pose and appearance are necessary to handle the compound variability in the resulting generated images. Hence, we…

Computer Vision and Pattern Recognition · Computer Science 2021-04-27 Mengyao Zhai , Ruizhi Deng , Jiacheng Chen , Lei Chen , Zhiwei Deng , Greg Mori

Speech-driven 3D facial animation has been widely explored, with applications in gaming, character animation, virtual reality, and telepresence systems. State-of-the-art methods deform the face topology of the target actor to sync the input…

Computer Vision and Pattern Recognition · Computer Science 2023-01-03 Balamurugan Thambiraja , Ikhsanul Habibie , Sadegh Aliakbarian , Darren Cosker , Christian Theobalt , Justus Thies

Neural rendering techniques promise efficient photo-realistic image synthesis while at the same time providing rich control over scene parameters by learning the physical image formation process. While several supervised methods have been…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Hassan Abu Alhaija , Siva Karthik Mustikovela , Justus Thies , Varun Jampani , Matthias Nießner , Andreas Geiger , Carsten Rother

Person image synthesis with controllable body poses and appearances is an essential task owing to the practical needs in the context of virtual try-on, image editing and video production. However, existing methods face significant…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Enbo Huang , Yuan Zhang , Faliang Huang , Guangyu Zhang , Yang Liu

Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a…

Computer Vision and Pattern Recognition · Computer Science 2020-03-06 Ran Yi , Zipeng Ye , Juyong Zhang , Hujun Bao , Yong-Jin Liu

Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Shengqu Cai , Duygu Ceylan , Matheus Gadelha , Chun-Hao Paul Huang , Tuanfeng Yang Wang , Gordon Wetzstein

We present an interactive approach to synthesizing realistic variations in facial hair in images, ranging from subtle edits to existing hair to the addition of complex and challenging hair in images of clean-shaven subjects. To circumvent…

Computer Vision and Pattern Recognition · Computer Science 2020-04-16 Kyle Olszewski , Duygu Ceylan , Jun Xing , Jose Echevarria , Zhili Chen , Weikai Chen , Hao Li