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Large Language Models (LLMs) are powerful tools, capable of leveraging their training on natural language to write stories, generate code, and answer questions. But can they generate functional video game levels? Game levels, with their…

Artificial Intelligence · Computer Science 2023-06-02 Graham Todd , Sam Earle , Muhammad Umair Nasir , Michael Cerny Green , Julian Togelius

We study life over the course of video game history as represented by their mechanics. While there have been some variations depending on genre or "character type", we find that most games converge to a similar representation. We also…

Human-Computer Interaction · Computer Science 2023-09-27 Hiroki Sato , Tanner Lund , Takahide Yoshida , Atsushi Masumori

Developmental Graph Cellular Automata (DGCA) are a novel model for morphogenesis, capable of growing directed graphs from single-node seeds. In this paper, we show that DGCAs can be trained to grow reservoirs. Reservoirs are grown with two…

Neural and Evolutionary Computing · Computer Science 2025-12-11 Matias Barandiaran , James Stovold

The automated generation of 3D human heads has been an intriguing and challenging task for computer vision researchers. Prevailing methods synthesize realistic avatars but with limited control over the diversity and quality of rendered…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Debayan Deb , Suvidha Tripathi , Pranit Puri

The convolutional neural networks (CNNs) have proven to be a powerful tool for discriminative learning. Recently researchers have also started to show interest in the generative aspects of CNNs in order to gain a deeper understanding of…

Computer Vision and Pattern Recognition · Computer Science 2015-04-10 Jifeng Dai , Yang Lu , Ying-Nian Wu

Quantum computation based on quantum cellular automata (QCA) can greatly reduce the control and precision necessary for experimental implementations of quantum information processing. A QCA system consists of a few species of qubits in…

Quantum Physics · Physics 2009-11-10 Yaakov S. Weinstein , C. Stephen Hellberg

Techniques for procedural content generation via machine learning (PCGML) have been shown to be useful for generating novel game content. While used primarily for producing new content in the style of the game domain used for training,…

Machine Learning · Computer Science 2020-09-15 Anurag Sarkar , Adam Summerville , Sam Snodgrass , Gerard Bentley , Joseph Osborn

Quality-Diversity algorithms search for large collections of diverse and high-performing solutions, rather than just for a single solution like typical optimisation methods. They are specially adapted for multi-modal problems that can be…

Neural and Evolutionary Computing · Computer Science 2021-05-04 Leo Cazenille

We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content. Initially, we analysed the levels and extracted several topological features. Then, for each level, we extracted a set of images…

Machine Learning · Computer Science 2026-04-16 Edoardo Giacomello , Pier Luca Lanzi , Daniele Loiacono

Multiple-choice cloze questions are commonly used to assess linguistic proficiency and comprehension. However, generating high-quality distractors remains challenging, as existing methods often lack adaptability and control over difficulty…

Computation and Language · Computer Science 2026-05-20 Seokhoon Kang , Yejin Jeon , Seonjeong Hwang , Gary Geunbae Lee

Diagnosis of hematological malignancies depends on accurate identification of white blood cells in peripheral blood smears. Deep learning techniques are emerging as a viable solution to scale and optimize this process by automatic cell…

Computer Vision and Pattern Recognition · Computer Science 2024-08-01 Michael Deutges , Ario Sadafi , Nassir Navab , Carsten Marr

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

Artificial Intelligence · Computer Science 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

Comparing different neural network representations and determining how representations evolve over time remain challenging open questions in our understanding of the function of neural networks. Comparing representations in neural networks…

Machine Learning · Statistics 2018-10-25 Ari S. Morcos , Maithra Raghu , Samy Bengio

Colorization is an ambiguous problem, with multiple viable colorizations for a single grey-level image. However, previous methods only produce the single most probable colorization. Our goal is to model the diversity intrinsic to the…

Computer Vision and Pattern Recognition · Computer Science 2017-04-28 Aditya Deshpande , Jiajun Lu , Mao-Chuang Yeh , Min Jin Chong , David Forsyth

One of the most promising developments in computer vision in recent years is the use of generative neural networks for functionality condition-based 3D design reconstruction and generation. Here, neural networks learn dependencies between…

Machine Learning · Computer Science 2023-11-08 Christoph Petroll , Sebastian Eilermann , Philipp Hoefer , Oliver Niggemann

There has been exciting progress in generating images from natural language or layout conditions. However, these methods struggle to faithfully reproduce complex scenes due to the insufficient modeling of multiple objects and their…

Computer Vision and Pattern Recognition · Computer Science 2024-10-02 Yunnan Wang , Ziqiang Li , Zequn Zhang , Wenyao Zhang , Baao Xie , Xihui Liu , Wenjun Zeng , Xin Jin

Creating multiple-choice questions to assess reading comprehension of a given article involves generating question-answer pairs (QAPs) and adequate distractors. We present two methods to tackle the challenge of QAP generations: (1) A…

Computation and Language · Computer Science 2023-03-28 Cheng Zhang

We propose a lifelong learning architecture, the Neural Computer Agent (NCA), where a Reinforcement Learning agent is paired with a predictive model of the environment learned by a Differentiable Neural Computer (DNC). The agent and DNC…

Machine Learning · Computer Science 2019-06-19 Adeel Mufti , Svetlin Penkov , Subramanian Ramamoorthy

Procedural Content Generation for 3D game levels faces challenges in balancing spatial coherence, navigational functionality, and adaptable gameplay progression across multi-floor environments. This paper introduces a novel framework for…

Artificial Intelligence · Computer Science 2025-08-27 Kaijie Xu , Clark Verbrugge

Rather than obtaining a single good solution for a given optimization problem, users often seek alternative design choices, because the best-found solution may perform poorly with respect to additional objectives or constraints that are…

Neural and Evolutionary Computing · Computer Science 2025-08-06 Maria Laura Santoni , Christoph Dürr , Carola Doerr , Mike Preuss , Elena Raponi