Related papers: Augmented Reality for Education: A Review
Augmented reality, where digital objects are overlaid and combined with the ordinary visual surface, is a technology under rapid development, which has long been a part of visions of the digital future. In this article, I examine how gaze…
Mixed Reality (MR) and Artificial Intelligence (AI) are increasingly becoming integral parts of our daily lives. Their applications range in fields from healthcare to education to entertainment. MR has opened a new frontier for such fields…
As technology advances, the integration of physical, virtual, and social worlds has led to a complex landscape of ``Realities'' such as Virtual Reality (VR), Augmented Reality (AR), metaverse, spatial computing, and other emerging…
Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particularly in high-risk and highly regulated environments. In this…
Augmented reality (AR) will enable individuals to share and experience content augmented at real world locations with ease. But what protections and restrictions should be in place? Should, for example, anyone be able to post any content…
Augmented reality (AR) offers promising opportunities to support movement-based activities, such as personal training or physical therapy, with real-time, spatially-situated visual cues. While many approaches leverage AR to guide motion,…
Augmented reality (AR) allows virtual information to be presented in the real world, providing support for numerous tasks including search and navigation. Allowing users access to multiple navigation aids may help leverage the benefits of…
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this…
Human communication has been profoundly changed by social media, which allows users to engage in previously unheard-of ways, such as text-based conversations, video chats, and live streaming. The digital landscape has started to change in…
This report presents a set of use scenarios based on existing resources that teachers can use as inspiration to create their own, with the aim of introducing artificial intelligence (AI) at different pre-university levels, and with…
In this paper, a taxonomy for VR/AR in education is presented that can help differentiate and categorise education experiences and provide indication as to why some applications of fail whereas others succeed. Examples will be presented to…
This paper explores the economics of Augmented Reality (AR) and Virtual Reality (VR) technologies within decision-making contexts. Two metrics are proposed: Context Entropy, the informational complexity of an environment, and Context…
Operators want to maintain awareness of the structure being tested while observing sensor data. Normally the human's gaze shifts to a separate device or screen during the experiment for data information, missing the structure's physical…
Extended Reality in early childhood education presents high-risk challenges due to children's rapid developmental changes. While augmented and virtual reality offer immersive pedagogical benefits, they often impose excessive cognitive load…
Early hands-on experiences with the Microsoft Hololens augmented/mixed reality device are reported and discussed, with a general aim of exploring basic 3D visualization. A range of usage cases are tested, including data visualization and…
Integrating mixed reality (MR) with artificial intelligence (AI) technologies, including vision, language, audio, reasoning, and planning, enables the AI-powered MR assistant [1] to substantially elevate human efficiency. This enhancement…
In the complex manufacturing sector a considerable amount of resources are focused on developing new skills and training workers. In that context, increasing the effectiveness of those processes and reducing the investment required is an…
Previous research has shown that inquiry-based learning through hands-on experiments, as well as learning with multiple, external representations (MERs) can promote the understanding of complex phenomena in physics. In this context,…
Recently, the HCI community has seen an increased interest in applying Virtual Reality (VR), AugmentedReality (AR) and Mixed Reality (MR) into educational settings. Despite many literature reviews, there stilllacks a clear framework that…
The integration of augmented reality (AR), extended reality (XR), and virtual reality (VR) technologies in agriculture has shown significant promise in enhancing various agricultural practices. Mobile robots have also been adopted as…