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We investigate the opportunities and challenges of running virtual reality (VR) studies remotely. Today, many consumers own head-mounted displays (HMDs), allowing them to participate in scientific studies from their homes using their own…

Previously we have shown that three-dimensional concepts are more readily learned in a three-dimensional context. Although VR headsets are growing in popularity, they only provide a quite limited field of view, and each person in a group…

Physics Education · Physics 2025-12-19 Patricia H Reiff , Carolyn Sumners

In contemporary biology and medicine, 3D microscopy is one of the most widely-used techniques for imaging and manipulation of various kinds of samples. Navigating such a micrometer-sized, 3-dimensional sample under the microscope -- e.g. to…

Human-Computer Interaction · Computer Science 2026-03-26 Jan Tiemann , Matthew McGinity , Ulrik Günther

Virtual Reality (VR) technology has been subject to a rapid democratization in recent years, driven in large by the entertainment industry, and epitomized by the emergence of consumer-grade, plug-and-play, room-scale VR devices. To explore…

Instrumentation and Methods for Astrophysics · Physics 2019-11-13 E. Baracaglia , F. P. A. Vogt

This paper presents the V-Lab, a VR application development framework for educational scenarios mainly involving scientific processes executed in laboratory environments such as chemistry and biology laboratories. This work is an extension…

Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particularly in high-risk and highly regulated environments. In this…

We describe the work of the Meta-Institute for Computational Astrophysics (MICA), the first professional scientific organization based in virtual worlds. MICA was an experiment in the use of this technology for science and scholarship,…

Instrumentation and Methods for Astrophysics · Physics 2013-01-30 S. G. Djorgovski , Piet Hut , Rob Knop , Giuseppe Longo , Steve McMillan , Enrico Vesperini , Ciro Donalek , Matthew Graham , Asish Mahabal , Franz Sauer , Charles White , Crista Lopes

We present a study of student learning through the use of virtual reality. A software package is used to introduce concepts of special relativity to students in a game-like environment where users experience the effects of travelling at…

Physics Education · Physics 2015-05-14 D. McGrath , M. Wegener , T. J. McIntyre , C. M. Savage , M. Williamson

Virtual field trips (VFTs) have proven to be valuable learning tools. Such applications are mostly based on 360{\deg} technology and are to be characterized as single-user applications in technological terms. In contrast, Social VR…

Human-Computer Interaction · Computer Science 2024-12-23 Surya Kalvakolu , Heinrich Söbke , Jannicke Baalsrud Hauge , Eckhard Kraft

In the past twelve months, our team has had to move rapidly from conducting most of our user experiments in a laboratory setting, to running experiments in the wild away from the laboratory and without direct synchronous oversight from an…

Human-Computer Interaction · Computer Science 2021-04-13 Anthony Steed , Daniel Archer , Ben Congdon , Sebastian Friston , David Swapp , Felix J. Thiel

Learning functional neuroanatomy requires forming mental representations of 3D structure, but forming such representations from 2D textbook diagrams can be challenging. We address this challenge in the UW Virtual Brain Project by developing…

Human-Computer Interaction · Computer Science 2021-09-01 Karen B. Schloss , Melissa A. Schoenlein , Ross Tredinnick , Simon Smith , Nathaniel Miller , Chris Racey , Christian Castro , Bas Rokers

In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggesting that faithfully replicating real-world…

Human-Computer Interaction · Computer Science 2025-04-02 ByungMin Kim , DongHeun Han , HyeongYeop Kang

Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to…

Physics Education · Physics 2015-06-16 Nathan E. Sanders , Chris Faesi , Alyssa A. Goodman

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

With the rapid progress in virtual reality (VR) technology, the scope of VR applications has greatly expanded across various domains. However, the superiority of VR training over traditional methods and its impact on learning efficacy are…

Human-Computer Interaction · Computer Science 2023-12-19 Weichao Lin , Liang Chen , Wei Xiong , Kang Ran , Anlan Fan

This work-in-progress paper discusses the use of student-centered pedagogy to teach clinical oculomotor examination via Virtual Reality (VR). Traditional methods, such as PowerPoint slides and lab activities, are often insufficient for…

Computational Engineering, Finance, and Science · Computer Science 2024-05-28 Austin Finlayson , Rui Wu , Chia-Cheng Lin , Brian Sylcott

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Metaverse has attracted great attention from industry and academia in recent years. Metaverse for the ocean (Meta-ocean) is the implementation of the Metaverse technologies in virtual emersion of the ocean which is beneficial for people…

Human-Computer Interaction · Computer Science 2023-08-14 Jinyu Li , Ping Hu , Weicheng Cui , Tianyi Huang , Shenghui Cheng

The European Large Logistics Lander (EL3) is being designed to carry out cargo delivery missions in support of future lunar ground crews. The capacity of virtual reality (VR) to visualize and interactively simulate the unique lunar…

Virtual reality (VR) offers immersive visualization and intuitive interaction. We leverage VR to enable any biomedical professional to deploy a deep learning (DL) model for image classification. While DL models can be powerful tools for…

Machine Learning · Computer Science 2022-06-22 Kevin C. VanHorn , Meyer Zinn , Murat Can Cobanoglu