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We study the problem of generating arbitrarily large environments to improve the throughput of multi-robot systems. Prior work proposes Quality Diversity (QD) algorithms as an effective method for optimizing the environments of automated…

Robotics · Computer Science 2023-10-31 Yulun Zhang , Matthew C. Fontaine , Varun Bhatt , Stefanos Nikolaidis , Jiaoyang Li

Several works have demonstrated the use of variational autoencoders (VAEs) for generating levels in the style of existing games and blending levels across different games. Further, quality-diversity (QD) algorithms have also become popular…

Machine Learning · Computer Science 2021-07-23 Anurag Sarkar , Seth Cooper

Biological systems exhibit remarkable morphogenetic plasticity, where a single genome can encode various specialized cellular structures triggered by local chemical signals. In the domain of Deep Learning, Differentiable Neural Cellular…

Neural and Evolutionary Computing · Computer Science 2025-12-10 Ali Sakour

Cellular Automata (CA) have long been foundational in simulating dynamical systems computationally. With recent innovations, this model class has been brought into the realm of deep learning by parameterizing the CA's update rule using an…

Neural and Evolutionary Computing · Computer Science 2023-11-29 Magnus Petersen

Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…

Artificial Intelligence · Computer Science 2022-08-26 Ahmed Khalifa , Michael Cerny Green , Julian Togelius

Neural Cellular Automata (NCA) have proven to be effective in a variety of fields, with numerous biologically inspired applications. One of the fields, in which NCAs perform well is the generation of textures, modelling global patterns from…

Neural and Evolutionary Computing · Computer Science 2025-11-25 Mirela-Magdalena Catrina , Ioana Cristina Plajer , Alexandra Baicoianu

This paper presents a novel generative model, Collaborative Competitive Agents (CCA), which leverages the capabilities of multiple Large Language Models (LLMs) based agents to execute complex tasks. Drawing inspiration from Generative…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Tiankai Hang , Shuyang Gu , Dong Chen , Xin Geng , Baining Guo

Prior research has shown variational autoencoders (VAEs) to be useful for generating and blending game levels by learning latent representations of existing level data. We build on such models by exploring the level design affordances and…

Machine Learning · Computer Science 2020-10-16 Anurag Sarkar , Zhihan Yang , Seth Cooper

Neural Cellular Automata (NCAs) are bio-inspired dynamical systems in which identical cells iteratively apply a learned local update rule to self-organize into complex patterns, exhibiting regeneration, robustness, and spontaneous dynamics.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Ehsan Pajouheshgar , Yitao Xu , Ali Abbasi , Alexander Mordvintsev , Wenzel Jakob , Sabine Süsstrunk

We study the problem of example-based procedural texture synthesis using highly compact models. Given a sample image, we use differentiable programming to train a generative process, parameterised by a recurrent Neural Cellular Automata…

Machine Learning · Computer Science 2021-11-29 Alexander Mordvintsev , Eyvind Niklasson

Neural Cellular Automata (NCA) have shown a remarkable ability to learn the required rules to "grow" images, classify morphologies, segment images, as well as to do general computation such as path-finding. We believe the inductive prior…

Artificial Intelligence · Computer Science 2021-05-18 Alexander Mordvintsev , Eyvind Niklasson , Ettore Randazzo

Existing methods of level generation using latent variable models such as VAEs and GANs do so in segments and produce the final level by stitching these separately generated segments together. In this paper, we build on these methods by…

Machine Learning · Computer Science 2020-07-20 Anurag Sarkar , Seth Cooper

This paper introduces Differentiable Logic Cellular Automata (DiffLogic CA), a novel combination of Neural Cellular Automata (NCA) and Differentiable Logic Gates Networks (DLGNs). The fundamental computation units of the model are…

Artificial Intelligence · Computer Science 2025-06-06 Pietro Miotti , Eyvind Niklasson , Ettore Randazzo , Alexander Mordvintsev

In this paper, we propose a novel approach to generate images (or other artworks) by using neural cellular automatas (NCAs). Rather than training NCAs based on single images one by one, we combined the idea with variational autoencoders…

Artificial Intelligence · Computer Science 2020-11-10 Mingxiang Chen , Zhecheng Wang

This paper introduces a new system to design constructive level generators by searching the space of constructive level generators defined by Marahel language. We use NSGA-II, a multi-objective optimization algorithm, to search for…

Neural and Evolutionary Computing · Computer Science 2020-07-23 Ahmed Khalifa , Julian Togelius

We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…

Computer Vision and Pattern Recognition · Computer Science 2021-07-16 Piotr Migdał , Bartłomiej Olechno , Błażej Podgórski

Neural Cellular Automata (NCAs) have been proven effective in simulating morphogenetic processes, the continuous construction of complex structures from very few starting cells. Recent developments in NCAs lie in the 2D domain, namely…

Machine Learning · Computer Science 2021-06-07 Shyam Sudhakaran , Djordje Grbic , Siyan Li , Adam Katona , Elias Najarro , Claire Glanois , Sebastian Risi

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

Artificial Intelligence · Computer Science 2021-08-11 Philip Bontrager , Julian Togelius

This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting…

Cellular Automata and Lattice Gases · Physics 2025-08-22 Nuno Fachada , António R. Rodrigues , Diogo de Andrade , Phil Lopes

Cellular automata and their differentiable counterparts, Neural Cellular Automata (NCA), are highly expressive and capable of surprisingly complex behaviors. This paper explores how NCAs perform when applied to tasks requiring precise…

Neural and Evolutionary Computing · Computer Science 2025-12-03 Kevin Xu , Risto Miikkulainen
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