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Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games (that can be seen as a refinement of the well-studied mean-payoff games) are the variant where the payoff of a play is computed as the…

Computer Science and Game Theory · Computer Science 2015-07-15 Thomas Brihaye , Gilles Geeraerts , Axel Haddad , Benjamin Monmege

Using semi-tensor product of matrices, the structures of several kinds of symmetric games are investigated via the linear representation of symmetric group in the structure vector of games as its representation space. First of all, the…

Computer Science and Game Theory · Computer Science 2017-03-09 Daizhan Cheng , Ting Liu

A recurring problem in game semantics is to enforce uniformity in strategies. Informally, a strategy is uniform when the Player's behaviour does not depend on the particular indexing of moves chosen by the Opponent. In game semantics,…

Logic in Computer Science · Computer Science 2023-06-22 Hugo Paquet

We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about the history of a play, namely, on the past sequence of…

Logic in Computer Science · Computer Science 2015-07-01 Krishnendu Chatterjee , Laurent Doyen , Thomas A. Henzinger , <br> Jean-Francois Raskin

We prove the existence and computability of optimal strategies in weighted limit games, zero-sum infinite-duration games with a B\"uchi-style winning condition requiring to produce infinitely many play prefixes that satisfy a given regular…

Computer Science and Game Theory · Computer Science 2020-09-25 Aniello Murano , Sasha Rubin , Martin Zimmermann

We propose a novel algorithm for the solution of mean-payoff games that merges together two seemingly unrelated concepts introduced in the context of parity games, small progress measures and quasi dominions. We show that the integration of…

Logic in Computer Science · Computer Science 2019-07-16 Massimo Benerecetti , Daniele Dell'Erba , Fabio Mogavero

We investigate uniformity properties of strategies. These properties involve sets of plays in order to express useful constraints on strategies that are not \mu-calculus definable. Typically, we can state that a strategy is…

Computer Science and Game Theory · Computer Science 2013-03-05 Bastien Maubert , Sophie Pinchinat , Laura Bozzelli

We define a game semantics for second order classical arithmetic PA2 (with quantifiers over predicates on integers and full comprehension axiom). Our semantics is effective: moves are described by a finite amount of information and whenever…

Logic in Computer Science · Computer Science 2016-10-28 Stefano Berardi

We consider a class of nonlocal games that are related to binary constraint systems (BCSs) in a manner similar to the games implicit in the work of Mermin [N.D. Mermin, "Simple unified form for the major no-hidden-variables theorems," Phys.…

Quantum Physics · Physics 2013-10-17 Richard Cleve , Rajat Mittal

We study the status of preservation theorems such as the {\L}o\'s-Tarski theorem and the homomorphism preservation theorem in the context of semiring semantics. Semiring semantics has its origins in the provenance analysis of database…

Logic in Computer Science · Computer Science 2026-05-12 Sophie Brinke , Anuj Dawar , Erich Grädel , Benedikt Pago

We prove the existence and computability of optimal strategies in weighted limit games, zero-sum infinite-duration games with a B\"uchi-style winning condition requiring to produce infinitely many play prefixes that satisfy a given regular…

Computer Science and Game Theory · Computer Science 2020-09-08 Aniello Murano , Sasha Rubin , Martin Zimmermann

When facing a heavily-favored opponent, an underdog must be willing to assume greater-than-average risk. In statistical language, one would say that an underdog must be willing to adopt a strategy whose outcome has a larger-than-average…

Physics and Society · Physics 2011-11-04 Brian Skinner

The problem of computing the smallest fixed point of an order-preserving map arises in the study of zero-sum positive stochastic games. It also arises in static analysis of programs by abstract interpretation. In this context, the discount…

Optimization and Control · Mathematics 2014-02-04 Assalé Adjé , Stéphane Gaubert , Eric Goubault

In the paper we apply some of the results from the theory of ball spaces in the semimetric spaces. This allowed us to obtain some fixed point theorems which we believe to be unknown to this day. We also show the limitations of the ball…

General Topology · Mathematics 2026-03-23 Piotr Nowakowski , Filip Turoboś

Topological fixpoint logics are a family of logics that admits topological models and where the fixpoint operators are defined with respect to the topological interpretations. Here we consider a topological fixpoint logic for relational…

Logic in Computer Science · Computer Science 2016-09-15 Nick Bezhanishvili , Clemens Kupke

In two-player finite-state stochastic games of partial observation on graphs, in every state of the graph, the players simultaneously choose an action, and their joint actions determine a probability distribution over the successor states.…

Computer Science and Game Theory · Computer Science 2011-07-13 Krishnendu Chatterjee , Laurent Doyen

Petri games are a multi-player game model for the synthesis problem in distributed systems, i.e., the automatic generation of local controllers. The model represents causal memory of the players, which are tokens on a Petri net and divided…

Computer Science and Game Theory · Computer Science 2021-03-19 Manuel Gieseking , Nick Würdemann

We present novel semiring semantics for abstract reduction systems (ARSs). More precisely, we provide a weighted version of ARSs, where the reduction steps induce weights from a semiring. Inspired by provenance analysis in database theory…

Logic in Computer Science · Computer Science 2025-05-14 Emma Ahrens , Jan-Christoph Kassing , Jürgen Giesl , Joost-Pieter Katoen

We show how solutions to many recursive arena equations can be computed in a natural way by allowing loops in arenas. We then equip arenas with winning functions and total winning strategies. We present two natural winning conditions…

Logic in Computer Science · Computer Science 2010-01-06 Pierre Clairambault

We consider zero-sum stochastic games with perfect information and finitely many states and actions. The payoff is computed by a function which associates to each infinite sequence of states and actions a real number. We prove that if the…

Computer Science and Game Theory · Computer Science 2022-03-29 Hugo Gimbert , Edon Kelmendi