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The European Space Agency (ESA) has a clear mission to go forward to the Moon in preparation of human presence on Mars. One of the technologies looked at to increase safety and efficiency of astronauts in this context is Augmented Reality…

Human-Computer Interaction · Computer Science 2023-01-04 Paul Topf Aguiar de Medeiros , Paul Njayou , Flavie Rometsch , Tommy Nilsson , Leonie Becker , Aidan Cowley

Locomotion under reduced gravity is commonly realized through jumping, yet continuous pronking in lunar gravity remains challenging due to prolonged flight phases and sparse ground contact. The extended aerial duration increases landing…

Robotics · Computer Science 2026-03-10 Haozhe Xu , Yifei Zhao , Wenhao Feng , Zhipeng Wang , Hongrui Sang , Cheng Cheng , Xiuxian Li , Zhen Yin , Bin He

Virtual Reality (VR) is an exciting new consumer technology which offers an immersive audio-visual experience to users through which they can navigate and interact with a digitally represented 3D space (i.e., a virtual world) using a…

Cryptography and Security · Computer Science 2024-04-16 Mohd Sabra , Nisha Vinayaga Sureshkanth , Ari Sharma , Anindya Maiti , Murtuza Jadliwala

The European Virtual Observatory (VO) initiative organises regular VO schools since 2008. The goals are twofold: i) to expose early-career European astronomers to the variety of currently available VO tools and services so that they can use…

Instrumentation and Methods for Astrophysics · Physics 2022-02-02 Fran Jiménez-Esteban , Mark Allen , Stefania Amodeo , Miriam Cortés-Contreras , Sebastien Derriere , Hendrik Heinl , Ada Nebot , Enrique Solano

Virtual laboratories are the new online educational trend for communicating to students practical skills of science. In this paper we report on a comparison of techniques for familiarizing distance learning students with a 3D virtual…

Human-Computer Interaction · Computer Science 2017-12-01 Evgenia Paxinou , Vasilis Zafeiropoulos , Athanasios Sypsas , Chairi Kiourt , Dimitris Kalles

The Lecture-Tutorials for Introductory Astronomy have been designed to help introductory astronomy instructors actively engage their students in developing their conceptual understandings and reasoning abilities across a wide range of…

Physics Education · Physics 2018-06-04 Colin S. Wallace , Edward E. Prather

Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education,…

With the proliferation of VR and a metaverse on the horizon, many multi-user activities are migrating to the VR world, calling for effective collaboration support. As one key feature, traditional collaborative systems provide users with…

Human-Computer Interaction · Computer Science 2024-03-19 Julian Rasch , Florian Perzl , Yannick Weiss , Florian Müller

An increasing number of studies employ virtual reality (VR) to evaluate interactions between autonomous vehicles (AVs) and pedestrians. VR simulators are valued for their cost-effectiveness, flexibility in developing various traffic…

Human-Computer Interaction · Computer Science 2024-03-19 Tram Thi Minh Tran , Callum Parker , Martin Tomitsch

Virtual Reality (VR) and Augmented Reality (AR) tools have been applied in all engineering fields in order to avoid the use of physical prototypes, to train in high-risk situations, and to interpret real or simulated results. In order to…

Human-Computer Interaction · Computer Science 2025-01-17 Shahin Doroudian

Vision-language models (VLMs) struggle with 3D-related tasks such as spatial cognition and physical understanding, which are crucial for real-world applications like robotics and embodied agents. We attribute this to a modality gap between…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Yifan Liu , Fangneng Zhan , Kaichen Zhou , Yilun Du , Paul Pu Liang , Hanspeter Pfister

The StarLight program conceptualizes fast interstellar travel via small wafer satellites (wafersats) that are propelled by directed energy. This process is wildly different from traditional space travel and trades large and slow spacecraft…

Instrumentation and Methods for Astrophysics · Physics 2020-10-28 James Bird , Linda Petzold , Philip Lubin , Julia Deacon

We are developing the Virtual Experiences (Vx)Lab, a research and research training infrastructure and capability platform for global collaboration. VxLab comprises labs with visualisation capabilities, including underpinning networking to…

Other Computer Science · Computer Science 2015-11-02 Ian D. Peake , Jan Olaf Blech , Ian Thomas , Nicholas May , Heinz W. Schmidt , Lasith Fernando , Ravi Sreenivasamurthy

The virtual reality (VR) provides us a three-dimensional, immersive, and fully interactive visualization environment. To make the best use of the VR's potential in scientific visualization, a VR visualization software named VFIVE has been…

Geophysics · Physics 2007-05-23 Akira Kageyama , Nobuaki Ohno

Presented is a successful two week lab involving real sky observations of the Moon in which students make telescopic observations and analyze their own images. Originally developed around the 35 mm film camera as a common household object…

Physics Education · Physics 2013-12-09 Takashi Sato

Fundamental concepts of thermodynamics rely on abstract physical quantities such as energy, heat and entropy, which play an important role in the process of interpreting thermal phenomena and statistical mechanics. However, these quantities…

Physics Education · Physics 2018-04-13 M. P. Strzys , S. Kapp , M. Thees , P. Klein , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn

We have begun a program of high altitude ballooning at the Indian Institute of Astrophysics, Bangalore. Recent advances in balloons as well as in electronics have made possible scientific payloads at costs accessible to university…

Instrumentation and Methods for Astrophysics · Physics 2013-04-08 A. Nayak , A. G. Sreejith , M. Safonova , Jayant Murthy

Virtual reality is the way of the future. The use of virtual reality is expanding over time across all sectors, from the entertainment industry to the military and space. VREd is a similar concept where a virtual reality-based classroom is…

Computers and Society · Computer Science 2023-04-24 Ratun Rahman , Md Rafid Islam

Sedentary behavior is becoming increasingly prevalent in daily work and study environments. VR exergaming has emerged as a promising solution in these places of work and study. However, private spaces in these environments are not easy, and…

Human-Computer Interaction · Computer Science 2024-08-15 Zixuan Guo , Hanxiao Deng , Hongyu Wang , Angel J. Y. Tan , Wenge Xu , Hai-Ning Liang

Virtual reality (VR) is an important new technology that is fun-damentally changing the way people experience entertainment and education content. Due to the fact that most currently available VR products are one size fits all, the…

Human-Computer Interaction · Computer Science 2019-04-18 Zhijiong Huang , Yu Zhang , Kathryn C. Quigley , Ramya Sankar , Clemence Wormser , Xinxin Mo , Allen Y. Yang
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