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Automatic speech recognition (ASR) on multi-talker recordings is challenging. Current methods using 3D spatial data from multi-channel audio and visual cues focus mainly on direct waves from the target speaker, overlooking reflection wave…

Audio and Speech Processing · Electrical Eng. & Systems 2024-06-13 Yiwen Shao , Shi-Xiong Zhang , Dong Yu

The materials of surfaces in a room play an important room in shaping the auditory experience within them. Different materials absorb energy at different levels. The level of absorption also varies across frequencies. This paper…

Audio and Speech Processing · Electrical Eng. & Systems 2019-10-29 Constantinos Papayiannis , Christine Evers , Patrick A. Naylor

Realistic audio synthesis that captures accurate acoustic phenomena is essential for creating immersive experiences in virtual and augmented reality. Synthesizing the sound received at any position relies on the estimation of impulse…

Sound · Computer Science 2024-11-12 Zitong Lan , Chenhao Zheng , Zhiwei Zheng , Mingmin Zhao

A room's acoustic properties are a product of the room's geometry, the objects within the room, and their specific positions. A room's acoustic properties can be characterized by its impulse response (RIR) between a source and listener…

Sound · Computer Science 2024-01-17 Mason Wang , Samuel Clarke , Jui-Hsien Wang , Ruohan Gao , Jiajun Wu

This paper presents BUT ReverbDB - a dataset of real room impulse responses (RIR), background noises and re-transmitted speech data. The retransmitted data includes LibriSpeech test-clean, 2000 HUB5 English evaluation and part of 2010 NIST…

Audio and Speech Processing · Electrical Eng. & Systems 2019-09-04 Igor Szoke , Miroslav Skacel , Ladislav Mosner , Jakub Paliesek , Jan "Honza" Cernocky

Blind estimation of acoustic room parameters such as the reverberation time $T_\mathrm{60}$ and the direct-to-reverberation ratio ($\mathrm{DRR}$) is still a challenging task, especially in case of blind estimation from reverberant speech…

Sound · Computer Science 2015-10-16 Feifei Xiong , Stefan Goetze , Bernd T. Meyer

Knowing the geometry of a space is desirable for many applications, e.g. sound source localization, sound field reproduction or auralization. In circumstances where only acoustic signals can be obtained, estimating the geometry of a room is…

Sound · Computer Science 2019-07-03 Linh Nguyen , Jaime Valls Miro , Xiaojun Qiu

An immersive acoustic experience enabled by spatial audio is just as crucial as the visual aspect in creating realistic virtual environments. However, existing methods for room impulse response estimation rely either on data-demanding…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Derong Jin , Ruohan Gao

For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoustic measurements are usually not feasible in practical AR…

Sound · Computer Science 2024-09-24 Francesc Lluís , Nils Meyer-Kahlen

In this work, we introduce a novel framework which combines physics and machine learning methods to analyse acoustic signals. Three methods are developed for this task: a Bayesian inference approach for inferring the spectral acoustics…

Sound · Computer Science 2023-05-30 Yongchao Huang , Yuhang He , Hong Ge

Different methods can be employed to render virtual reverberation, often requiring substantial information about the room's geometry and the acoustic characteristics of the surfaces. However, fully comprehensive approaches that account for…

Audio and Speech Processing · Electrical Eng. & Systems 2024-11-18 Vincent Martin , Isaac Engel , Lorenzo Picinali

A method is presented for estimating and reconstructing the sound field within a room using physics-informed neural networks. By incorporating a limited set of experimental room impulse responses as training data, this approach combines…

Audio and Speech Processing · Electrical Eng. & Systems 2024-01-03 Xenofon Karakonstantis , Diego Caviedes-Nozal , Antoine Richard , Efren Fernandez-Grande

We present an algorithm that fully reverses the shoebox image source method (ISM), a popular and widely used room impulse response (RIR) simulator for cuboid rooms introduced by Allen and Berkley in 1979. More precisely, given a discrete…

Sound · Computer Science 2025-03-11 Tom Sprunck , Antoine Deleforge , Yannick Privat , Cédric Foy

In this paper, we present HOMULA-RIR, a dataset of room impulse responses (RIRs) acquired using both higher-order microphones (HOMs) and a uniform linear array (ULA), in order to model a remote attendance teleconferencing scenario.…

Audio and Speech Processing · Electrical Eng. & Systems 2024-02-22 Federico Miotello , Paolo Ostan , Mirco Pezzoli , Luca Comanducci , Alberto Bernardini , Fabio Antonacci , Augusto Sarti

Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…

Sound · Computer Science 2024-10-28 Siegfried Gündert , Stephan D. Ewert , Steven van de Par

The ASVspoof 2021 benchmark, a widely-used evaluation framework for anti-spoofing, consists of two subsets: Logical Access (LA) and Deepfake (DF), featuring samples with varied coding characteristics and compression artifacts. Notably, the…

Audio and Speech Processing · Electrical Eng. & Systems 2024-09-24 Hieu-Thi Luong , Duc-Tuan Truong , Kong Aik Lee , Eng Siong Chng

Predicting Room Impulse Responses (RIRs) remains a challenge due to the high dimensionality of audio signals and the need for perceptual accuracy. This paper introduces a neural network framework that predicts multi-band Energy Decay Curves…

Audio and Speech Processing · Electrical Eng. & Systems 2026-05-21 Imran Muhammad , Gerald Schuller

We present ReverbFX, a new room impulse response (RIR) dataset designed for singing voice dereverberation research. Unlike existing datasets based on real recorded RIRs, ReverbFX features a diverse collection of RIRs captured from various…

Audio and Speech Processing · Electrical Eng. & Systems 2025-08-14 Julius Richter , Till Svajda , Timo Gerkmann

Acoustic Environment Matching (AEM) is the task of transferring clean audio into a target acoustic environment, enabling engaging applications such as audio dubbing and auditory immersive virtual reality (VR). Recovering similar room…

Sound · Computer Science 2026-04-01 Chenpei Huang , Lingfeng Yao , Kyu In Lee , Lan Emily Zhang , Xun Chen , Miao Pan

Room geometry is important prior information for implementing realistic 3D audio rendering. For this reason, various room geometry inference (RGI) methods have been developed by utilizing the time-of-arrival (TOA) or…

Audio and Speech Processing · Electrical Eng. & Systems 2024-11-25 Inmo Yeon , Jung-Woo Choi
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