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We introduce a formal notion of masking fault-tolerance between probabilistic transition systems using stochastic games. These games are inspired in bisimulation games, but they also take into account the possible faulty behavior of…

Logic in Computer Science · Computer Science 2023-09-15 Pablo F. Castro , Pedro R. D'Argenio , Ramiro Demasi , Luciano Putruele

We introduce string diagrams as a formal mathematical, graphical language to represent, compose, program and reason about games. The language is well established in quantum physics, quantum computing and quantum linguistic with the…

Computer Science and Game Theory · Computer Science 2016-04-21 Jules Hedges , Evguenia Shprits , Viktor Winschel , Philipp Zahn

This paper gives a critical account of the minority game literature. The minority game is a simple congestion game: players need to choose between two options, and those who have selected the option chosen by the minority win. The learning…

General Finance · Quantitative Finance 2008-12-02 Willemien Kets

Escalation is the fact that in a game (for instance an auction), the agents play forever. It is not necessary to consider complex examples to establish its rationality. In particular, the $0,1$-game is an extremely simple infinite game in…

Computer Science and Game Theory · Computer Science 2013-06-11 Pierre Lescanne

Several variations of hat guessing games have been popularly discussed in recreational mathematics. In a typical hat guessing game, after initially coordinating a strategy, each of $n$ players is assigned a hat from a given color set.…

Combinatorics · Mathematics 2011-01-20 Tengyu Ma , Xiaoming Sun , Huacheng Yu

This paper presents the main features of a system that aims to transform regular expressions into shorter equivalent expressions. The system is also capable of computing other operations useful for simplification, such as checking the…

Symbolic Computation · Computer Science 2023-07-14 Baudouin Le Charlier

In this paper we will discuss scoring play games. We will give the basic definitions for scoring play games, and show that they form a well defined set, with clear and distinct outcome classes under these definitions. We will also show that…

Combinatorics · Mathematics 2012-11-08 Fraser Stewart

Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as games on which proofs induce strategies. We are specifically…

Logic in Computer Science · Computer Science 2015-05-18 Samuel Mimram

We introduce two new model comparison games that characterize separability by first-order formulas with generalized quantifiers. One is built on the Ehrenfeucht-Fra\"iss\'e game and the other is a formula-size game.

Logic · Mathematics 2026-05-21 Antti Kuusisto , Miguel Moreno , Matias Selin

We prove that finding an epsilon-Nash equilibrium in a succinctly representable game with many players is PPAD-hard for constant epsilon. Our proof uses succinct games, i.e. games whose payoff function is represented by a circuit. Our…

Computer Science and Game Theory · Computer Science 2014-05-20 Aviad Rubinstein

Recent research has applied modal substitution calculus (MSC) and its variants to characterize various computational frameworks such as graph neural networks (GNNs) and distributed computing systems. For example, it has been shown that the…

Logic in Computer Science · Computer Science 2025-12-12 Veeti Ahvonen , Reijo Jaakkola , Antti Kuusisto

We show that for any $\epsilon>0$, as the number of agents gets large, the share of games that admit a pure $\epsilon$-equilibrium converges to 1. Our result holds even for pure $\epsilon$-equilibrium in which all agents, except for at most…

Theoretical Economics · Economics 2025-05-28 Bary S. R. Pradelski , Bassel Tarbush

Logics of non-sense allow a third truth value to express propositions that are \emph{nonsense}. These logics are ideal formalisms to understand how errors are handled in programs and how they propagate throughout the programs once they…

Logic in Computer Science · Computer Science 2020-09-24 Can Başkent

The sequential equilibrium is a standard solution concept for extensive-form games with imperfect information that includes an explicit representation of the players' beliefs. An assessment consisting of a strategy and a belief is a…

Computer Science and Game Theory · Computer Science 2024-02-08 Moritz Graf , Thorsten Engesser , Bernhard Nebel

The concept of dimension in simple games was introduced as a measure of the remoteness of a given game from a weighted game. Taylor and Zwicker (1993) demonstrated that the dimension of a simple game can grow exponentially in the number of…

Computer Science and Game Theory · Computer Science 2016-05-18 Liam O'Dwyer , Arkadii Slinko

We investigate the properties of formal languages expressible in terms of formulas over quantifier-free theories of word equations, arithmetic over length constraints, and language membership predicates for the classes of regular, visibly…

Formal Languages and Automata Theory · Computer Science 2022-05-03 Joel D. Day , Vijay Ganesh , Nathan Grewal , Florin Manea

We investigate uniformity properties of strategies. These properties involve sets of plays in order to express useful constraints on strategies that are not \mu-calculus definable. Typically, we can state that a strategy is…

Computer Science and Game Theory · Computer Science 2013-03-05 Bastien Maubert , Sophie Pinchinat , Laura Bozzelli

We consider mean field games with discrete state spaces (called discrete mean field games in the following) and we analyze these games in continuous and discrete time, over finite as well as infinite time horizons. We prove the existence of…

Optimization and Control · Mathematics 2019-09-04 Josu Doncel , Nicolas Gast , Bruno Gaujal

Using semi-tensor product of matrices, the structures of several kinds of symmetric games are investigated via the linear representation of symmetric group in the structure vector of games as its representation space. First of all, the…

Computer Science and Game Theory · Computer Science 2017-03-09 Daizhan Cheng , Ting Liu

Given a family of graphs $\mathcal{F}$, we define the $\mathcal{F}$-saturation game as follows. Two players alternate adding edges to an initially empty graph on $n$ vertices, with the only constraint being that neither player can add an…

Combinatorics · Mathematics 2022-08-26 Sean English , Tomáš Masařík , Grace McCourt , Erin Meger , Michael S. Ross , Sam Spiro
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