Related papers: Subquadratic Algorithms for Some \textsc{3Sum}-Har…
Given a set of $n$ points $S$ in the plane, a triangulation $T$ of $S$ is a maximal set of non-crossing segments with endpoints in $S$. We present an algorithm that computes the number of triangulations on a given set of $n$ points in time…
Suppose we are given a pair of points $s, t$ and a set $S$ of $n$ geometric objects in the plane, called obstacles. We show that in polynomial time one can construct an auxiliary (multi-)graph $G$ with vertex set $S$ and every edge labeled…
Given two polygonal curves in the plane, there are many ways to define a notion of similarity between them. One popular measure is the Fr\'echet distance. Since it was proposed by Alt and Godau in 1992, many variants and extensions have…
Motivated by the desire to cope with data imprecision, we study methods for taking advantage of preliminary information about point sets in order to speed up the computation of certain structures associated with them. In particular, we…
We construct near optimal linear decision trees for a variety of decision problems in combinatorics and discrete geometry. For example, for any constant $k$, we construct linear decision trees that solve the $k$-SUM problem on $n$ elements…
Let $P$ be a set of $n$ points in the plane. A crossing-free structure on $P$ is a plane graph with vertex set $P$. Examples of crossing-free structures include triangulations of $P$, spanning cycles of $P$, also known as polygonalizations…
We present a general technique, based on parametric search with some twist, for solving a variety of optimization problems on a set of semi-algebraic geometric objects of constant complexity. The common feature of these problems is that…
In the first paper (part I) of this series of two, we introduce four novel definitions of the ODT problems: three for size-constrained trees and one for depth-constrained trees. These definitions are stated unambiguously through executable…
This paper presents a parallel solution based on the coarse-grained multicomputer (CGM) model using the four-splitting technique to solve the optimal binary search tree problem. The well-known sequential algorithm of Knuth solves this…
We devise a polynomial-time approximation scheme for the classical geometric problem of finding an approximate short path amid weighted regions. In this problem, a triangulated region P comprising of n vertices, a positive weight associated…
In our implementation of geometric resolution, the most costly operation is subsumption testing (or matching): One has to decide for a three-valued, geometric formula, if this formula is false in a given interpretation. The formula contains…
In the problem of semialgebraic range searching, we are to preprocess a set of points in $\mathbb{R}^D$ such that the subset of points inside a semialgebraic region described by $O(1)$ polynomial inequalities of degree $\Delta$ can be found…
The study of extremal problems on triangle areas was initiated in a series of papers by Erd\H{o}s and Purdy in the early 1970s. In this paper we present new results on such problems, concerning the number of triangles of the same area that…
Arrival of multicore systems has enforced a new scenario in computing, the parallel and distributed algorithms are fast replacing the older sequential algorithms, with many challenges of these techniques. The distributed algorithms provide…
We show how to compute for $n$-vertex planar graphs in $O(n^{11/6}{\rm polylog}(n))$ expected time the diameter and the sum of the pairwise distances. The algorithms work for directed graphs with real weights and no negative cycles. In…
This paper attacks the following problem. We are given a large number $N$ of rectangles in the plane, each with horizontal and vertical sides, and also a number $r<N$. The given list of $N$ rectangles may contain duplicates. The problem is…
We propose HAMSI (Hessian Approximated Multiple Subsets Iteration), which is a provably convergent, second order incremental algorithm for solving large-scale partially separable optimization problems. The algorithm is based on a local…
The polygon retrieval problem on points is the problem of preprocessing a set of $n$ points on the plane, so that given a polygon query, the subset of points lying inside it can be reported efficiently. It is of great interest in areas such…
We develop data structures for intersection queries in four dimensions that involve segments, triangles and tetrahedra. Specifically, we study three main problems: (i) Preprocess a set of $n$ tetrahedra in $\reals^4$ into a data structure…
We consider two kinds of problems: the computation of polynomial and rational solutions of linear recurrences with coefficients that are polynomials with integer coefficients; indefinite and definite summation of sequences that are…