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Advances in computer networks and rendering systems facilitate the creation of distributed collaborative environments in which the distribution of information at remote locations allows efficient communication. One of the challenges in…

Networking and Internet Architecture · Computer Science 2018-12-11 Felix G. Hamza-Lup , Jannick P. Rolland

Recent advances of 3D acquisition devices have enabled large-scale acquisition of 3D scene data. Such data, if completely and well annotated, can serve as useful ingredients for a wide spectrum of computer vision and graphics works such as…

Computer Vision and Pattern Recognition · Computer Science 2016-10-20 Duc Thanh Nguyen , Binh-Son Hua , Lap-Fai Yu , Sai-Kit Yeung

We present an open-source, real-time implementation of SemanticPaint, a system for geometric reconstruction, object-class segmentation and learning of 3D scenes. Using our system, a user can walk into a room wearing a depth camera and a…

The emerging trend of AR/VR places great demands on 3D content. However, most existing software requires expertise and is difficult for novice users to use. In this paper, we aim to create sketch-based modeling tools for user-friendly 3D…

Human-Computer Interaction · Computer Science 2023-10-30 Tianrun Chen , Chaotao Ding , Lanyun Zhu , Ying Zang , Yiyi Liao , Zejian Li , Lingyun Sun

We introduce Blocks, a mobile application that enables people to co-create AR structures that persist in the physical environment. Using Blocks, end users can collaborate synchronously or asynchronously, whether they are colocated or…

Human-Computer Interaction · Computer Science 2019-08-15 Anhong Guo , Ilter Canberk , Hannah Murphy , Andrés Monroy-Hernández , Rajan Vaish

Speaking aloud to a wearable AR assistant in public can be socially awkward, and re-articulating the same requests every day creates unnecessary effort. We present SpeechLess, a wearable AR assistant that introduces a speech-based intent…

Human-Computer Interaction · Computer Science 2026-04-14 Yoonsang Kim , Devshree Jadeja , Divyansh Pradhan , Yalong Yang , Arie Kaufman

Human motion is inherently diverse and semantically rich, while also shaped by the surrounding scene. However, existing motion generation approaches fail to generate semantically diverse motion while simultaneously respecting geometric…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Jungbin Cho , Minsu Kim , Jisoo Kim , Ce Zheng , Laszlo A. Jeni , Ming-Hsuan Yang , Youngjae Yu , Seonjoo Kim

Storyline visualization has emerged as an innovative method for illustrating the development and changes in stories across various domains. Traditional approaches typically represent stories with one line per character, progressing from…

Human-Computer Interaction · Computer Science 2024-08-06 Haonan Yao , Lixiang Zhao , Boyuan Chen , Kaiwen Li , Hai-Ning Liang , Lingyun Yu

We contribute the first large-scale dataset of scene sketches, SketchyScene, with the goal of advancing research on sketch understanding at both the object and scene level. The dataset is created through a novel and carefully designed…

Computer Vision and Pattern Recognition · Computer Science 2018-08-08 Changqing Zou , Qian Yu , Ruofei Du , Haoran Mo , Yi-Zhe Song , Tao Xiang , Chengying Gao , Baoquan Chen , Hao Zhang

In Augmented Reality (AR), virtual objects interact with real objects. However, the lack of physicality of virtual objects leads to the absence of natural sonic interactions. When virtual and real objects collide, either no sound or a…

Human-Computer Interaction · Computer Science 2025-08-05 Laura Schütz , Sasan Matinfar , Ulrich Eck , Daniel Roth , Nassir Navab

Generating coherent and useful image/video scenes from a free-form textual description is technically a very difficult problem to handle. Textual description of the same scene can vary greatly from person to person, or sometimes even for…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Faria Huq , Nafees Ahmed , Anindya Iqbal

Virtual content placement in physical scenes is a crucial aspect of augmented reality (AR). This task is particularly challenging when the virtual elements must adapt to multiple target physical environments that are unknown during…

Human-Computer Interaction · Computer Science 2024-11-11 Arthur Caetano , Misha Sra

Scenic Live-Streaming (SLS), capturing real-world scenic sites from fixed cameras without streamers, combines scene immersion and the social and real-time characteristics of live-streaming into a unique experience. However, existing SLS…

Human-Computer Interaction · Computer Science 2024-12-10 Zeyu Huang , Zuyu Xu , Yuanhao Zhang , Chengzhong Liu , Yanwei Zhao , Chuhan Shi , Jason Chen Zhao , Xiaojuan Ma

Audience reactions can considerably enhance live experiences; conversely, in anytime-anywhere augmented reality (AR) experiences, large crowds of people might not always be available to congregate. To get closer to simulating live events…

Human-Computer Interaction · Computer Science 2025-11-05 You-Jin Kim , Misha Sra , Tobias Höllerer

Recent research in AI is focusing towards generating narrative stories about visual scenes. It has the potential to achieve more human-like understanding than just basic description generation of images- in-sequence. In this work, we…

Artificial Intelligence · Computer Science 2018-09-25 Marko Smilevski , Ilija Lalkovski , Gjorgji Madjarov

Mobile video calls are widely used to share information about real-world objects and environments with remote collaborators. While these calls provide valuable visual context in real time, the experience of interacting with people and…

Recent advances in scene-based video generation enable coherent visual narratives from structured prompts, yet a key aspect of storytelling -- character-driven dialogue and speech -- remains underexplored. We present a modular pipeline that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Taewon Kang , Ming C. Lin

We present SummaryLens, a concept and prototype for a mobile tool that leverages automated text summarization to enable users to quickly scan and summarize physical text documents. We further combine this with a text-to-speech system to…

Human-Computer Interaction · Computer Science 2022-02-07 Karim Benharrak , Florian Lehmann , Hai Dang , Daniel Buschek

Assisted Reality (aR) is a subfield of Augmented Reality (AR) that overlays information onto a user's immediate view via see-through head-mounted displays (OST-HMDs). This technology has proven to be effective and energy-efficient to…

Human-Computer Interaction · Computer Science 2025-02-11 Ashwin Ram , Yue Gu , Bowen Wang , Sneha Jaikumar , Youqi Wu , Benjamin Tan Kuan Wei , Qingyang Xu , Haiming Liu , Shengdong Zhao

Due to the increase of interest in Augmented Reality (AR), the potential uses of AR are increasing also. It can benefit the user in various fields such as education, business, medicine, and other. Augmented Reality supports the real…