Related papers: Smooth Surfaces via Nets of Geodesics
We provide algorithms to reconstruct rational ruled surfaces in three-dimensional projective space from the `apparent contour' of a single projection to the projective plane. We deal with the case of tangent developables and of general…
We study data-driven representations for three-dimensional triangle meshes, which are one of the prevalent objects used to represent 3D geometry. Recent works have developed models that exploit the intrinsic geometry of manifolds and…
Geodesics are essential in many geometry processing applications. However, traditional algorithms for computing geodesic distances and paths on 3D mesh models are often inefficient and slow. This makes them impractical for scenarios that…
We enumerate the singular algebraic curves in a complete linear system on a smooth projective surface. The system must be suitably ample in a rather precise sense. The curves may have up to eight nodes, or a triple point of a given type and…
We present a computational scheme that derives a global polynomial level set parametrisation for smooth closed surfaces from a regular surface-point set and prove its uniqueness. This enables us to approximate a broad class of smooth…
In this study, we define the generalized normal ruled surface of a curve in the Euclidean 3-space $E^3$. We study the geometry of such surfaces by calculating the Gaussian and mean curvatures to determine when the surface is flat or minimal…
Surface reconstruction is a fundamental problem in 3D graphics. In this paper, we propose a learning-based approach for implicit surface reconstruction from raw point clouds without normals. Our method is inspired by Gauss Lemma in…
In this paper, we formulate a simple algorithm that detects contours around a region of interest in an image. After an initial smoothing, the method is based on viewing an image as a topographic surface and finding convex and/or concave…
This work studies certain aspects of graphs embedded on surfaces. Initially, a colored graph model for a map of a graph on a surface is developed. Then, a concept analogous to (and extending) planar graph is introduced in the same spirit as…
In this paper, we propose a novel formulation to extend CNNs to two-dimensional (2D) manifolds using orthogonal basis functions, called Zernike polynomials. In many areas, geometric features play a key role in understanding scientific…
Scene understanding has been of high interest in computer vision. It encompasses not only identifying objects in a scene, but also their relationships within the given context. With this goal, a recent line of works tackles 3D semantic…
Implicit functions represented as deep learning approximations are powerful for reconstructing 3D surfaces. However, they can only produce static surfaces that are not controllable, which provides limited ability to modify the resulting…
Image smoothing is a fundamental task in computer vision, that aims to retain salient structures and remove insignificant textures. In this paper, we aim to address the fundamental shortcomings of existing image smoothing methods, which…
Many innovative applications require establishing correspondences among 3D geometric objects. However, the countless possible deformations of smooth surfaces make shape matching a challenging task. Finding an embedding to represent the…
Past approaches for statistical shape analysis of objects have focused mainly on objects within the same topological classes, e.g., scalar functions, Euclidean curves, or surfaces, etc. For objects that differ in more complex ways, the…
Given a 3D surface defined by an elevation function on a 2D grid as well as non-spatial features observed at each pixel, the problem of surface segmentation aims to classify pixels into contiguous classes based on both non-spatial features…
Surface reconstruction has been widely studied in computer vision and graphics. However, existing surface reconstruction works struggle to recover accurate scene geometry when the input views are extremely sparse. To address this issue, we…
The surface reconstruction problem from sets of planar parallel slices representing cross sections through 3D objects is presented. The final result of surface reconstruction is always based on the correct estimation of the structure of the…
Curve reconstruction from unstructured points in a plane is a fundamental problem with many applications that has generated research interest for decades. Involved aspects like handling open, sharp, multiple and non-manifold outlines,…
We present a nodal interpolation method to approximate a subdivision model. The main application is to model and represent curved geometry without gaps and preserving the required simulation intent. Accordingly, we devise the technique to…