Related papers: Subquadratic Algorithms for Some \textsc{3Sum}-Har…
We present subquadratic algorithms, in the algebraic decision-tree model of computation, for detecting whether there exists a triple of points, belonging to three respective sets $A$, $B$, and $C$ of points in the plane, that satisfy a…
The 3SUM problem asks if an input $n$-set of real numbers contains a triple whose sum is zero. We consider the 3POL problem, a natural generalization of 3SUM where we replace the sum function by a constant-degree polynomial in three…
The 3SUM problem is to decide, given a set of $n$ real numbers, whether any three sum to zero. It is widely conjectured that a trivial $O(n^2)$-time algorithm is optimal and over the years the consequences of this conjecture have been…
More than 25 years ago Chazelle~\emph{et al.} (FOCS 1991) studied the following question: Is it possible to cut any set of $n$ lines in ${\Bbb R}^3$ into a subquadratic number of fragments such that the resulting fragments admit a depth…
We consider several problems that involve lines in three dimensions, and present improved algorithms for solving them. The problems include (i) ray shooting amid triangles in $R^3$, (ii) reporting intersections between query lines…
Polynomial partitioning techniques have recently led to improved geometric data structures for a variety of fundamental problems related to semialgebraic range searching and intersection searching in 3D and higher dimensions (e.g., see…
This paper studies the problem of enumerating all maximal collinear subsets of size at least three in a given set of $n$ points. An algorithm for this problem, besides solving degeneracy testing and the exact fitting problem, can also help…
The classical 3SUM conjecture states that the class of 3SUM-hard problems does not admit a truly subquadratic $O(n^{2-\delta})$-time algorithm, where $\delta >0$, in classical computing. The geometric 3SUM-hard problems have widely been…
We revisit Hopcroft's problem and related fundamental problems about geometric range searching. Given $n$ points and $n$ lines in the plane, we show how to count the number of point-line incidence pairs or the number of point-above-line…
We study a broad class of algorithmic problems with an "additive flavor" such as computing sumsets, 3SUM, Subset Sum and geometric pattern matching. Our starting point is that these problems can often be solved efficiently for integers,…
In this paper, we propose new techniques for solving geometric optimization problems involving interpoint distances of a point set in the plane. Given a set $P$ of $n$ points in the plane and an integer $1 \leq k \leq \binom{n}{2}$, the…
In this paper, we study the many-to-many matching problem on planar point sets with integer coordinates: Given two disjoint sets $R,B \subset [\Delta]^2$ with $|R|+|B|=n$, the goal is to select a set of edges between $R$ and $B$ so that…
We study quantum algorithms for problems in computational geometry, such as POINT-ON-3-LINES problem. In this problem, we are given a set of lines and we are asked to find a point that lies on at least $3$ of these lines. POINT-ON-3-LINES…
We introduce space-efficient plane-sweep algorithms for basic planar geometric problems. It is assumed that the input is in a read-only array of $n$ items and that the available workspace is $\Theta(s)$ bits, where $\lg n \leq s \leq n…
Computing the diameter of the intersection graphs of objects is a basic problem in computational geometry. Previous works showed that the complexity of computing the diameter mainly depends on the object types: for unit disks and squares in…
Recent research on computing the diameter of geometric intersection graphs has made significant strides, primarily focusing on the 2D case where truly subquadratic-time algorithms were given for simple objects such as unit-disks and…
The (unweighted) point-separation problem asks, given a pair of points $s$ and $t$ in the plane, and a set of candidate geometric objects, for the minimum-size subset of objects whose union blocks all paths from $s$ to $t$. Recent work has…
We present a collection of new results on problems related to 3SUM, including: 1. The first truly subquadratic algorithm for $\ \ \ \ \ $ 1a. computing the (min,+) convolution for monotone increasing sequences with integer values bounded by…
Given a set of $n$ real numbers, the 3SUM problem is to decide whether there are three of them that sum to zero. Until a recent breakthrough by Gr{\o}nlund and Pettie [FOCS'14], a simple $\Theta(n^2)$-time deterministic algorithm for this…
We reexamine fundamental problems from computational geometry in the word RAM model, where input coordinates are integers that fit in a machine word. We develop a new algorithm for offline point location, a two-dimensional analog of sorting…