Related papers: Augmented Reality for Education: A Review
Projection-based augmented reality (AR) has much potential, but is limited in that it requires burdensome installations and prone to geometric distortions on display surface. To overcome these limitations, we propose AIR. It can be carried…
This position paper presents the AR Language Map, a speculative artifact designed to enhance understanding of linguistic justice among middle and high school students through augmented reality (AR) that allows students to map their…
Often neglected in traditional education, spatial thinking has played a critical role in science, technology, engineering, and mathematics (STEM) education. Spatial thinking skills can be enhanced by training, life experience, and practice.…
Next-generation augmented reality (AR) promises a high degree of context-awareness - a detailed knowledge of the environmental, user, social and system conditions in which an AR experience takes place. This will facilitate both the closer…
We present an approach to evaluate the efficacy of annotations in augmenting learning environments in the context of Virtual Reality. Our study extends previous work highlighting the benefits of learning based in virtual reality and…
The main purpose of the study is to develop a supplementary learning tool framework by the use of a dynamic mobile application using Unity AR and Vuforia for Senior High School (SHS) students and teachers to help the learning process in SHS…
The rise of consumer augmented reality (AR) technology has opened up new possibilities for interventions intended to disrupt and subvert cultural conventions. From defacing corporate logos to erecting geofenced digital monuments, more and…
The rendering and display of text is a key use-case for augmented reality (AR). Here, we present the Read-AR, a dataset of reading in AR, for which we collected over 11,000 reading speeds and almost 6000 visual quality and comfort ratings…
Since the end of 2021, the Metaverse has been booming. Many unknown possibilities are gradually being realized, but many people only determined that they use Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in the…
The research is aimed at developing the recommendations for educators on using adaptive technologies and augmented reality in personalized learning implementation. The latest educational technologies related to learning personalization and…
Just as the emergence of personal computers and smartphones has changed the life of modern society, the Internet of Things, augmented reality and ultra-fast and reliable telecommunications networks of the new generation, by combining the…
This paper presents a dynamic gamification architecture for an Extended Reality Artificial Intelligence virtual training environment designed to enhance STEM education through immersive adaptive, and kinesthetic learning. The proposed…
This paper contributes to a taxonomy of augmented reality and robotics based on a survey of 460 research papers. Augmented and mixed reality (AR/MR) have emerged as a new way to enhance human-robot interaction (HRI) and robotic interfaces…
In this work we propose the combination of large interactive displays with personal head-mounted Augmented Reality (AR) for information visualization to facilitate data exploration and analysis. Even though large displays provide more…
Augmented reality becomes popular in education gradually, which provides a contextual and adaptive learning experience. Here, we develop a Chinese herb medicine AR platform based the 3dsMax and the Unity that allows users to visualize and…
An augmented reality (AR) environment includes a set of digital elements with which the users interact while performing certain tasks. Recent AR head-mounted displays allow users to select how these elements are presented. However, few…
This paper introduces Generative Augmented Reality (GAR) as a next-generation paradigm that reframes augmentation as a process of world re-synthesis rather than world composition by a conventional AR engine. GAR replaces the conventional AR…
Augmented Reality (AR) systems add visual information to the world by using advanced display techniques. The advances in miniaturization and reduced costs make some of these systems feasible for applications in a wide set of fields. We…
This essay, written in 1998 by an active participant in both virtual reality development and the virtual reality definition debate, discusses the definition of the phrase "Virtual Reality" (VR). I start with history from a personal…
One huge advantage of Augmented Reality (AR) is its numerous possibilities of displaying information in the physical world, especially when applying Situated Analytics (SitA). AR devices and their respective interaction techniques allow for…