Related papers: Horizontal and Vertical Collaboration for VR Deliv…
The efficient design of fifth generation (5G) mobile networks is driven by the need to support the dynamic proliferation of several vertical market segments. Considering the automotive sector, different Cellular Vehicle-to-Everything…
With the stringent requirement of receiving video from unmanned aerial vehicle (UAV) from anywhere in the stadium of sports events and the significant-high per-cell throughput for video transmission to virtual reality (VR) users, a…
Edge computing offers the distinct advantage of harnessing compute capabilities on resources located at the edge of the network to run workloads of relatively weak user devices. This is achieved by offloading computationally intensive…
Mobile edge computing (MEC) deployment in a multi-robot cooperation (MRC) system is an effective way to accomplish the tasks in terms of energy consumption and implementation latency. However, the computation and communication resources…
This paper proposes a novel user cooperation approach in both computation and communication for mobile edge computing (MEC) systems to improve the energy efficiency for latency-constrained computation. We consider a basic three-node MEC…
This paper investigates a Terahertz (THz)-enabled mobile edge computing (MEC)-assisted virtual reality (VR) system using reconfigurable holographic surfaces (RHS) as transceiver for multi-user beamforming and holographic-pattern division…
Mobile edge computing (MEC) emerges as a promising solution for servicing delay-sensitive tasks at the edge network. A body of recent literature started to focus on cost-efficient service placement and request scheduling. This work…
Mobile edge computing (MEC) facilitates computation offloading to edge server, as well as task processing via device-to-device (D2D) collaboration. Existing works mainly focus on centralized network-assisted offloading solutions, which are…
Metaverse applications such as virtual reality (VR) content streaming, require optimal resource allocation strategies for mobile edge computing (MEC) to ensure a high-quality user experience. In contrast to online reinforcement learning…
Multi-access Edge Computing (MEC) enables computation and energy-constrained devices to offload and execute their tasks on powerful servers. Due to the scarce nature of the spectral and computation resources, it is important to jointly…
In this paper, we investigate a mobile edge computing (MEC) architecture with the assistance of an unmanned aerial vehicle (UAV). The UAV acts as a computing server to help the user equipment (UEs) compute their tasks as well as a relay to…
This paper proposes a distributed massive multiple input multiple-output (DM-MIMO) aided multi-tier vehicular edge computing (VEC) system. In particular, each vehicle terminal (VT) offloads its computational task to the roadside unit (RSU)…
Multi-access edge computing (MEC) technology is a promising solution to assist power-constrained IoT devices by providing additional computing resources for time-sensitive tasks. In this paper, we consider the problem of optimal task…
Traditional highly-centralized mobile core networks (e.g., Evolved Packet Core (EPC)) need to be constantly upgraded both in their network functions and backhaul links, to meet increasing traffic demands. Network Function Virtualization…
Virtual reality (VR) technology is commonly used in entertainment applications; however, it has also been deployed in practical applications in more serious aspects of our lives, such as safety. To support people working in dangerous…
Mobile Edge Computing (MEC) enables low-latency applications by bringing computation closer to the user, but dynamic task arrivals and communication threats like jamming complicate reliable task offloading and resource allocation. In this…
Edge Computing (EC) is a computational paradigm that involves deploying resources such as CPUs and GPUs near end-users, enabling low-latency applications like augmented reality and real-time gaming. However, deploying and maintaining a vast…
Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…
In this paper, we study an unmanned aerial vehicle (UAV)-assisted mobile edge computing (MEC) architecture, in which a UAV roaming around the area may serve as a computing server to help user equipment (UEs) compute their tasks or act as a…
As we move from 5G to 6G, edge computing is one of the concepts that needs revisiting. Its core idea is still intriguing: instead of sending all data and tasks from an end user's device to the cloud, possibly covering thousands of…